Efficient loading of chunks now and PSP is slighty more optimized
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@@ -6,7 +6,8 @@
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*/
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#pragma once
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#define DUSK_DISPLAY_SCALE 2
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#define DUSK_DISPLAY_SCALE_UI 1
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#define DUSK_DISPLAY_SCALE_3D 2
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#include "display/displaysdl2.h"
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typedef displaysdl2_t displayplatform_t;
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