idk
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@@ -6,4 +6,5 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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world.c
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)
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19
src/rpg/world/chunk.h
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19
src/rpg/world/chunk.h
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@@ -0,0 +1,19 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "rpg/world/tile.h"
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#define CHUNK_WIDTH 16
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#define CHUNK_HEIGHT 16
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#define CHUNK_DEPTH 16
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#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
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typedef struct chunk_s {
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int16_t x, y, z;
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tile_t tiles[CHUNK_TILE_COUNT];
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} chunk_t;
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14
src/rpg/world/region.h
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14
src/rpg/world/region.h
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@@ -0,0 +1,14 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct {
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vec2 min;
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vec2 max;
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} region_t;
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15
src/rpg/world/tile.h
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15
src/rpg/world/tile.h
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@@ -0,0 +1,15 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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#pragma pack(push, 1)
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typedef struct tile_s {
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uint8_t id;
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} tile_t;
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#pragma pack(pop)
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23
src/rpg/world/world.c
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23
src/rpg/world/world.c
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@@ -0,0 +1,23 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "world.h"
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#include "util/memory.h"
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world_t WORLD;
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void worldInit() {
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memoryZero(&WORLD, sizeof(world_t));
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for(uint32_t i = 0; i < WORLD_CHUNK_COUNT; i++) {
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WORLD.chunkOrder[i] = &WORLD.chunks[i];
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}
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}
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void worldUpdate() {
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}
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32
src/rpg/world/world.h
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32
src/rpg/world/world.h
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@@ -0,0 +1,32 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "rpg/world/chunk.h"
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#define WORLD_WIDTH 4
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#define WORLD_HEIGHT 4
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#define WORLD_DEPTH 4
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#define WORLD_CHUNK_COUNT (WORLD_WIDTH * WORLD_HEIGHT * WORLD_DEPTH)
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typedef struct world_s {
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chunk_t chunks[WORLD_CHUNK_COUNT];
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chunk_t *chunkOrder[WORLD_CHUNK_COUNT];
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int16_t x, y, z;
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} world_t;
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extern world_t WORLD;
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/**
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* Initializes the world.
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*/
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void worldInit();
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/**
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* Updates the world.
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*/
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void worldUpdate();
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