About to refator tools... again
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@@ -86,8 +86,12 @@ errorret_t displayUpdate(void) {
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glViewport(0, 0, windowWidth, windowHeight);
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#endif
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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spriteBatchClear();
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneManagerUpdate();
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sceneManagerRender();
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