Remove all existing code for fresh rewrite on new branch
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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@@ -1,49 +0,0 @@
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name: Setup devkitPro
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description: Install devkitPro with GameCube/Wii packages on an Ubuntu runner
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runs:
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using: composite
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steps:
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- name: Install apt dependencies
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shell: bash
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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cmake \
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python3 \
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python3-pip \
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python3-polib \
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python3-pil \
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python3-dotenv \
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python3-pyqt5 \
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python3-opengl \
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xorriso
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- name: Install devkitPro pacman
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shell: bash
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run: |
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sudo ln -sf /proc/self/mounts /etc/mtab
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wget https://apt.devkitpro.org/install-devkitpro-pacman \
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-O /tmp/install-devkitpro-pacman
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echo "=== installer script contents ==="
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cat /tmp/install-devkitpro-pacman
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echo "================================="
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chmod +x /tmp/install-devkitpro-pacman
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sudo /tmp/install-devkitpro-pacman
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echo "DEVKITPRO=/opt/devkitpro" >> $GITHUB_ENV
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echo "DEVKITPPC=/opt/devkitpro/devkitPPC" >> $GITHUB_ENV
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echo "/opt/devkitpro/tools/bin" >> $GITHUB_PATH
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echo "/opt/devkitpro/devkitPPC/bin" >> $GITHUB_PATH
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- name: Install devkitPro GameCube/Wii packages
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shell: bash
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run: |
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sudo dkp-pacman -S --needed --noconfirm \
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gamecube-dev \
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gamecube-sdl2 \
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ppc-liblzma \
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ppc-libzip \
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libogc2 \
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gamecube-tools \
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ppc-libmad \
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ppc-zlib-ng \
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ppc-bzip2 \
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ppc-zstd
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@@ -1,20 +0,0 @@
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name: Setup pspdev
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description: Install the pspdev PSP toolchain on an Ubuntu runner
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runs:
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using: composite
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steps:
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- name: Install dependencies
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shell: bash
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run: |
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sudo apt-get update
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sudo apt-get install -y cmake python3 python3-pip python3-dotenv
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- name: Install pspdev toolchain
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shell: bash
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run: |
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wget -q \
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https://github.com/pspdev/pspdev/releases/latest/download/pspdev-ubuntu-latest-x86_64.tar.gz \
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-O /tmp/pspdev.tar.gz
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sudo tar -xzf /tmp/pspdev.tar.gz -C /usr/local
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echo "PSPDEV=/usr/local/pspdev" >> $GITHUB_ENV
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echo "/usr/local/pspdev/bin" >> $GITHUB_PATH
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@@ -1,247 +0,0 @@
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name: Build Dusk
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on:
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push:
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tags:
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- '*'
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jobs:
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build-linux:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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build-essential \
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cmake \
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python3 \
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python3-pip \
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python3-polib \
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python3-pil \
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libsdl2-dev \
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libgl1-mesa-dev \
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libzip-dev \
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python3-dotenv \
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python3-pyqt5 \
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python3-opengl \
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xz-utils \
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liblzma-dev \
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libbz2-dev \
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zlib1g-dev \
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git \
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libssl-dev
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- name: Build Linux
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run: ./scripts/build-linux.sh
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- name: Upload Linux binary
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uses: actions/upload-artifact@v3
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with:
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name: dusk-linux
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path: build-linux/Dusk
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if-no-files-found: error
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build-psp:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Setup pspdev
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uses: ./.github/actions/setup-pspdev
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- name: Build PSP
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run: ./scripts/build-psp.sh
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- name: Move EBOOT.PBP to Dusk subfolder
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run: |
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mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
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cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
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- name: Upload PSP binary
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uses: actions/upload-artifact@v3
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with:
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name: dusk-psp
