Going to redo assets.
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64
archive/tools/mapcompile/entityParser.py
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64
archive/tools/mapcompile/entityParser.py
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import sys
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from constants import TILE_WIDTH_HEIGHT
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ENTITY_TYPE_MAP = {
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'templates/NPC.tx': 'ENTITY_TYPE_NPC',
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}
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def parseEntity(obj, chunkData):
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if 'type' in obj:
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if obj['type'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity type: {obj['type']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['type']]
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elif 'template' in obj:
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if obj['template'] not in ENTITY_TYPE_MAP:
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print(f"Unknown entity template: {obj['template']}")
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return None
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entType = ENTITY_TYPE_MAP[obj['template']]
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else:
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return None
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if 'properties' not in obj:
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obj['properties'] = {}
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obj['localX'] = obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT)
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obj['localY'] = obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT)
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obj['dir'] = 'DIRECTION_SOUTH'
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obj['type'] = entType
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def getProperty(propName):
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for prop in obj['properties']:
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if prop['name'] == propName:
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return prop['value']
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return None
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# Handle per-type properties
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if entType == 'ENTITY_TYPE_NPC':
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interactType = getProperty('interactType')
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if interactType is None:
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print(f"NPC entity missing 'interactType' property: {obj['id']}")
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sys.exit(1)
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obj['data'] = {}
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obj['data']['npc'] = {}
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obj['data']['npc']['interactType'] = interactType
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if interactType == 'NPC_INTERACT_TYPE_TEXT':
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text = getProperty('interactText')
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if text is None:
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print(f"NPC entity missing 'interactText' property: {obj['id']}")
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sys.exit(1)
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obj['data']['npc']['text'] = text
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elif interactType == 'NPC_INTERACT_TYPE_EVENT':
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event = getProperty('interactEvent')
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if event is None:
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print(f"NPC entity missing 'interactEvent' property: {obj['id']}")
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sys.exit(1)
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obj['data']['npc']['eventData'] = f'&EVENT_{event.upper()}'
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return obj
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