Fixed some of the rendering problems on Dolphin, things still look wrong though.
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@@ -76,7 +76,7 @@ errorret_t displayInitDolphin(void) {
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// Setup cull modes
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// Setup cull modes
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GX_SetCullMode(GX_CULL_FRONT);
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GX_SetCullMode(GX_CULL_BACK);
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
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GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_SetDispCopyGamma(GX_GM_1_0);
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