prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/shader/shader.h"
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#include "display/shader/shaderunlit.h"
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typedef enum {
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SHADER_LIST_SHADER_NULL,
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SHADER_LIST_SHADER_UNLIT,
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SHADER_LIST_SHADER_COUNT
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} shaderlistshader_t;
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typedef struct {
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shader_t *shader;
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shaderdefinition_t *definition;
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} shaderlistdef_t;
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extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
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/**
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* Initializes all default shaders and uploads the initial view, projection,
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* and model matrices to each.
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*
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* @return Error state.
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*/
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errorret_t shaderListInit();
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/**
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* Disposes all default shaders.
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*
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* @return Error state.
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*/
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errorret_t shaderListDispose(void);
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