Let's get this rendering on PSP and Dolphin.
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@@ -15,7 +15,7 @@ typedef framebuffergl_t framebufferplatform_t;
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#define frameBufferPlatformBind frameBufferGLBind
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#define frameBufferPlatformClear frameBufferGLClear
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#if DUSK_DISPLAY_SIZE_DYNAMIC
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#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
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#define frameBufferPlatformInit frameBufferGLInit
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#define frameBufferPlatformDispose frameBufferGLDispose
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#endif
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