Going to redo assets.

This commit is contained in:
2025-08-24 13:57:12 -05:00
parent 329925ea54
commit 479aad2f06
36 changed files with 285 additions and 128 deletions

View File

@@ -0,0 +1,146 @@
import sys, os
import argparse
from datetime import datetime
import math
from inputParser import parseInputFile
from mapParser import parseMap
from chunkParser import parseChunk
from constants import CHUNK_WIDTH, CHUNK_HEIGHT, TILE_WIDTH_HEIGHT
# Check if the script is run with the correct arguments
parser = argparse.ArgumentParser(description="Generate chunk header files")
parser.add_argument('--output', required=True, help='Dir to output headers')
parser.add_argument('--input', required=True, help='Input JSON file from tiled')
args = parser.parse_args()
# Ensure outdir exists
outputDir = args.output
os.makedirs(outputDir, exist_ok=True)
# Create world directory if it does not exist
worldDir = os.path.join(outputDir, "world")
os.makedirs(worldDir, exist_ok=True)
# Create chunks directory if it does not exist
chunksDir = os.path.join(worldDir, "chunk")
os.makedirs(chunksDir, exist_ok=True)
# Some vars used during printing
now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
# Read the input JSON file
data = parseInputFile(args.input)
mapData = parseMap(data)
# For each output chunk.
worldWidth = 0
worldHeight = 0
chunksDone = set()
for chunkY in range(mapData['mapHeightInRealChunks']):
for chunkX in range(mapData['mapWidthInRealChunks']):
chunkData = parseChunk(chunkX, chunkY, mapData)
if chunkData is None:
continue
# This is a valid chunk.
worldWidth = max(worldWidth, chunkX + 1)
worldHeight = max(worldHeight, chunkY + 1)
chunksDone.add((chunkX, chunkY))
chunkHeaderPath = os.path.join(chunksDir, f"chunk_{chunkX}_{chunkY}.h")
with open(chunkHeaderPath, 'w') as f:
f.write(f"// Generated chunk header for chunk at position ({chunkX}, {chunkY})\n")
f.write(f"// Generated at {now}\n")
f.write("#pragma once\n")
f.write("#include \"world/chunkdata.h\"\n\n")
f.write(f"static const chunkdata_t CHUNK_{chunkX}_{chunkY} = {{\n")
f.write(f" .layerBase = {{\n")
for y in range(CHUNK_HEIGHT):
f.write(f" ")
for x in range(CHUNK_WIDTH):
i = y * CHUNK_WIDTH + x
byte = chunkData['layerBaseData'][i]
f.write(f"0x{byte:02x}, ")
f.write(f"\n")
f.write(" },\n\n")
f.write(" .layerBaseOverlay = {\n")
if chunkData['layerBaseOverlay'] is not None:
for y in range(CHUNK_HEIGHT):
f.write(f" ")
for x in range(CHUNK_WIDTH):
i = y * CHUNK_WIDTH + x
byte = chunkData['layerBaseOverlayData'][i]
f.write(f"0x{byte:02x}, ")
f.write(f"\n")
f.write(" },\n\n")
f.write(f" .entities = {{\n")
for entity in chunkData['entities']:
f.write(" {\n")
f.write(f" .id = {entity['id']},\n")
f.write(f" .type = {entity['type']},\n")
f.write(f" .x = {round(entity['x'] / TILE_WIDTH_HEIGHT)},\n")
f.write(f" .y = {round(entity['y'] / TILE_WIDTH_HEIGHT)},\n")
if 'dir' in entity:
f.write(f" .dir = {entity['dir']},\n")
def printRecurse(obj, tabs = " "):
for key, value in obj:
if isinstance(value, dict):
f.write(f"{tabs}.{key} = {{\n")
printRecurse(value.items(), tabs + " ")
f.write(f"{tabs}}},\n")
elif isinstance(value, list):
f.write(f"{tabs}.{key} = {{\n")
for item in value:
f.write(f"{tabs} {item},\n")
f.write(f"{tabs}}},\n")
else:
f.write(f"{tabs}.{key} = {value},\n")
if 'data' in entity:
printRecurse(entity['data'].items())
f.write(" },\n")
f.write(f" }},\n")
f.write("};\n\n")
# Output header file.
headerPath = os.path.join(worldDir, "world.h")
with open(headerPath, 'w') as f:
f.write(f"// Generated chunks file. Generated at {now}\n\n")
f.write("#pragma once\n")
f.write("#include \"dusk.h\"\n")
# Now, for each chunk, include its header file
for (x, y) in chunksDone:
f.write(f"#include \"world/chunk/chunk_{x}_{y}.h\"\n")
f.write("\n")
f.write(f"#define WORLD_WIDTH {worldWidth}\n")
f.write(f"#define WORLD_HEIGHT {worldHeight}\n")
# Write out other global variables.
f.write(f"#define WORLD_PLAYER_SPAWN_X ({round(mapData['playerSpawnX'] / TILE_WIDTH_HEIGHT)})\n")
f.write(f"#define WORLD_PLAYER_SPAWN_Y ({round(mapData['playerSpawnY'] / TILE_WIDTH_HEIGHT)})\n")
f.write("\n")
f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
for i in range(worldHeight):
f.write(" ")
for j in range(worldWidth):
if(j, i) in chunksDone:
f.write(f"&CHUNK_{j}_{i}, ")
else:
f.write("NULL, ")
f.write("\n")
f.write("};\n\n")
print(f"chunks.h generated at: {headerPath}")