Strip legacy save/settings systems for a unified savemanager rewrite; split uielement list out of uielement.c

Removes the per-platform save/savestream/autosave implementations, the settings UI frames, and the autosave overlay, replacing them with a savemanager.c/h + savefile.h/savedevice.h scaffold to build the new save system on top of. Also separates the concrete UI_ELEMENTS registration into uielementlist.h/.c so uielement.c only holds the generic per-element lifecycle logic.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-14 12:56:02 -05:00
parent 6c8e4d5cbd
commit 33f50a2c69
91 changed files with 402 additions and 5074 deletions
-1
View File
@@ -21,6 +21,5 @@ add_subdirectory(log)
if(DUSK_NETWORK)
add_subdirectory(network)
endif()
add_subdirectory(save)
add_subdirectory(system)
add_subdirectory(time)
+1 -2
View File
@@ -6,7 +6,6 @@
*/
#include "input/input.h"
#include "save/save.h"
// #define INPUT_PSP_GAMEPAD_BUTTON_ACCEPT INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
@@ -95,5 +94,5 @@ errorret_t inputInitPSP(void) {
}
float_t inputGetDeadzoneSDL2(const inputbutton_t button) {
return saveGetMeta()->deadzone;
return 0.25f;
}
-19
View File
@@ -1,19 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
savepsp.c
savestreampsp.c
)
# PSP only needs one Dusk-side save slot - a future main-menu save picker
# will let players manage multiple named saves through the OS's own
# sceUtilitySavedata browser instead of Dusk maintaining its own numbered
# slots (see save/saveslot.h for the default used by every other platform).
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SAVE_SLOT_COUNT_MAX=1
)
-53
View File
@@ -1,53 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "save/savepsp.h"
#include "save/savestreampsp.h"
typedef savepsp_t saveplatform_t;
typedef savestreampsp_t saveplatformstream_t;
#define saveInitPlatform saveInitPSP
#define saveDisposePlatform saveDisposePSP
#define saveSlotDeletePlatform saveDeleteSlotPSP
#define saveStreamReadBytesPlatform(stream, buf, len) \
saveStreamReadBytesPSP(&(stream)->platform, buf, len)
#define saveStreamWriteBytesPlatform(stream, buf, len) \
saveStreamWriteBytesPSP(&(stream)->platform, buf, len)
#define saveStreamSeekPlatform(stream, pos) \
saveStreamSeekPSP(&(stream)->platform, pos)
#define saveStreamTellPlatform(stream, out) \
saveStreamTellPSP(&(stream)->platform, out)
// Save/load go entirely through the native sceUtilitySavedata dialog
// (savePSPBeginSave/Load), which spans multiple frames - these bypass
// save.c's normal synchronous open/write-fields/close flow above (that's
// still used internally, just against an in-memory buffer, from within
// savePSPBeginSave/Load themselves) and are what save.c's saveWriteSlot()/
// saveLoadSlot()/saveWriteMeta()/saveLoadMeta() actually call on this
// platform. Meta and the (one) slot are serialized together into the same
// buffer - there is no separate meta-only path on PSP - so the meta
// variants just drive the same dialog against SAVE_ACTIVE_SLOT.
#define saveSlotAsyncWritePlatform(slot, onComplete, user) \
savePSPBeginSave(slot, onComplete, user)
#define saveSlotAsyncLoadPlatform(slot, onComplete, user) \
savePSPBeginLoad(slot, onComplete, user)
#define saveMetaAsyncWritePlatform(onComplete, user) \
savePSPBeginSave(SAVE_ACTIVE_SLOT, onComplete, user)
#define saveMetaAsyncLoadPlatform(onComplete, user) \
savePSPBeginLoad(SAVE_ACTIVE_SLOT, onComplete, user)
#define saveIsBusyPlatform() savePSPIsBusy()
#define savePlatformUpdate() savePSPUpdate()
// Meta only reaches memory via the native dialog now (folded into the same
// payload as the save slot) - running that multi-frame dialog on every
// single boot just to eagerly populate SAVE.meta would reintroduce the
// exact UX problem a lightweight settings-only file used to avoid, so
// saveInit() skips eager loading entirely on this platform.
