diff --git a/src/dusk/physics/physics.c b/src/dusk/physics/physics.c
index 2bd3a2d..81ec5e1 100644
--- a/src/dusk/physics/physics.c
+++ b/src/dusk/physics/physics.c
@@ -193,8 +193,6 @@ collisionresult_t physicsCheckCircleTriangle(
 
   fixed248_t closestX = FIXED248_ZERO;
   fixed248_t closestY = FIXED248_ZERO;
-  fixed248_t normalX  = FIXED248_ZERO;
-  fixed248_t normalY  = FIXED248_ZERO;
   fixed248_t minDistSq = FIXED248_MAX;
 
   for(uint8_t i = 0; i < 3; ++i) {
@@ -217,8 +215,8 @@ collisionresult_t physicsCheckCircleTriangle(
       minDistSq = distSq;
       closestX = testX;
       closestY = testY;
-      normalX = dx;
-      normalY = dy;
+      result.normalX = dx;
+      result.normalY = dy;
     }
   }
 
@@ -229,24 +227,20 @@ collisionresult_t physicsCheckCircleTriangle(
     FIXED248_ONE
   );
 
-  fixed248_t nx = fx248Mulfx248(-normalX, invDist);
-  fixed248_t ny = fx248Mulfx248(-normalY, invDist);
+  result.normalX = fx248Mulfx248(-result.normalX, invDist);
+  result.normalY = fx248Mulfx248(-result.normalY, invDist);
 
   if(physicsIsPointInTriangle(
     circleX, circleY, vx[0], vy[0], vx[1], vy[1], vx[2], vy[2]
   )) {
     result.hit = true;
     result.depth = fx248Subfx248(circleR, dist);
-    result.normalX = nx;
-    result.normalY = ny;
     return result;
   }
 
   if(dist < circleR) {
     result.hit = true;
     result.depth = fx248Subfx248(circleR, dist);
-    result.normalX = nx;
-    result.normalY = ny;
   }
 
   return result;