Setup rpg stuff
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@@ -29,7 +29,6 @@ static const char_t ASSET_MANAGER_SEARCH_PATHS[][FILENAME_MAX] = {
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)
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typedef struct {
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int32_t nothing;
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zip_t *zip;
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asset_t assets[ASSET_MANAGER_ASSET_COUNT_MAX];
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uint8_t assetCount;
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