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-knulli:
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runs-on: ubuntu-latest
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container:
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image: debian:trixie
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steps:
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- name: Install Node.js
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run: apt-get update && apt-get install -y nodejs
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install dependencies
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run: |
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dpkg --add-architecture arm64
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apt-get update
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apt-get install -y --no-install-recommends \
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crossbuild-essential-arm64 \
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ca-certificates \
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pkg-config \
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cmake \
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make \
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ninja-build \
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git \
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file \
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python3 \
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python3-pip \
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python3-polib \
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python3-pil \
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python3-dotenv \
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python3-pyqt5 \
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python3-opengl \
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liblua5.4-dev:arm64 \
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xz-utils:arm64 \
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libbz2-dev:arm64 \
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zlib1g-dev:arm64 \
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libzip-dev:arm64 \
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libssl-dev:arm64 \
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libsdl2-dev:arm64 \
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liblzma-dev:arm64 \
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libopengl0:arm64 \
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libgl1:arm64 \
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libegl1:arm64 \
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libgles2:arm64 \
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libgl1-mesa-dev:arm64
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- name: Build Knulli
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run: ./scripts/build-knulli.sh
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- name: Move output to Dusk subfolder
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run: |
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mkdir -p ./git-artifcats/Dusk
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cp -r build-knulli/dusk ./git-artifcats/Dusk
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- name: Upload Knulli binary
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uses: actions/upload-artifact@v3
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with:
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name: dusk-knulli
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-gamecube:
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runs-on: ubuntu-latest
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container:
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image: ghcr.io/extremscorner/libogc2:latest
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steps:
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- name: Install Node.js
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run: apt-get update && apt-get install -y nodejs
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install additional dependencies
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run: |
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apt-get install -y \
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python3-pip python3-polib python3-pil \
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python3-dotenv python3-pyqt5 python3-opengl
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dkp-pacman -Syu --noconfirm
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dkp-pacman -S --needed --noconfirm \
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gamecube-sdl2 ppc-liblzma ppc-libzip \
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gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
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- name: Build GameCube
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run: ./scripts/build-gamecube.sh
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- name: Copy output files
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run: |
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mkdir -p ./git-artifcats/Dusk
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cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
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cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
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- name: Upload GameCube binary
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uses: actions/upload-artifact@v3
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with:
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name: dusk-gamecube
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-gamecube-iso:
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runs-on: ubuntu-latest
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container:
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image: ghcr.io/extremscorner/libogc2:latest
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steps:
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- name: Install Node.js
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run: apt-get update && apt-get install -y nodejs
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install additional dependencies
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run: |
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apt-get install -y \
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python3-pip python3-polib python3-pil \
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python3-dotenv python3-pyqt5 python3-opengl xorriso
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dkp-pacman -Syu --noconfirm
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dkp-pacman -S --needed --noconfirm \
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gamecube-sdl2 ppc-liblzma ppc-libzip \
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gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
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- name: Build GameCube ISO
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run: ./scripts/build-gamecube-iso.sh
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- name: Copy output files
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run: |
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mkdir -p ./git-artifcats/Dusk
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cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
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cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
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cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
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- name: Upload GameCube ISO
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uses: actions/upload-artifact@v3
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with:
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name: dusk-gamecube-iso
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-wii:
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runs-on: ubuntu-latest
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container:
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|
||||||
image: ghcr.io/extremscorner/libogc2:latest
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|
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steps:
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|
||||||
- name: Install Node.js
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|
||||||
run: apt-get update && apt-get install -y nodejs
