npc start
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@@ -12,7 +12,7 @@
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entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
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{ NULL, NULL }, // ENTITY_TYPE_NULL
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{ playerInit, playerUpdate }, // ENTITY_TYPE_PLAYER
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{ NULL, NULL }, // ENTITY_TYPE_NPC
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{ npcInit, npcUpdate}, // ENTITY_TYPE_NPC
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};
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void entityInit(entity_t *entity, const entitytype_t type) {
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