prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "shader.h"
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#define SHADER_UNLIT_PROJECTION "u_Proj"
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#define SHADER_UNLIT_VIEW "u_View"
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#define SHADER_UNLIT_MODEL "u_Model"
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#define SHADER_UNLIT_TEXTURE "u_Texture"
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#define SHADER_UNLIT_COLOR "u_Color"
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typedef struct {
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color_t color;
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texture_t *texture;
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} shaderunlitmaterial_t;
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extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
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extern shader_t SHADER_UNLIT;
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/**
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* Uploads the unlit material properties to the shader.
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*
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* @param shader The shader to upload to.
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* @param material The material data to upload.
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* @return Error if failure, otherwise errorOk.
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*/
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errorret_t shaderUnlitSetMaterial(
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shader_t *shader,
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const shadermaterial_t *material
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);
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