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|
||||||
- name: Checkout repository
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|
||||||
uses: actions/checkout@v4
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|
||||||
- name: Install additional dependencies
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|
||||||
run: |
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apt-get install -y \
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python3-pip python3-polib python3-pil \
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python3-dotenv python3-pyqt5 python3-opengl
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dkp-pacman -Syu --noconfirm
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dkp-pacman -S --needed --noconfirm \
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gamecube-sdl2 ppc-liblzma ppc-libzip \
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gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
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- name: Build Wii
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run: ./scripts/build-wii.sh
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- name: Copy output files
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run: |
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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- name: Upload Wii binary
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|
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uses: actions/upload-artifact@v3
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||||||
with:
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|
||||||
name: dusk-wii
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|
||||||
path: ./git-artifcats/Dusk
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if-no-files-found: error
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|
||||||
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|
||||||
build-wii-iso:
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|
||||||
runs-on: ubuntu-latest
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|
||||||
container:
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|
||||||
image: ghcr.io/extremscorner/libogc2:latest
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|
||||||
steps:
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|
||||||
- name: Install Node.js
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|
||||||
run: apt-get update && apt-get install -y nodejs
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|
||||||
- name: Checkout repository
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|
||||||
uses: actions/checkout@v4
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|
||||||
- name: Install additional dependencies
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|
||||||
run: |
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|
||||||
apt-get install -y \
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||||||
python3-pip python3-polib python3-pil \
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|
||||||
python3-dotenv python3-pyqt5 python3-opengl xorriso
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|
||||||
dkp-pacman -Syu --noconfirm
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|
||||||
dkp-pacman -S --needed --noconfirm \
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|
||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
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|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
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|
||||||
- name: Build Wii ISO
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|
||||||
run: ./scripts/build-wii-iso.sh
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|
||||||
- name: Copy output files
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|
||||||
run: |
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|
||||||
mkdir -p ./git-artifcats/Dusk
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|
||||||
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
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|
||||||
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
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|
||||||
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
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|
||||||
- name: Upload Wii ISO
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|
||||||
uses: actions/upload-artifact@v3
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|
||||||
with:
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|
||||||
name: dusk-wii-iso
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|
||||||
path: ./git-artifcats/Dusk
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|
||||||
if-no-files-found: error
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|
||||||
@@ -1,35 +0,0 @@
|
|||||||
name: Test Dusk
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|
||||||
on:
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|
||||||
pull_request:
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|
||||||
branches:
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|
||||||
- main
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|
||||||
jobs:
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|
||||||
run-tests:
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|
||||||
runs-on: ubuntu-latest
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|
||||||
steps:
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|
||||||
- name: Checkout repository
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|
||||||
uses: actions/checkout@v4
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|
||||||
- name: Install dependencies
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|
||||||
run: |
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|
||||||
sudo apt-get update
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|
||||||
sudo apt-get install -y \
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|
||||||
build-essential \
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|
||||||
cmake \
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|
||||||
python3 \
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|
||||||
python3-pip \
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|
||||||
python3-polib \
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|
||||||
python3-pil \
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|
||||||
libsdl2-dev \
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|
||||||
libgl1-mesa-dev \
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|
||||||
libzip-dev \
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|
||||||
python3-dotenv \
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|
||||||
python3-pyqt5 \
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|
||||||
python3-opengl \
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|
||||||
xz-utils \
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|
||||||
liblzma-dev \
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|
||||||
libbz2-dev \
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|
||||||
zlib1g-dev \
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|
||||||
git \
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|
||||||
libssl-dev
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|
||||||
- name: Run tests
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|
||||||
run: ./scripts/test-linux.sh
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|
||||||
@@ -1,26 +0,0 @@
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|||||||
# Dusk
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|
||||||
RPG Game Project, small and able to run on a PSP.
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|
||||||
|
|
||||||
# Building
|
|
||||||
Each build target has different requirements. You can take a look at the git
|
|
||||||
workflow to see how the builds are done for each target. In addition, for
|
|
||||||
accessing the editor and building the game on your host system, install the
|
|
||||||
following packages, depending on your system;
|
|
||||||
|
|
||||||
Fedora;
|
|
||||||
```
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|
||||||
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
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|
||||||
```
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|
||||||
`libmad-devel` (used for MP3 decoding) is GPL-licensed and ships in the
|
|
||||||
[RPM Fusion](https://rpmfusion.org/) free repository rather than Fedora's
|
|
||||||
base repos - make sure RPM Fusion is enabled first.
