Grid to editor
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@@ -146,6 +146,7 @@
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let mapRenderer = null;
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let terrainMesh = null;
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let gridLinesMesh = null;
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let terrainTexturePromise = null;
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let modelIndex = null;
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let neighborChunks = [];
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@@ -496,7 +497,7 @@
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const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - y) * cell;
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ctx.fillStyle = SHAPE_COLORS[type] || "#15171b";
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ctx.fillRect(x * cell, sy, cell, cell);
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ctx.strokeStyle = "rgba(255, 255, 255, 0.08)";
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ctx.strokeStyle = "rgba(255, 255, 255, 0.25)";
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ctx.strokeRect(x * cell, sy, cell, cell);
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const dir = SHAPE_DIRECTIONS[type];
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@@ -599,6 +600,9 @@
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function rebuildTerrainMesh() {
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const floats = ChunkTerrain.buildTerrainVerts(tiles);
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terrainMesh = floats.length ? mapRenderer.createMesh(floats) : null;
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const lineFloats = ChunkTerrain.buildGridLines(tiles);
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gridLinesMesh = lineFloats.length ? mapRenderer.createMesh(lineFloats) : null;
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}
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// Keeps the preview canvas's backing-store resolution matched to its
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@@ -649,6 +653,7 @@
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target: [ChunkTerrain.CHUNK_WIDTH / 2, ChunkTerrain.CHUNK_HEIGHT / 2, zLevelHeight],
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worldH: zoomWorldH,
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terrain: terrainMesh ? { mesh: terrainMesh, texture: terrainTexture } : null,
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gridLines: gridLinesMesh ? { mesh: gridLinesMesh } : null,
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models,
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neighbors,
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highlight: hoverTile ? { x: hoverTile.x, y: hoverTile.y, z: zLevelHeight } : null,
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@@ -221,6 +221,7 @@ const MapRenderer = (() => {
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// scene = {
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// target: [x, y, z], worldH: number,
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// terrain: { mesh, texture } | null,
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// gridLines: { mesh } | null,
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// models: [{ mesh, texture, color: [r,g,b,a in 0..1], offset: [x,y,z] }],
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// neighbors: [{
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// offset: [x,y,z],
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@@ -248,6 +249,10 @@ const MapRenderer = (() => {
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drawMesh(scene.terrain.mesh, identity, scene.terrain.texture, [1, 1, 1, 1], true);
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}
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if(scene.gridLines) {
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drawMesh(scene.gridLines.mesh, identity, null, [0, 0, 0, 0.35], false, gl.LINES);
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}
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for(const model of scene.models) {
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const modelMatrix = mat4Translation(new Float32Array(16), model.offset);
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drawMesh(model.mesh, modelMatrix, model.texture, model.color, true);
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