prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "mesh.h"
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#include "display/color.h"
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#define QUAD_VERTEX_COUNT 6
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#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
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extern mesh_t QUAD_MESH_SIMPLE;
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extern meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT];
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/**
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* Initializes the quad mesh.
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*
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* @return Error for initialization of the quad mesh.
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*/
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errorret_t quadInit();
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/**
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* Buffers a quad into the provided vertex array.
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*
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* @param vertices The vertex array to buffer into.
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* @param minX The minimum X coordinate of the quad.
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* @param minY The minimum Y coordinate of the quad.
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* @param maxX The maximum X coordinate of the quad.
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* @param maxY The maximum Y coordinate of the quad.
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* @param color The color of the quad.
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* @param u0 The U texture coordinate for the first vertex.
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* @param v0 The V texture coordinate for the first vertex.
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* @param u1 The U texture coordinate for the second vertex.
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* @param v1 The V texture coordinate for the second vertex.
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*/
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void quadBuffer(
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meshvertex_t *vertices,
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const float_t minX,
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const float_t minY,
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const float_t maxX,
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const float_t maxY,
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const float_t u0,
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const float_t v0,
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const float_t u1,
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const float_t v1
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#if MESH_ENABLE_COLOR
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, const color_t color
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#endif
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);
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/**
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* Buffers a 3D quad into the provided vertex array.
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*
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* @param vertices The vertex array to buffer into.
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* @param min The minimum XYZ coordinates of the quad.
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* @param max The maximum XYZ coordinates of the quad.
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* @param color The color of the quad.
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* @param uvMin The minimum UV coordinates of the quad.
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* @param uvMax The maximum UV coordinates of the quad.
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*/
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void quadBuffer3D(
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meshvertex_t *vertices,
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const vec3 min,
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const vec3 max,
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const vec2 uvMin,
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const vec2 uvMax
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#if MESH_ENABLE_COLOR
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, const color_t color
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#endif
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);
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