|
|
||||||
|
|
||||||
Ubuntu;
|
|
||||||
```
|
|
||||||
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
|
|
||||||
```
|
|
||||||
|
|
||||||
Arch Linux;
|
|
||||||
```
|
|
||||||
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
|
|
||||||
```
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"moves": {
|
|
||||||
"fire": {
|
|
||||||
// Target flags
|
|
||||||
"enemies": true,
|
|
||||||
"allies": true,
|
|
||||||
"multiple": false,
|
|
||||||
"self": true,
|
|
||||||
"default": "enemy",
|
|
||||||
"target": "SINGLE_ENEMY"
|
|
||||||
},
|
|
||||||
|
|
||||||
"slash": {
|
|
||||||
"enemies": true,
|
|
||||||
"allies": true,
|
|
||||||
"self": false,
|
|
||||||
"default": "enemy",
|
|
||||||
"target": "SINGLE_ENEMY"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "Fire",
|
|
||||||
"message": "A burst of flame scorches the target."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "BATTLE_FIGHTER_DAMAGE",
|
|
||||||
"fighter": "target",
|
|
||||||
"amount": 12
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "Slash",
|
|
||||||
"message": "A quick blade strike cuts across the target."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "BATTLE_FIGHTER_DAMAGE",
|
|
||||||
"fighter": "target",
|
|
||||||
"amount": 8
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "BATTLE_START",
|
|
||||||
"enemies": [
|
|
||||||
{
|
|
||||||
"attack": 8, "defense": 4, "magic": 0, "speed": 5, "luck": 2,
|
|
||||||
"healthMax": 30, "mpMax": 0,
|
|
||||||
"abilities": ["fire"]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"attack": 6, "defense": 3, "magic": 0, "speed": 7, "luck": 2,
|
|
||||||
"healthMax": 20, "mpMax": 0
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
// First thing, try and find a save device, used for settings and what not.
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "initial.checking_save.title",
|
|
||||||
"message": "initial.checking_save.message"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 0.2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_DEVICE_CHECK",
|
|
||||||
"successMarker": "CONTINUE",
|
|
||||||
"failureMarker": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
|
|
||||||
// No save device found
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "initial.no_device.title",
|
|
||||||
"message": "initial.no_device.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "initial.no_device.retry",
|
|
||||||
"marker": "SAVE_DEVICE_RETRY"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "initial.no_device.continue",
|
|
||||||
"marker": "CONTINUE"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device not found, user to retry, just close modal and loop
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_RETRY"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "RESTART"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device found (or continuing without one)
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "CONTINUE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "CUTSCENE",
|
|
||||||
"name": "cutscenes/main_menu.jsonc"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,140 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "MAIN_MENU_IDLE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UI_SHOW",
|
|
||||||
"name": "main_menu"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Options button goes here - no options screen yet, so this is just
|
|
||||||
// an alias landing right back on the idle loop below.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "OPTIONS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "IDLE"
|
|
||||||
},
|
|
||||||
|
|
||||||
// New Game button goes here.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "NEW_GAME"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "main_menu.checking_save.title",
|
|
||||||
"message": "main_menu.checking_save.message"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 0.2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_DEVICE_CHECK",
|
|
||||||
"successMarker": "SAVE_DEVICE_FOUND",
|
|
||||||
"failureMarker": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device not found
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.no_device.title",
|
|
||||||
"message": "main_menu.no_device.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "main_menu.no_device.retry",
|
|
||||||
"marker": "NEW_GAME"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "main_menu.no_device.continue",
|
|
||||||
"marker": "SAVE_DEVICE_FOUND"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save data failed to load (e.g. corrupt/unreadable) - only option is
|
|
||||||
// to retry, no "continue without saving" here since we already know a
|
|
||||||
// device is present.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "LOAD_ERROR"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.save_load_error.title",
|
|
||||||
"message": "main_menu.save_load_error.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "main_menu.save_load_error.retry",
|
|
||||||
"marker": "NEW_GAME"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Quit Game button goes here. Cancelling jumps back to
|
|
||||||
// MAIN_MENU_IDLE; confirming falls through to QUIT_GAME, which
|
|
||||||
// ends the process directly.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "QUIT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.quit_confirm",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "ui.confirm.confirm",
|
|
||||||
"marker": "QUIT_CONFIRMED"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "ui.confirm.cancel",
|
|
||||||
"marker": "MAIN_MENU_IDLE"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "QUIT_CONFIRMED"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "QUIT_GAME"
|
|
||||||
},
|
|
||||||
|
|
||||||
// main menu just listens for cutscene ending to show the select save modal
|
|
||||||
// so we have that here.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_LOAD_ALL_SLOTS",
|
|
||||||
"successMarker": "LOADED",
|
|
||||||
"failureMarker": "LOAD_ERROR"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Must be the very last item - falling off the end here is what
|
|
||||||
// completes the cutscene and fires uiMainMenuOpenSelectSave (see
|
|
||||||
// cutsceneSystemSetOnComplete in ui/screen/mainmenu/uimainmenu.c).
