Moved a bit more code out of mapcompile
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@ -4,8 +4,8 @@ from datetime import datetime
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import math
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from helper import floatToFixed248
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from inputParser import parseInputFile
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from layerParser import parseLayers
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from entityParse import parseEntities
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from mapParser import parseMap
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from chunkParser import chunkGetLocalTileX, chunkGetLocalTileY, chunkGetTileIndex, chunkGetOutputTileIndex, parseChunk
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from constants import CHUNK_WIDTH, CHUNK_HEIGHT, TILE_WIDTH_HEIGHT, ENTITY_TYPE_MAP, CHUNK_TILE_COUNT
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# Check if the script is run with the correct arguments
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@ -31,128 +31,19 @@ now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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# Read the input JSON file
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data = parseInputFile(args.input)
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layers = parseLayers(data)
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entityData = parseEntities(layers)
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mapData = parseMap(data)
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# For each output chunk.
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worldWidth = 0
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worldHeight = 0
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chunksDone = set()
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for chunkY in range(layers['mapHeightInRealChunks']):
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for chunkX in range(layers['mapWidthInRealChunks']):
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# Top left X/Y based on real chunk size
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topLeftTileX = chunkX * CHUNK_WIDTH
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topLeftTileY = chunkY * CHUNK_HEIGHT
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# Top left coordinates based on input layer size
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inputTopLeftTileX = math.floor(float(topLeftTileX) / float(layers['inputLayerWidthInTiles'])) * layers['inputLayerWidthInTiles']
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inputTopLeftTileY = math.floor(float(topLeftTileY) / float(layers['inputLayerHeightInTiles'])) * layers['inputLayerHeightInTiles']
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# Get the layers for this chunk.
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chunkLayers = []
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for layer in layers['tileLayers']:
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foundChunk = None
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if 'chunks' not in layer or not isinstance(layer['chunks'], list):
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print(f"Error: Layer '{layer['name']}' does not contain 'chunks' key or it is not a list.")
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sys.exit(1)
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for chunk in layer['chunks']:
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if 'x' not in chunk or 'y' not in chunk:
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print(f"Error: Chunk in layer '{layer['name']}' does not contain 'x' or 'y' key.")
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sys.exit(1)
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# Check if this chunk is within the bounds of the top left tile.
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if chunk['x'] != inputTopLeftTileX or chunk['y'] != inputTopLeftTileY:
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continue
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foundChunk = chunk
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break
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if foundChunk is None:
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chunkLayers.append(None)
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continue
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# Is layer empty?
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layerEmpty = True
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for tile in foundChunk['data']:
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if tile == 0:
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continue
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layerEmpty = False
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break
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if layerEmpty:
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chunkLayers.append(None)
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else:
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chunkLayers.append(foundChunk)
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# Now we have a chunkLayers list with the found chunks for each layer.
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if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
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for chunkY in range(mapData['mapHeightInRealChunks']):
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for chunkX in range(mapData['mapWidthInRealChunks']):
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chunkData = parseChunk(chunkX, chunkY, mapData)
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if chunkData is None:
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continue
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entities = []
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for ob in layers['objectLayer']['objects']:
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if 'x' not in ob or 'y' not in ob:
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print(f"Error: Object in object layer does not contain 'x' or 'y' key.")
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sys.exit(1)
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# Is this object within the chunk?
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if ob['x'] < topLeftTileX * TILE_WIDTH_HEIGHT:
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continue
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if ob['x'] >= (topLeftTileX + CHUNK_WIDTH) * TILE_WIDTH_HEIGHT:
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continue
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if ob['y'] < topLeftTileY * TILE_WIDTH_HEIGHT:
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continue
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if ob['y'] >= (topLeftTileY + CHUNK_HEIGHT) * TILE_WIDTH_HEIGHT:
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continue
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entities.append(ob)
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# Shorthand functions
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def getInputLocalTileX(absoluteTileX):
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return absoluteTileX % layers['inputLayerWidthInTiles']
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def getInputLocalTileY(absoluteTileY):
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return absoluteTileY % layers['inputLayerHeightInTiles']
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def getInputTileIndex(localX, localY):
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absoluteTileX = topLeftTileX + localX
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absoluteTileY = topLeftTileY + localY
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inputLocalTileX = getInputLocalTileX(absoluteTileX)
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inputLocalTileY = getInputLocalTileY(absoluteTileY)
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return inputLocalTileY * layers['inputLayerWidthInTiles'] + inputLocalTileX
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def getOutputTileIndex(localX, localY):
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return localY * CHUNK_WIDTH + localX
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# Determine the layer base.
