Shader working.
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@@ -6,11 +6,26 @@
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*/
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#include "shadermanager.h"
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#include "display/shader/fragments/transforms.h"
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#include "display/shader/entityshader/entityshader.h"
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void shaderManagerInit() {
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// Initialize the shader buffers
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transformsInit();
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// Initialize the shaders
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entityShaderInit();
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}
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void shaderManagerUpdate() {
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// Update shader buffers
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transformsUpdate();
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}
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void shaderManagerDispose() {
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// Dispose the shaders
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entityShaderDispose();
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// Dispose the shader buffers
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transformsDispose();
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}
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