|
|
||||||
// Placing this anywhere earlier would fall through into whatever
|
|
||||||
// comes next instead (e.g. the QUIT block, if placed just before it).
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "LOADED"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
{
|
|
||||||
// Placeholder for the new-game intro flow - just shows a modal for now.
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "New Game",
|
|
||||||
"message": "This is a placeholder for the new game intro.",
|
|
||||||
"blocking": true
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
{
|
|
||||||
"items": {
|
|
||||||
"potion": { "type": "MEDICINE" },
|
|
||||||
"potato": { "type": "FOOD" },
|
|
||||||
"apple": { "type": "FOOD" }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,289 +0,0 @@
|
|||||||
msgid ""
|
|
||||||
msgstr ""
|
|
||||||
"Project-Id-Version: ExampleApp 1.0\n"
|
|
||||||
"Language: en\n"
|
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
|
||||||
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
|
||||||
|
|
||||||
# Initial Scene
|
|
||||||
msgid "initial.checking_save.title"
|
|
||||||
msgstr "Checking for save data"
|
|
||||||
|
|
||||||
msgid "initial.checking_save.message"
|
|
||||||
msgstr "Please wait..."
|
|
||||||
|
|
||||||
msgid "initial.no_device.title"
|
|
||||||
msgstr "No Save Device Found"
|
|
||||||
|
|
||||||
msgid "initial.no_device.message"
|
|
||||||
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
|
||||||
|
|
||||||
msgid "initial.no_device.retry"
|
|
||||||
msgstr "Try again"
|
|
||||||
|
|
||||||
msgid "initial.no_device.continue"
|
|
||||||
msgstr "Continue without saving"
|
|
||||||
|
|
||||||
|
|
||||||
# Main Menu Scene
|
|
||||||
msgid "main_menu.start_game"
|
|
||||||
msgstr "Start Game"
|
|
||||||
|
|
||||||
msgid "main_menu.options"
|
|
||||||
msgstr "Options"
|
|
||||||
|
|
||||||
msgid "main_menu.quit"
|
|
||||||
msgstr "Quit Game"
|
|
||||||
|
|
||||||
msgid "main_menu.quit_confirm"
|
|
||||||
msgstr "Are you sure you want to quit?"
|
|
||||||
|
|
||||||
msgid "main_menu.checking_save.title"
|
|
||||||
msgstr "Checking for save data"
|
|
||||||
|
|
||||||
msgid "main_menu.checking_save.message"
|
|
||||||
msgstr "Please wait..."
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.title"
|
|
||||||
msgstr "No Save Device Found"
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.message"
|
|
||||||
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.retry"
|
|
||||||
msgstr "Try again"
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.continue"
|
|
||||||
msgstr "Continue without saving"
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.title"
|
|
||||||
msgstr "Error"
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.message"
|
|
||||||
msgstr "Failed to load save data. Please try again."
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.retry"
|
|
||||||
msgstr "Try Again"
|
|
||||||
|
|
||||||
|
|
||||||
# Select Save Screen
|
|
||||||
msgid "ui.select_save.title"
|
|
||||||
msgstr "Select Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.empty"
|
|
||||||
msgstr "Empty Slot"
|
|
||||||
|
|
||||||
msgid "ui.select_save.corrupt"
|
|
||||||
msgstr "Corrupted Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.corrupt_warning"
|
|
||||||
msgstr "This save file is corrupted and could not be loaded. Please contact support if this issue persists."
