Test paletted stuff
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This commit is contained in:
2026-03-26 14:48:20 -05:00
parent 98947dea26
commit 407620387d
10 changed files with 138 additions and 33 deletions

View File

@@ -224,6 +224,33 @@ errorret_t shaderSetTextureGL(
errorChain(errorGLCheck());
glUniform1i(location, 0);
errorChain(errorGLCheck());
if(texture->format == TEXTURE_FORMAT_PALETTE) {
shaderParamGetLocationGL(shader, "u_ColorCount", &location);
glUniform1i(location, texture->palette->count);
errorChain(errorGLCheck());
shaderParamGetLocationGL(shader, "u_Colors", &location);
GLuint paletteData[texture->palette->count];
for(size_t i = 0; i < texture->palette->count; i++) {
color_t color = texture->palette->colors[i];
paletteData[i] = (
((uint32_t)color.r << 24) |
((uint32_t)color.g << 16) |
((uint32_t)color.b << 8) |
((uint32_t)color.a << 0)
);
}
glUniform1uiv(location, texture->palette->count, paletteData);
errorChain(errorGLCheck());
}
// PALETTE TEST
// errorChain(shaderParamGetLocationGL(shader, "u_Palette", &location));
// glActiveTexture(GL_TEXTURE1);
// errorChain(errorGLCheck());
#endif
errorOk();

View File

@@ -13,28 +13,39 @@
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
.vert =
"#version 330 core\n"
"layout(location = 0) in vec3 aPos;\n"
"layout(location = 1) in vec2 aTexCoord;\n"
"layout(location = 2) in vec4 aColor;\n"
"layout(location = 0) in vec3 a_Pos;\n"
"layout(location = 1) in vec2 a_TexCoord;\n"
"layout(location = 2) in vec4 a_Color;\n"
"uniform mat4 u_Proj;\n"
"uniform mat4 u_View;\n"
"uniform mat4 u_Model;\n"
"out vec4 v_Color;\n"
"out vec2 v_TexCoord;\n"
"void main() {\n"
" gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);\n"
" v_Color = aColor;\n"
" v_TexCoord = aTexCoord;\n"
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
" v_Color = a_Color;\n"
" v_TexCoord = a_TexCoord;\n"
"}\n",
.frag =
"#version 330 core\n"
"uniform sampler2D u_Texture;\n"
"uniform uint u_Colors[256];\n"
"uniform int u_ColorCount;\n"
"in vec4 v_Color;\n"
"in vec2 v_TexCoord;\n"
"out vec4 FragColor;\n"
"void main() {\n"
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
" uint index = uint(floor(texColor.r * 255.0));\n"
" uint palColor = u_Colors[index];\n"
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
" vec4 paletteColor = vec4(r, g, b, a);\n"
" FragColor = paletteColor;\n"
// " FragColor = paletteColor * v_Color;\n"
"}\n"
};
#endif

View File

@@ -8,6 +8,7 @@
#include "display/texture/texture.h"
#include "assert/assert.h"
#include "error/errorgl.h"
#include "util/memory.h"
errorret_t textureInitGL(
texturegl_t *texture,
@@ -29,20 +30,32 @@ errorret_t textureInitGL(
break;
case TEXTURE_FORMAT_PALETTE:
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
width, height,
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletteData
);
errorChain(errorGLCheck());
// glColorTableEXT(
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
// );
assertNotNull(data.paletted.indices, "Palette indices cannot be NULL");
assertNotNull(data.paletted.palette, "Palette colors cannot be NULL");
#ifdef DUSK_OPENGL_LEGACY
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
width, height,
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
);
errorChain(errorGLCheck());
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, data.paletted.palette->count, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)data.paletted.palette->colors
);
errorChain(errorGLCheck());
#else
// For modern systems we send to only the R channel and the shader does
// the rest.
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RED, width, height, 0,
GL_RED, GL_UNSIGNED_BYTE, (void*)data.paletted.indices
);
errorChain(errorGLCheck());
texture->palette = data.paletted.palette;
#endif
break;
default:
@@ -69,5 +82,6 @@ errorret_t textureDisposeGL(texturegl_t *texture) {
glDeleteTextures(1, &texture->id);
errorChain(errorGLCheck());
errorOk();
}

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@@ -20,6 +20,10 @@ typedef struct {
textureformatgl_t format;
int32_t width;
int32_t height;
union {
palette_t *palette;
};
} texturegl_t;
/**