About to refator tools... again
This commit is contained in:
@@ -10,32 +10,28 @@
|
||||
#include "assert/assert.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
|
||||
camera_t CAMERA_DATA[CAMERA_COUNT_MAX] = { 0 };
|
||||
camera_t *CAMERA_MAIN = NULL;
|
||||
|
||||
void cameraInit(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->type = CAMERA_TYPE_PERSPECTIVE;
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||
camera->perspective.fov = glm_rad(45.0f);
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 100.0f;
|
||||
camera->farClip = 1000.0f;
|
||||
|
||||
glm_lookat(
|
||||
(vec3){ 5.0f, 5.0f, 5.0f },
|
||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
camera->transform
|
||||
);
|
||||
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||
}
|
||||
|
||||
void cameraPushMatrix(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
|
||||
switch(camera->type) {
|
||||
case CAMERA_TYPE_ORTHOGRAPHIC:
|
||||
switch(camera->projType) {
|
||||
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
|
||||
glm_ortho(
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
@@ -47,7 +43,7 @@ void cameraPushMatrix(camera_t *camera) {
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_TYPE_PERSPECTIVE:
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
|
||||
const float_t aspect = (
|
||||
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
|
||||
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
|
||||
@@ -61,6 +57,21 @@ void cameraPushMatrix(camera_t *camera) {
|
||||
);
|
||||
}
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
glm_mat4_copy(camera->view, view);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
glm_lookat(
|
||||
camera->lookat.position,
|
||||
camera->lookat.target,
|
||||
camera->lookat.up,
|
||||
view
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
// mat4 pv;
|
||||
// glm_mat4_mul(projection, camera->transform, pv);
|
||||
@@ -72,7 +83,7 @@ void cameraPushMatrix(camera_t *camera) {
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)camera->transform);
|
||||
glLoadMatrixf((const GLfloat*)view);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user