prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "text.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "display/spritebatch/spritebatch.h"
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#include "asset/asset.h"
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#include "asset/loader/display/assettextureloader.h"
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#include "asset/loader/display/assettilesetloader.h"
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#include "display/shader/shaderunlit.h"
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font_t FONT_DEFAULT;
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errorret_t textInit(void) {
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assetloaderinput_t input = { .texture = TEXTURE_FORMAT_RGBA };
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assetentry_t *entryTexture = assetLock(
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"ui/minogram.png", ASSET_LOADER_TYPE_TEXTURE, &input
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);
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assetentry_t *entryTileset = assetLock(
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"ui/minogram.dtf", ASSET_LOADER_TYPE_TILESET, NULL
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);
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errorChain(assetRequireLoaded(entryTexture));
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errorChain(assetRequireLoaded(entryTileset));
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FONT_DEFAULT.texture = &entryTexture->data.texture;
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FONT_DEFAULT.tileset = &entryTileset->data.tileset;
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errorOk();
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}
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errorret_t textDispose(void) {
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FONT_DEFAULT.texture = NULL;
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FONT_DEFAULT.tileset = NULL;
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assetUnlock("ui/minogram.png");
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assetUnlock("ui/minogram.dtf");
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errorOk();
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}
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spritebatchsprite_t textGetSprite(
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const vec2 pos, const char_t c, const font_t *font
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) {
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assertNotNull(font, "Font cannot be NULL");
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// Change char from ASCII to a tile index.
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int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
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if(tileIndex < 0 || tileIndex >= font->tileset->tileCount) {
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tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
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}
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assertTrue(
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tileIndex >= 0 && tileIndex <= font->tileset->tileCount,
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"Character is out of bounds for font tiles"
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);
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// Create sprite.
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vec4 uv;
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tilesetTileGetUV(font->tileset, tileIndex, uv);
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spritebatchsprite_t sprite;
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sprite.min[0] = pos[0];
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sprite.min[1] = pos[1];
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sprite.min[2] = 0.0f;
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sprite.max[0] = pos[0] + font->tileset->tileWidth;
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sprite.max[1] = pos[1] + font->tileset->tileHeight;
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sprite.max[2] = 0.0f;
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sprite.uvMin[0] = uv[0];
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sprite.uvMin[1] = uv[1];
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sprite.uvMax[0] = uv[2];
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sprite.uvMax[1] = uv[3];
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return sprite;
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}
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errorret_t textDraw(
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const float_t x,
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const float_t y,
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const char_t *text,
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const color_t color,
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font_t *font
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) {
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assertNotNull(text, "Text cannot be NULL");
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spritebatchsprite_t sprite;
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shadermaterial_t material = {
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.unlit = {
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.color = color,
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.texture = font->texture
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}
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};
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float_t posX = x;
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float_t posY = y;
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char_t c;
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int32_t i = 0;
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while((c = text[i++]) != '\0') {
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if(c == '\n') {
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posX = x;
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posY += font->tileset->tileHeight;
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continue;
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}
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if(c == ' ') {
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posX += font->tileset->tileWidth;
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continue;
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}
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sprite = textGetSprite((vec2){posX, posY}, c, font);
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errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
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posX += font->tileset->tileWidth;
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}
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errorOk();
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}
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void textMeasure(
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const char_t *text,
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const font_t *font,
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int32_t *outWidth,
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int32_t *outHeight
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) {
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assertNotNull(text, "Text cannot be NULL");
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assertNotNull(outWidth, "Output width pointer cannot be NULL");
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assertNotNull(outHeight, "Output height pointer cannot be NULL");
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int32_t width = 0;
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int32_t height = font->tileset->tileHeight;
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int32_t lineWidth = 0;
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char_t c;
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int32_t i = 0;
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while((c = text[i++]) != '\0') {
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if(c == '\n') {
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if(lineWidth > width) width = lineWidth;
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lineWidth = 0;
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height += font->tileset->tileHeight;
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continue;
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}
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lineWidth += font->tileset->tileWidth;
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}
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if(lineWidth > width) width = lineWidth;
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*outWidth = width;
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*outHeight = height;
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}
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