This commit is contained in:
2026-06-18 20:25:54 -05:00
parent 730a5b2b10
commit 57b2cdb9d1
111 changed files with 865 additions and 3328 deletions
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/mesh/mesh.h"
#include "display/color.h"
#define SPHERE_STACKS 8
#define SPHERE_SECTORS 16
#define SPHERE_VERTEX_COUNT (SPHERE_STACKS * SPHERE_SECTORS * 6)
#define SPHERE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
extern mesh_t SPHERE_MESH_SIMPLE;
extern meshvertex_t SPHERE_MESH_SIMPLE_VERTICES[SPHERE_VERTEX_COUNT];
/**
* Initializes the simple unit sphere mesh centered at (0,0,0) with radius 0.5.
*
* @return Error for initialization of the sphere mesh.
*/
errorret_t sphereInit();
/**
* Buffers a UV sphere into the provided vertex array.
* Writes stacks * sectors * 6 vertices (CCW winding).
*
* @param vertices Vertex array to write into (must hold stacks*sectors*6).
* @param center Center position of the sphere.
* @param radius Radius of the sphere.
* @param stacks Number of horizontal rings (latitude bands).
* @param sectors Number of vertical segments (longitude slices).
* @param color Color applied to all vertices.
*/
void sphereBuffer(
meshvertex_t *vertices,
const vec3 center,
const float_t radius,
const int32_t stacks,
const int32_t sectors
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);