|
|
||||||
|
|
||||||
msgid "ui.select_save.slot_format"
|
|
||||||
msgstr "%s Lv.%d %s"
|
|
||||||
|
|
||||||
msgid "ui.select_save.delete_mode"
|
|
||||||
msgstr "Delete a Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.delete_confirm"
|
|
||||||
msgstr "Are you sure you want to delete this save?"
|
|
||||||
|
|
||||||
msgid "ui.select_save.name_title"
|
|
||||||
msgstr "Enter game save file name"
|
|
||||||
|
|
||||||
msgid "ui.save_slot.number_format"
|
|
||||||
msgstr "Slot %d"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#: ui/menu.c:10
|
|
||||||
msgid "ui.title"
|
|
||||||
msgstr ""
|
|
||||||
"Welcome"
|
|
||||||
|
|
||||||
msgid "save.linux.mkdirp_failed"
|
|
||||||
msgstr "Failed to create save directory, check the disk is not full or write-protected."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.general"
|
|
||||||
msgstr "General"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.input"
|
|
||||||
msgstr "Input"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.display"
|
|
||||||
msgstr "Display"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.audio"
|
|
||||||
msgstr "Audio"
|
|
||||||
|
|
||||||
msgid "ui.settings.input.deadzone"
|
|
||||||
msgstr "Deadzone"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
|
||||||
msgid "ui.settings.general.language"
|
|
||||||
msgstr "Language"
|
|
||||||
|
|
||||||
msgid "ui.settings.general.language_detail"
|
|
||||||
msgstr "Takes effect after restarting the application."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.apply"
|
|
||||||
msgstr "Apply"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.discard_changes"
|
|
||||||
msgstr "Discard unsaved changes?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.characters"
|
|
||||||
msgstr "Characters"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.items"
|
|
||||||
msgstr "Items"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.settings"
|
|
||||||
msgstr "Settings"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save"
|
|
||||||
msgstr "Save"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_success"
|
|
||||||
msgstr "Game saved."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_cancelled"
|
|
||||||
msgstr "Save cancelled."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_unavailable"
|
|
||||||
msgstr "Can't save - no save device found."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_temporary"
|
|
||||||
msgstr "This session is temporary - no save device was found, so saving is disabled."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_create_confirm"
|
|
||||||
msgstr "No save data found. Create a new save?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_failed_format"
|
|
||||||
msgstr "Save failed: %s"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_check_failed_format"
|
|
||||||
msgstr "Can't save: %s"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.message"
|
|
||||||
msgstr "No save device found. You can continue, but\nprogress will not be saved."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.retry"
|
|
||||||
msgstr "Retry"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.continue"
|
|
||||||
msgstr "Continue Anyway"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.message"
|
|
||||||
msgstr "No save data found. Create a new save?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.yes"
|
|
||||||
msgstr "Yes"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.no"
|
|
||||||
msgstr "No"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.confirm"
|
|
||||||
msgstr "Confirm"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.cancel"
|
|
||||||
msgstr "Cancel"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.attack"
|
|
||||||
msgstr "Attack"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.flee"
|
|
||||||
msgstr "Flee"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.target_format"
|
|
||||||
msgstr "Enemy %u (%u/%u HP)"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlehud.c
|
|
||||||
msgid "ui.battle.hud.hp_format"
|
|
||||||
msgstr "HP %u/%u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlehud.c
|
|
||||||
msgid "ui.battle.hud.mp_format"
|
|
||||||
msgstr "MP %u/%u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsaudio.c
|
|
||||||
msgid "ui.settings.audio.placeholder"
|
|
||||||
msgstr "No audio settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsdisplay.c
|
|
||||||
msgid "ui.settings.display.placeholder"
|
|
||||||
msgstr "No display settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsinput.c
|
|
||||||
msgid "ui.settings.input.placeholder"
|
|
||||||
msgstr "No input settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/backpack/uibackpack.c
|
|
||||||
msgid "ui.backpack.category_format"
|
|
||||||
msgstr "Category %u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/overlay/uiloading.c
|
|
||||||
msgid "ui.loading.text"
|
|
||||||
msgstr "loading"
|
|
||||||
|
|
||||||
#: src/dusk/ui/overlay/uiautosave.c
|
|
||||||
msgid "ui.autosave.saving"
|
|
||||||
msgstr "SAVING"
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# Items
|
|
||||||
#
|
|
||||||
msgid "item.potion.name"
|
|
||||||
msgstr "Potion"
|
|
||||||
|
|
||||||
msgid "item.potato.name"
|
|
||||||
msgstr "Potato"
|
|
||||||
|
|
||||||
msgid "item.apple.name"
|
|
||||||
msgstr "Apple"
|
|
||||||
|
|
||||||
#
|
|
||||||
# Moves
|
|
||||||
#
|
|
||||||
msgid "move.fire.name"
|
|
||||||
msgstr "Fire"
|
|
||||||
|
|
||||||
msgid "move.slash.name"
