No idea why gamecube is crashing, disabling this for now

This commit is contained in:
2026-04-18 21:57:57 -05:00
parent 7dd3940770
commit 4205899f5a
3 changed files with 12 additions and 10 deletions
+1 -1
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@@ -6,5 +6,5 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
# Link libraries # Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
bba # bba
) )
-2
View File
@@ -98,8 +98,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
ENGINE.argc = argc; ENGINE.argc = argc;
ENGINE.argv = argv; ENGINE.argv = argv;
assertUnreachable("Here fine");
// Init systems. Order is important. // Init systems. Order is important.
errorChain(systemInit()); errorChain(systemInit());
timeInit(); timeInit();
+11 -7
View File
@@ -51,13 +51,17 @@ void networkDolphinRequestConnection(
// Negotiate DHCP using the Wi-Fi settings saved in Wii System Menu. // Negotiate DHCP using the Wi-Fi settings saved in Wii System Menu.
// This call blocks until the interface is configured or times out. // This call blocks until the interface is configured or times out.
s32 ret = if_config( #ifdef DUSK_WII
NETWORK.platform.ip, s32 ret = if_config(
NETWORK.platform.netmask, NETWORK.platform.ip,
NETWORK.platform.gateway, NETWORK.platform.netmask,
true, NETWORK.platform.gateway,
20 true,
); 20
);
#else
s32 ret = -1;
#endif
if(ret >= 0) { if(ret >= 0) {
NETWORK.state = NETWORK_STATE_CONNECTED; NETWORK.state = NETWORK_STATE_CONNECTED;