Strip legacy save/settings systems for a unified savemanager rewrite; split uielement list out of uielement.c

Removes the per-platform save/savestream/autosave implementations, the settings UI frames, and the autosave overlay, replacing them with a savemanager.c/h + savefile.h/savedevice.h scaffold to build the new save system on top of. Also separates the concrete UI_ELEMENTS registration into uielementlist.h/.c so uielement.c only holds the generic per-element lifecycle logic.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-14 12:56:02 -05:00
parent 6c8e4d5cbd
commit 33f50a2c69
91 changed files with 402 additions and 5074 deletions
+1 -2
View File
@@ -6,7 +6,6 @@
*/
#include "input/input.h"
#include "save/save.h"
// #define INPUT_PSP_GAMEPAD_BUTTON_ACCEPT INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
@@ -95,5 +94,5 @@ errorret_t inputInitPSP(void) {
}
float_t inputGetDeadzoneSDL2(const inputbutton_t button) {
return saveGetMeta()->deadzone;
return 0.25f;
}