prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct tileset_s {
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uint16_t tileWidth;
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uint16_t tileHeight;
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uint16_t tileCount;
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uint16_t columns;
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uint16_t rows;
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vec2 uv;
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} tileset_t;
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/**
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* Gets the UV coordinates for a tile index in the tileset.
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*
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* @param tileset The tileset to get the UV coordinates from.
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* @param tileIndex The index of the tile to get the UV coordinates for.
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* @param outUV The output UV coordinates (vec4).
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*/
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void tilesetTileGetUV(
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const tileset_t *tileset,
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const uint16_t tileIndex,
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vec4 outUV
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);
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/**
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* Gets the UV coordinates for a tile position in the tileset.
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*
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* @param tileset The tileset to get the UV coordinates from.
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* @param column The column of the tile to get the UV coordinates for.
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* @param row The row of the tile to get the UV coordinates for.
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* @param outUV The output UV coordinates (vec4).
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*/
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void tilesetPositionGetUV(
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const tileset_t *tileset,
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const uint16_t column,
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const uint16_t row,
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vec4 outUV
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);
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