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// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/display.h"
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#include "display/color.h"
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#include "display/mesh/meshplatform.h"
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#ifndef meshInitPlatform
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#error "meshInitPlatform must be defined"
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#endif
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#ifndef meshDrawPlatform
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#error "meshDrawPlatform must be defined"
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#endif
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#ifndef meshGetVertexCountPlatform
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#error "meshGetVertexCountPlatform must be defined"
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#endif
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#ifndef meshDisposePlatform
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#error "meshDisposePlatform must be defined"
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#endif
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typedef meshprimitivetypeplatform_t meshprimitivetype_t;
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typedef meshplatform_t mesh_t;
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/**
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* Initializes a mesh.
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*
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* @param mesh The mesh to initialize.
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* @param primitiveType The OpenGL primitive type (e.g., GL_TRIANGLES).
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* @param vertexCount The number of vertices in the mesh.
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* @param vertices The vertex data for the mesh.
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* @return An error indicating success or failure.
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*/
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errorret_t meshInit(
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mesh_t *mesh,
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const meshprimitivetype_t primitiveType,
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const int32_t vertexCount,
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const meshvertex_t *vertices
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);
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/**
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* Instructs the mesh to flush the vertices to the GPU. This is surprisingly
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* only really necessary on modern devices, as we tend to let older devices
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* read the vertices from the main memory directly.
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*
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* @param mesh Mesh to flush the vertices for.
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* @param vertexOffset Start vertex to flush.
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* @param vertexCount Count of vertices to flush, set to -1 for all.
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* @return Error state.
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*/
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errorret_t meshFlush(
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mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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);
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/**
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* Draws a mesh.
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*
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* @param mesh The mesh to draw.
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* @param vertexOffset The offset in the vertex array to start drawing from.
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* @param vertexCount The number of vertices to draw. If -1, draws all vertices.
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* @return An error indicating success or failure.
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*/
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errorret_t meshDraw(
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const mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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);
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/**
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* Gets the axis-aligned bounding box of a mesh.
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*
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* @param mesh The mesh to get the bounds of.
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* @param outMin Output parameter for the minimum corner of the bounding box.
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* @param outMax Output parameter for the maximum corner of the bounding box.
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*/
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void meshGetBounds(
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const mesh_t *mesh,
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vec3 outMin,
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vec3 outMax
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);
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/**
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* Gets the vertex count of a mesh.
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*
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* @param mesh The mesh to get the vertex count from.
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* @return The vertex count of the mesh.
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*/
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int32_t meshGetVertexCount(const mesh_t *mesh);
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/**
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* Disposes a mesh.
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*
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* @param mesh The mesh to dispose.
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* @return An error indicating success or failure.
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*/
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errorret_t meshDispose(mesh_t *mesh);
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