Strip legacy save/settings systems for a unified savemanager rewrite; split uielement list out of uielement.c
Removes the per-platform save/savestream/autosave implementations, the settings UI frames, and the autosave overlay, replacing them with a savemanager.c/h + savefile.h/savedevice.h scaffold to build the new save system on top of. Also separates the concrete UI_ELEMENTS registration into uielementlist.h/.c so uielement.c only holds the generic per-element lifecycle logic. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -6,7 +6,6 @@
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*/
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#include "input/input.h"
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#include "save/save.h"
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// #define INPUT_PSP_GAMEPAD_BUTTON_ACCEPT INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
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// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
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@@ -95,5 +94,5 @@ errorret_t inputInitPSP(void) {
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}
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float_t inputGetDeadzoneSDL2(const inputbutton_t button) {
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return saveGetMeta()->deadzone;
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return 0.25f;
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}
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