we ball I guess
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Vendored
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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/** The player's item backpack (a fixed 20-slot inventory). */
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interface BackpackNamespace {
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/** `true` when all 20 storage slots are occupied by distinct items. */
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readonly isFull: boolean;
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/**
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* Returns the quantity of `itemId` in the backpack (0 if absent).
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* @param itemId - An `ITEM_ID_*` constant.
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*/
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getCount(itemId: ItemId): number;
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/**
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* Returns `true` if `itemId` is present with quantity greater than 0.
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* @param itemId - An `ITEM_ID_*` constant.
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*/
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has(itemId: ItemId): boolean;
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/**
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* Returns `true` if the stack for `itemId` is at maximum quantity (255).
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* @param itemId - An `ITEM_ID_*` constant.
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*/
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isItemFull(itemId: ItemId): boolean;
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/**
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* Sets the quantity of `itemId`; passing 0 removes the stack entirely.
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* @param itemId - An `ITEM_ID_*` constant.
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* @param quantity - New quantity, 0–255.
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*/
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set(itemId: ItemId, quantity: number): void;
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/**
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* Adds `quantity` units of `itemId` to the backpack.
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* @param itemId - An `ITEM_ID_*` constant.
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* @param quantity - Amount to add, 1–255.
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*/
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add(itemId: ItemId, quantity: number): void;
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/**
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* Removes `itemId` entirely from the backpack.
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* @param itemId - An `ITEM_ID_*` constant.
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*/
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remove(itemId: ItemId): void;
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/**
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* Sorts the backpack contents.
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* @param sortBy - `INVENTORY_SORT_BY_ID` or `INVENTORY_SORT_BY_TYPE`.
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* @param reverse - Optional; pass `true` to reverse the sort order.
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*/
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sort(sortBy: number, reverse?: boolean): void;
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}
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declare var Backpack: BackpackNamespace;
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// Inventory sort constants — injected as globals by the engine at startup.
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declare var INVENTORY_SORT_BY_ID: number;
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declare var INVENTORY_SORT_BY_TYPE: number;
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