Test paletted stuff
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@@ -50,7 +50,10 @@ errorret_t assetTextureLoad(assetentire_t entire) {
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assetData->height,
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TEXTURE_FORMAT_PALETTE,
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(texturedata_t){
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.paletteData = assetData->palette
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.paletted = {
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.indices = NULL,
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.palette = NULL
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}
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}
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);
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