About to refator tools... again
This commit is contained in:
@@ -17,6 +17,7 @@ add_subdirectory(mesh)
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add_subdirectory(texture)
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add_subdirectory(scene)
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add_subdirectory(spritebatch)
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add_subdirectory(ui)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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@@ -10,32 +10,28 @@
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#include "assert/assert.h"
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#include "display/framebuffer/framebuffer.h"
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camera_t CAMERA_DATA[CAMERA_COUNT_MAX] = { 0 };
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camera_t *CAMERA_MAIN = NULL;
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void cameraInit(camera_t *camera) {
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assertNotNull(camera, "Not a camera component");
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camera->type = CAMERA_TYPE_PERSPECTIVE;
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camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
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camera->perspective.fov = glm_rad(45.0f);
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camera->nearClip = 0.1f;
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camera->farClip = 100.0f;
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camera->farClip = 1000.0f;
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glm_lookat(
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(vec3){ 5.0f, 5.0f, 5.0f },
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(vec3){ 0.0f, 0.0f, 0.0f },
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(vec3){ 0.0f, 1.0f, 0.0f },
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camera->transform
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);
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camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
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glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
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glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
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glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
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}
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void cameraPushMatrix(camera_t *camera) {
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assertNotNull(camera, "Not a camera component");
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mat4 projection;
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mat4 view;
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switch(camera->type) {
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case CAMERA_TYPE_ORTHOGRAPHIC:
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switch(camera->projType) {
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case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
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glm_ortho(
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camera->orthographic.left,
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camera->orthographic.right,
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@@ -47,7 +43,7 @@ void cameraPushMatrix(camera_t *camera) {
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);
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break;
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case CAMERA_TYPE_PERSPECTIVE:
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
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const float_t aspect = (
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(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
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(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
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@@ -61,6 +57,21 @@ void cameraPushMatrix(camera_t *camera) {
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);
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}
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switch(camera->viewType) {
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case CAMERA_VIEW_TYPE_MATRIX:
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glm_mat4_copy(camera->view, view);
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break;
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case CAMERA_VIEW_TYPE_LOOKAT:
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glm_lookat(
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camera->lookat.position,
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camera->lookat.target,
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camera->lookat.up,
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view
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);
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break;
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}
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#if DISPLAY_SDL2
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// mat4 pv;
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// glm_mat4_mul(projection, camera->transform, pv);
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@@ -72,7 +83,7 @@ void cameraPushMatrix(camera_t *camera) {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadMatrixf((const GLfloat*)camera->transform);
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glLoadMatrixf((const GLfloat*)view);
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#endif
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}
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@@ -12,14 +12,27 @@
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#define CAMERA_COUNT_MAX 4
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typedef enum {
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CAMERA_TYPE_PERSPECTIVE,
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CAMERA_TYPE_ORTHOGRAPHIC
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CAMERA_PROJECTION_TYPE_PERSPECTIVE,
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CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
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} cameraprojectiontype_t;
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typedef struct {
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cameraprojectiontype_t type;
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typedef enum {
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CAMERA_VIEW_TYPE_MATRIX,
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CAMERA_VIEW_TYPE_LOOKAT
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} cameraviewtype_t;
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mat4 transform;
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typedef struct {
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cameraprojectiontype_t projType;
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cameraviewtype_t viewType;
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union {
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mat4 view;
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struct {
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float_t position[3];
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float_t target[3];
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float_t up[3];
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} lookat;
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};
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union {
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struct {
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@@ -38,9 +51,6 @@ typedef struct {
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float_t farClip;
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} camera_t;
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extern camera_t CAMERA_DATA[CAMERA_COUNT_MAX];
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extern camera_t *CAMERA_MAIN;
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/**
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* Initializes a camera to default values.
