Fixed ent shader not updating.
This commit is contained in:
		@@ -19,9 +19,6 @@ void entitiesInit() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void entitiesUpdate() {
 | 
			
		||||
  shaderBufferBind(&ENTITIES_BUFFER);
 | 
			
		||||
  shaderBufferSetData(&ENTITIES_BUFFER, &OVERWORLD);
 | 
			
		||||
 | 
			
		||||
  for(uint8_t i = 0; i < OVERWORLD.entityCount; i++) {
 | 
			
		||||
    // Pack the entity data into the buffer
 | 
			
		||||
    entity_t *src = &OVERWORLD.entities[i];
 | 
			
		||||
@@ -35,6 +32,9 @@ void entitiesUpdate() {
 | 
			
		||||
      sizeof(uint_t)
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  shaderBufferBind(&ENTITIES_BUFFER);
 | 
			
		||||
  shaderBufferSetData(&ENTITIES_BUFFER, &OVERWORLD);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void entitiesDispose() {
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@
 | 
			
		||||
 | 
			
		||||
struct Entity {
 | 
			
		||||
  uint position;
 | 
			
		||||
  uvec3 _padding0;
 | 
			
		||||
  uvec3 _p0;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
layout(std140) uniform b_Entities {
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
  uint_t position;
 | 
			
		||||
  uvec3_t _padding0;
 | 
			
		||||
  uvec3_t _p0;
 | 
			
		||||
} entitiesdataent_t;
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -37,14 +37,12 @@ void entityShaderInit() {
 | 
			
		||||
  );
 | 
			
		||||
 | 
			
		||||
  // Uniforms
 | 
			
		||||
 | 
			
		||||
  // Bind
 | 
			
		||||
  shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
 | 
			
		||||
  shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void entityShaderUse() {
 | 
			
		||||
  shaderUse(&ENTITY_SHADER.shader);
 | 
			
		||||
  shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
 | 
			
		||||
  shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void entityShaderDispose() {
 | 
			
		||||
 
 | 
			
		||||
@@ -33,10 +33,6 @@ void mapShaderInit() {
 | 
			
		||||
    &MAP_SHADER.shader,
 | 
			
		||||
    TRANSFORMS_BLOCK_NAME
 | 
			
		||||
  );
 | 
			
		||||
 | 
			
		||||
  // Bind
 | 
			
		||||
  shaderBufferBindToBlock(&MAP_BUFFER, MAP_SHADER.mapBlock);
 | 
			
		||||
  shaderBufferBindToBlock(&TRANSFORMS_BUFFER, MAP_SHADER.transformsBlock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void mapShaderUse() {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user