Fixed ent shader not updating.
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@ -37,14 +37,12 @@ void entityShaderInit() {
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);
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// Uniforms
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// Bind
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shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
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shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
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}
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void entityShaderUse() {
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shaderUse(&ENTITY_SHADER.shader);
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shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
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shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
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}
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void entityShaderDispose() {
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