Tilesets working.
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@@ -10,7 +10,7 @@
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const char* TILESET_GL_TEXTURES_PATHS[TILESET_COUNT] = {
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NULL,
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"textures/bolder-8x8.png"
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"textures/8x8.png"
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};
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texture_t TILESET_GL_TEXTURES[TILESET_SLOT_COUNT];
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