Test paletted stuff
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This commit is contained in:
2026-03-26 14:48:20 -05:00
parent 98947dea26
commit 407620387d
10 changed files with 138 additions and 33 deletions

View File

@@ -224,6 +224,33 @@ errorret_t shaderSetTextureGL(
errorChain(errorGLCheck());
glUniform1i(location, 0);
errorChain(errorGLCheck());
if(texture->format == TEXTURE_FORMAT_PALETTE) {
shaderParamGetLocationGL(shader, "u_ColorCount", &location);
glUniform1i(location, texture->palette->count);
errorChain(errorGLCheck());
shaderParamGetLocationGL(shader, "u_Colors", &location);
GLuint paletteData[texture->palette->count];
for(size_t i = 0; i < texture->palette->count; i++) {
color_t color = texture->palette->colors[i];
paletteData[i] = (
((uint32_t)color.r << 24) |
((uint32_t)color.g << 16) |
((uint32_t)color.b << 8) |
((uint32_t)color.a << 0)
);
}
glUniform1uiv(location, texture->palette->count, paletteData);
errorChain(errorGLCheck());
}
// PALETTE TEST
// errorChain(shaderParamGetLocationGL(shader, "u_Palette", &location));
// glActiveTexture(GL_TEXTURE1);
// errorChain(errorGLCheck());
#endif
errorOk();