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layerBase = chunkLayers[0]
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layerBaseOverlay = None
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if len(chunkLayers) > 1:
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layerBaseOverlay = chunkLayers[1]
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# Determine base layer data.
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layerBaseData = []
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for y in range(CHUNK_HEIGHT):
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for x in range(CHUNK_WIDTH):
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inputTileIndex = getInputTileIndex(x, y)
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outputTileIndex = getOutputTileIndex(x, y)
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layerBaseData.append(layerBase['data'][inputTileIndex])
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if len(layerBaseData) != CHUNK_TILE_COUNT:
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print(f"Error: Layer base data length {len(layerBaseData)} does not match expected chunk tile count {CHUNK_TILE_COUNT}.")
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sys.exit(1)
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# Layer base overlay.
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layerOverlayData = []
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if layerBaseOverlay is not None:
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for y in range(CHUNK_HEIGHT):
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for x in range(CHUNK_WIDTH):
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inputTileIndex = getInputTileIndex(x, y)
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outputTileIndex = getOutputTileIndex(x, y)
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layerOverlayData.append(layerBaseOverlay['data'][inputTileIndex])
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# This is a valid chunk.
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worldWidth = max(worldWidth, chunkX + 1)
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worldHeight = max(worldHeight, chunkY + 1)
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@ -170,27 +61,27 @@ for chunkY in range(layers['mapHeightInRealChunks']):
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f.write(f" ")
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for x in range(CHUNK_WIDTH):
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i = y * CHUNK_WIDTH + x
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byte = layerBaseData[i]
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byte = chunkData['layerBaseData'][i]
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f.write(f"0x{byte:02x}, ")
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f.write(f"\n")
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f.write(" },\n\n")
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f.write(" .layerBaseOverlay = {\n")
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if layerBaseOverlay is not None:
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if chunkData['layerBaseOverlay'] is not None:
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for y in range(CHUNK_HEIGHT):
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f.write(f" ")
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for x in range(CHUNK_WIDTH):
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i = y * CHUNK_WIDTH + x
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byte = layerOverlayData[i]
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byte = chunkData['layerBaseOverlayData'][i]
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f.write(f"0x{byte:02x}, ")
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f.write(f"\n")
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f.write(" },\n\n")
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f.write(f" .entities = {{\n")
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for entity in entities:
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for entity in chunkData['entities']:
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# Entities are center aligned in tiled.
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localX = round(entity['x'] - (topLeftTileX * TILE_WIDTH_HEIGHT))
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localY = round(entity['y'] - (topLeftTileY * TILE_WIDTH_HEIGHT))
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localX = round(entity['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT))
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localY = round(entity['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT))
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if 'type' in entity and entity['type'] not in ENTITY_TYPE_MAP:
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continue
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@ -231,7 +122,7 @@ with open(headerPath, 'w') as f:
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f.write("NULL, ")
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f.write("\n")
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f.write("};\n\n")
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f.write(f"#define WORLD_PLAYER_SPAWN_X ((fixed248_t){floatToFixed248(entityData['playerSpawnX'])})\n")
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f.write(f"#define WORLD_PLAYER_SPAWN_Y ((fixed248_t){floatToFixed248(entityData['playerSpawnY'])})\n")
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f.write(f"#define WORLD_PLAYER_SPAWN_X ((fixed248_t){floatToFixed248(mapData['playerSpawnX'])})\n")
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f.write(f"#define WORLD_PLAYER_SPAWN_Y ((fixed248_t){floatToFixed248(mapData['playerSpawnY'])})\n")
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print(f"chunks.h generated at: {headerPath}")
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