Renders on PSP again
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@@ -12,7 +12,15 @@
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typedef struct {
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inputactiondata_t actions[INPUT_ACTION_COUNT];
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#if INPUT_GAMEPAD == 1
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float_t deadzone;
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#endif
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#if INPUT_SDL2 == 1
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#if INPUT_GAMEPAD == 1
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SDL_GameController *controller;
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#endif
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#if INPUT_KEYBOARD == 1
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const uint8_t *keyboardState;
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#endif
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