Scene tree
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91
src/scene/scenetree.h
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91
src/scene/scenetree.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "ecs/ecs.h"
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#define SCENE_ITEM_CHILD_MAX 16
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typedef struct {
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ecsentityid_t children[SCENE_ITEM_CHILD_MAX];
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uint8_t childCount;
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ecsentityid_t parent;
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} scenetreenode_t;
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typedef struct scene_s {
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scenetreenode_t items[ECS_ENTITY_COUNT_MAX];
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} scenetree_t;
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extern scenetree_t SCENE_TREE;
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/**
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* Initialize the scene tree.
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*
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* This will initialize the ECS system and prepare the scene tree for use.
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*/
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void sceneTreeInit(void);
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/**
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* Create a new scene item in the scene tree.
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* This will create a new entity in the ECS and return its ID.
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*
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* @return The ID of the newly created scene item.
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*/
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ecsentityid_t sceneTreeCreate(void);
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/**
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* Get the parent of a given scene item.
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*
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* @param id The ID of the scene item.
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* @return The ID of the parent scene item, or -1 if it has no parent.
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*/
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ecsentityid_t sceneTreeParentGet(const ecsentityid_t child);
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/**
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* Get the children of a given scene item. If children is NULL only the count
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* will be returned.
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*
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* @param id The ID of the scene item.
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* @param children Pointer to an array where the children IDs will be stored.
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* @return The number of children found.
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*/
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uint8_t sceneTreeChildGetAll(const ecsentityid_t id, ecsentityid_t *children);
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/**
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* Add a child to a parent in the scene tree.
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*
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* @param parent The ID of the parent scene item.
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* @param child The ID of the child scene item to add.
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*/
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void sceneTreeChildAdd(const ecsentityid_t parent, const ecsentityid_t child);
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/**
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* Remove a child from a parent in the scene tree.
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*
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* @param prnt The ID of the parent scene item.
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* @param child The ID of the child scene item to remove.
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*/
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void sceneTreeChildRemove(const ecsentityid_t prnt, const ecsentityid_t child);
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/**
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* Remove all children from a parent in the scene tree.
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*
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* @param parent The ID of the parent scene item.
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*/
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void sceneTreeChildRemoveAll(const ecsentityid_t parent);
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/**
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* Returns true if the child is within the parent's children, recursively.
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*
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* @param parent The ID of the parent scene item.
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* @param child The ID of the child scene item to check.
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* @return True if the child is in the parent's children, false otherwise.
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*/
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bool_t sceneTreeChildInTree(
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const ecsentityid_t parent,
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const ecsentityid_t child
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);
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