|
|
||||||
msgstr "Slash"
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_4_4.dmf","pos":[2,1,0]},{"file":"house_6_3.dmf","pos":[1,9,0]},{"file":"house_2_2.dmf","pos":[12,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[6,0],[2,0],[2,0],[2,0],[2,0],[2,0],[2,0],[7,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[4,0],[12,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[9,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[{"file":"house_5_3.dmf","pos":[1,1,0]}],"entities":[{"type":"global","globalId":3,"pos":[8,8,1]},{"type":"global","globalId":4,"pos":[12,2,0]}],"areas":[{"min":[11,3,0],"max":[16,9,10],"callbackId":1,"notify":3,"trigger":6}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_8_4.dmf","pos":[1,1,0]},{"file":"house_3_3.dmf","pos":[11,2,0]},{"file":"house_2_2.dmf","pos":[3,11,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_3_2.dmf","pos":[1,1,0]},{"file":"house_2_3.dmf","pos":[7,2,0]},{"file":"house_4_2.dmf","pos":[1,8,0]},{"file":"house_1_1.dmf","pos":[11,10,0]},{"file":"house_5_2.dmf","pos":[13,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_5_5.dmf","pos":[3,2,0]},{"file":"house_2_3.dmf","pos":[10,3,0]},{"file":"house_3_1.dmf","pos":[1,12,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,2],[4,2],[4,2],[4,2],[4,2],[4,2],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,1],[4,1],[4,1],[4,1],[4,1],[4,1],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,0],[4,0],[4,0],[4,0],[4,0],[4,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[]}
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@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_1_1.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
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@@ -1,4 +0,0 @@
|
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{
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|
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"mesh": "meshes/buildings/house_1_2.dmf",
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"color": [255, 0, 255, 255]
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|
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}
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@@ -1,4 +0,0 @@
|
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{
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|
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"mesh": "meshes/buildings/house_1_3.dmf",
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|
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"color": [255, 0, 255, 255]
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|
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}
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|
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@@ -1,4 +0,0 @@
|
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{
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|
||||||
"mesh": "meshes/buildings/house_1_4.dmf",
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"color": [255, 0, 255, 255]
|
|
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}
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|
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@@ -1,4 +0,0 @@
|
|||||||
{
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|
||||||
"mesh": "meshes/buildings/house_1_5.dmf",
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|
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"color": [255, 0, 255, 255]
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|
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}
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|
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@@ -1,4 +0,0 @@
|
|||||||
{
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|
||||||
"mesh": "meshes/buildings/house_1_6.dmf",
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"color": [255, 0, 255, 255]
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|
||||||
}
|
|
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@@ -1,4 +0,0 @@
|
|||||||
{
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|
||||||
"mesh": "meshes/buildings/house_1_7.dmf",
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|
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"color": [255, 0, 255, 255]
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|
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}
|
|
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@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_1_8.dmf",
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|
||||||
"color": [255, 0, 255, 255]
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|
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}
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|
||||||
@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_1.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
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|
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@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_2.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_3.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_4.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_5.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"mesh": "meshes/buildings/house_2_6.dmf",
|
|
||||||
"color": [255, 0, 255, 255]
|
|
||||||
}
|
|
||||||
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Reference in new issue
Block a user