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*/
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@@ -86,8 +86,12 @@ errorret_t displayUpdate(void) {
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glViewport(0, 0, windowWidth, windowHeight);
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#endif
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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spriteBatchClear();
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneManagerUpdate();
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sceneManagerRender();
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@@ -16,15 +16,7 @@ camera_t SCENE_OVERWORLD_CAMERA;
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void sceneOverworldInit(void) {
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cameraInit(&SCENE_OVERWORLD_CAMERA);
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SCENE_OVERWORLD_CAMERA.type = CAMERA_TYPE_ORTHOGRAPHIC;
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SCENE_OVERWORLD_CAMERA.orthographic.left = 0.0f;
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SCENE_OVERWORLD_CAMERA.orthographic.right = frameBufferGetWidth(FRAMEBUFFER_BOUND);
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SCENE_OVERWORLD_CAMERA.orthographic.top = 0.0f;
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SCENE_OVERWORLD_CAMERA.orthographic.bottom = frameBufferGetHeight(FRAMEBUFFER_BOUND);
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SCENE_OVERWORLD_CAMERA.nearClip = -1.0f;
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SCENE_OVERWORLD_CAMERA.farClip = 100.0f;
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glm_mat4_identity(SCENE_OVERWORLD_CAMERA.transform);
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glm_vec3_copy((vec3){32.0f, 32.0f, 32.0f}, SCENE_OVERWORLD_CAMERA.lookat.position);
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scene_t *scene = &SCENE_MANAGER_SCENES[SCENE_TYPE_OVERWORLD];
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scene->flags |= SCENE_FLAG_ACTIVE | SCENE_FLAG_VISIBLE;
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@@ -34,17 +26,17 @@ void sceneOverworldUpdate(void) {
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}
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void sceneOverworldRender(void) {
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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cameraPushMatrix(&SCENE_OVERWORLD_CAMERA);
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meshDraw(&QUAD_MESH_SIMPLE, -1, -1);
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// Draw base layer
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// Draw entities
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// Draw overlay layer.
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spriteBatchPush(
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NULL,
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0.0f, 0.0f, 32.0f, 32.0f,
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0.0f, 0.0f, 12.0f, 12.0f,
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0xFF, 0x00, 0x00, 0xFF,
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0.0f, 0.0f, 1.0f, 1.0f
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);
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10
src/display/ui/CMakeLists.txt
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10
src/display/ui/CMakeLists.txt
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@@ -0,0 +1,10 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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rendertext.c
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)
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160
src/display/ui/rendertext.c
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160
src/display/ui/rendertext.c
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@@ -0,0 +1,160 @@
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// /**
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// * Copyright (c) 2025 Dominic Masters
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// *
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// * This software is released under the MIT License.
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// * https://opensource.org/licenses/MIT
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// */
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// #include "rendertext.h"
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// #include "display/display.h"
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// #include "assert/assert.h"
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// #include "display/spritebatch/spritebatch.h"
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// #include "util/memory.h"
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// #include "util/math.h"
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// texture_t RENDER_TEXT_TEXTURE;
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// static mesh_t RENDER_TEXT_QUAD_MESH;
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// void renderTextInit(void) {
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// const int32_t cols = FONT_COLUMN_COUNT;
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// const int32_t rows = (FONT_TILE_COUNT + cols - 1) / cols;
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// const int32_t inputFontWidth = cols * FONT_TILE_WIDTH;
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// const int32_t inputFontHeight = rows * FONT_TILE_HEIGHT;
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// int32_t outputFontWidth = inputFontWidth;
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// int32_t outputFontHeight = inputFontHeight;
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// // // Round up to nearest power of 2
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// // #if PSP
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// // outputFontWidth = mathNextPowTwo(inputFontWidth);
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// // outputFontHeight = mathNextPowTwo(inputFontHeight);
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// // #endif
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// uint8_t *pixels = (uint8_t *)memoryAllocate(
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// outputFontWidth * outputFontHeight *
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// sizeof(uint8_t)
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// );
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// // Buffer the pixels.
