Fixed some memory things on PSP
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@@ -10,8 +10,8 @@
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#include "worldpos.h"
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#include "display/mesh/mesh.h"
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#define CHUNK_VERTEX_COUNT_MAX (6 * CHUNK_TILE_COUNT * 3)
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#define CHUNK_MESH_COUNT_MAX 16
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#define CHUNK_VERTEX_COUNT_MAX (6 * CHUNK_TILE_COUNT * 2)
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#define CHUNK_MESH_COUNT_MAX 12
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typedef struct chunk_s {
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chunkpos_t position;
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