Fix PSP build issues
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@@ -180,7 +180,6 @@ void sceneMapRenderMap() {
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max[1] = min[1] + (CHUNK_HEIGHT * TILE_SIZE);
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max[2] = min[2];
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color_t color = COLOR_WHITE;
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if(chunk->x % 2 == 0) {
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color = (chunk->y % 2 == 0) ? COLOR_BLACK : COLOR_WHITE;
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