No idea why gamecube is crashing, disabling this for now
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@@ -6,5 +6,5 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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# Link libraries
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# Link libraries
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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bba
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# bba
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)
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)
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@@ -98,8 +98,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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ENGINE.argc = argc;
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ENGINE.argc = argc;
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ENGINE.argv = argv;
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ENGINE.argv = argv;
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assertUnreachable("Here fine");
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// Init systems. Order is important.
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// Init systems. Order is important.
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errorChain(systemInit());
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errorChain(systemInit());
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timeInit();
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timeInit();
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@@ -51,6 +51,7 @@ void networkDolphinRequestConnection(
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// Negotiate DHCP using the Wi-Fi settings saved in Wii System Menu.
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// Negotiate DHCP using the Wi-Fi settings saved in Wii System Menu.
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// This call blocks until the interface is configured or times out.
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// This call blocks until the interface is configured or times out.
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#ifdef DUSK_WII
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s32 ret = if_config(
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s32 ret = if_config(
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NETWORK.platform.ip,
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NETWORK.platform.ip,
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NETWORK.platform.netmask,
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NETWORK.platform.netmask,
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@@ -58,6 +59,9 @@ void networkDolphinRequestConnection(
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true,
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true,
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20
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20
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);
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);
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#else
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s32 ret = -1;
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#endif
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if(ret >= 0) {
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if(ret >= 0) {
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NETWORK.state = NETWORK_STATE_CONNECTED;
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NETWORK.state = NETWORK_STATE_CONNECTED;
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