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// for(int tileIndex = 0; tileIndex < FONT_TILE_COUNT; ++tileIndex) {
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// const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT) * FONT_TILE_WIDTH;
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// const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT) * FONT_TILE_HEIGHT;
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// const uint8_t* tile = TILE_PIXEL_DATA[tileIndex];
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// for (int y = 0; y < FONT_TILE_HEIGHT; ++y) {
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// for (int x = 0; x < FONT_TILE_WIDTH; ++x) {
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// const int32_t pixel = (tileY + y) * outputFontWidth + (tileX + x);
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// const int32_t pixelOffset = pixel;
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// uint8_t value = tile[y * FONT_TILE_WIDTH + x];
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// pixels[pixel] = value ? 0xFF : 0x00; // Alpha channel
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// }
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// }
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// }
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// textureInit(
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// &RENDER_TEXT_TEXTURE,
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// outputFontWidth, outputFontHeight,
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// TEXTURE_FORMAT_ALPHA, pixels
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// );
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// memoryFree(pixels);
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// }
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// void renderTextDrawChar(
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// const float_t x,
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// const float_t y,
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// const char_t c,
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// const uint8_t r,
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// const uint8_t g,
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// const uint8_t b
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// ) {
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// int32_t tileIndex = (int32_t)(c) - FONT_CHAR_START;
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// assertTrue(
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// tileIndex >= 0 && tileIndex < FONT_TILE_COUNT,
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// "Character is out of bounds for font tiles"
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// );
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// const float_t w = (float)RENDER_TEXT_TEXTURE.width;
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// const float_t h = (float)RENDER_TEXT_TEXTURE.height;
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// const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT);
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// const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT);
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// spriteBatchPush(
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// &RENDER_TEXT_TEXTURE,
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// x, y,
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// x + FONT_TILE_WIDTH, y + FONT_TILE_HEIGHT,
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// r, g, b, 0xFF,
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// (tileX * FONT_TILE_WIDTH) / w,
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// (tileY * FONT_TILE_HEIGHT) / h,
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// ((tileX + 1) * FONT_TILE_WIDTH) / w,
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// ((tileY + 1) * FONT_TILE_HEIGHT) / h
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// );
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// }
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// void renderTextDraw(
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// const float_t x,
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// const float_t y,
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// const char_t *text,
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// const uint8_t r,
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// const uint8_t g,
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// const uint8_t b
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// ) {
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// assertNotNull(text, "Text cannot be NULL");
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// float_t posX = x;
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// float_t posY = y;
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// char_t c;
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// int32_t i = 0;
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// while((c = text[i++]) != '\0') {
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// if(c == '\n') {
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// posX = x;
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// posY += FONT_TILE_HEIGHT;
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// continue;
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// }
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// renderTextDrawChar(posX, posY, c, r, g, b);
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// posX += FONT_TILE_WIDTH;
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// }
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// }
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// void renderTextMeasure(
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// const char_t *text,
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// int32_t *outWidth,
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// int32_t *outHeight
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// ) {
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// assertNotNull(text, "Text cannot be NULL");
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// assertNotNull(outWidth, "Output width pointer cannot be NULL");
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// assertNotNull(outHeight, "Output height pointer cannot be NULL");
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// int32_t width = 0;
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// int32_t height = FONT_TILE_HEIGHT;
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// int32_t lineWidth = 0;
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// char_t c;
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// int32_t i = 0;
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// while((c = text[i++]) != '\0') {
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// if(c == '\n') {
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// if(lineWidth > width) {
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// width = lineWidth;
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// }
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// lineWidth = 0;
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// height += FONT_TILE_HEIGHT;
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// continue;
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// }
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// lineWidth += FONT_TILE_WIDTH;
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// }
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// if(lineWidth > width) {
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// width = lineWidth;
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// }
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// *outWidth = width;
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// *outHeight = height;
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// }
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// lineWidth += FONT_TILE_WIDTH;
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// void renderTextDispose(void) {
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// textureDispose(&RENDER_TEXT_TEXTURE);
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// }
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72
src/display/ui/rendertext.h
Normal file
72
src/display/ui/rendertext.h
Normal file
@@ -0,0 +1,72 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/texture/texture.h"
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extern texture_t RENDER_TEXT_TEXTURE;
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/**
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* Initializes the text rendering system.
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*/
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void renderTextInit(void);
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/**
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* Draws a single character at the specified position.
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*
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* @param x The x-coordinate to draw the character at.
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* @param y The y-coordinate to draw the character at.
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* @param c The character to draw.
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* @param r The red component of the color (0-255).
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* @param g The green component of the color (0-255).
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* @param b The blue component of the color (0-255).
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*/
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void renderTextDrawChar(
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const float_t x,
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const float_t y,
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const char_t c,
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const uint8_t r,
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const uint8_t g,
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const uint8_t b
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);
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/**
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* Draws a string of text at the specified position.
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*
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* @param x The x-coordinate to draw the text at.
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* @param y The y-coordinate to draw the text at.
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* @param text The null-terminated string of text to draw.
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* @param r The red component of the color (0-255).
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* @param g The green component of the color (0-255).
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* @param b The blue component of the color (0-255).
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*/
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void renderTextDraw(
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const float_t x,
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const float_t y,
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const char_t *text,
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const uint8_t r,
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const uint8_t g,
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const uint8_t b
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);
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/**
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* Measures the width and height of the given text string when rendered.
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*
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* @param text The null-terminated string of text to measure.
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* @param outWidth Pointer to store the measured width in pixels.
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* @param outHeight Pointer to store the measured height in pixels.
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*/
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void renderTextMeasure(
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const char_t *text,
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int32_t *outWidth,
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int32_t *outHeight
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);
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/**
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* Disposes of the text rendering system, freeing any allocated resources.
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*/
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void renderTextDispose(void);
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