#define saveSkipEagerLoadPlatform
-291
View File
@@ -1,291 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/save.h"
#include "save/savepsp.h"
#include "save/savestream.h"
#include "system/systempsp.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
static void savePSPParamCommonInit(SceUtilitySavedataParam *param) {
memoryZero(param, sizeof(SceUtilitySavedataParam));
param->base.size = sizeof(SceUtilitySavedataParam);
param->base.language = systemPSPGetLanguage();
param->base.buttonSwap = systemPSPGetCrossButtonSetting();
param->base.graphicsThread = 17;
param->base.accessThread = 19;
param->base.fontThread = 18;
param->base.soundThread = 16;
stringCopy(param->gameName, SAVE_PSP_GAME_NAME, sizeof(param->gameName));
stringCopy(param->fileName, SAVE_PSP_FILE_NAME, sizeof(param->fileName));
}
static void savePSPSaveNameForSlot(
char_t *out, const size_t max, const uint8_t slot
) {
stringFormat(out, max, "%02u", (uint32_t)slot);
}
errorret_t saveInitPSP(void) {
SceIoStat stat;
if(sceIoGetstat(SAVE_PSP_ROOT, &stat) < 0) {
errorThrow("No memory stick detected");
}
errorOk();
}
errorret_t saveDisposePSP(void) {
errorOk();
}
errorret_t saveDeleteSlotPSP(const uint8_t slot) {
char_t path[SAVE_PSP_PATH_MAX];
stringFormat(
path, sizeof(path), SAVE_PSP_FILE_FORMAT, SAVE_PSP_GAME_NAME,
(uint32_t)slot
);
int32_t result = sceIoRemove(path);
if(result < 0 && result != (int32_t)0x80010002) {
errorThrow("Failed to delete save data for slot %u", (uint32_t)slot);
}
char_t dir[SAVE_PSP_PATH_MAX];
stringFormat(
dir, sizeof(dir), "ms0:/PSP/SAVEDATA/%s%02u", SAVE_PSP_GAME_NAME,
(uint32_t)slot
);
char_t sfoPath[SAVE_PSP_PATH_MAX];
stringFormat(sfoPath, sizeof(sfoPath), "%s/PARAM.SFO", dir);
// Best-effort - PARAM.SFO/the directory itself may not exist (e.g. this
// slot was written by the old raw-file format, pre-dating this dialog-
// based rewrite) or the directory may still contain other entries.
sceIoRemove(sfoPath);
sceIoRmdir(dir);
errorOk();
}
void savePSPBeginSave(
const uint8_t slot, savecallback_t onComplete, void *user
) {
assertNotNull(onComplete, "onComplete cannot be NULL");
assertTrue(SAVE.platform.op == SAVE_PSP_OP_NONE, "Save already in progress");
saveslot_t *slotData = &SAVE.slots[slot];
// Serialize meta then the slot into the buffer synchronously (plain
// memory writes, same header/version/CRC framing as every other
// platform) before the dialog ever starts - only the actual commit-to-
// storage step needs to wait on the dialog.
savestream_t stream;
memoryZero(&stream, sizeof(savestream_t));
stream.platform.buffer = SAVE.platform.dataBuffer;
stream.platform.bufferSize = sizeof(SAVE.platform.dataBuffer);
errorret_t ret = saveMetaSerializeWrite(&stream, &SAVE.meta);
if(errorIsOk(ret)) ret = saveSlotSerializeWrite(&stream, slotData);
if(errorIsNotOk(ret)) {
onComplete(ret, user);
return;
}
SAVE.platform.dataLength = stream.platform.length;
SceUtilitySavedataParam *param = &SAVE.platform.param;
savePSPParamCommonInit(param);
// AUTOSAVE rather than SAVE - SAVE shows a "save to this data?" confirm
// screen even for a slot with no existing data, which isn't the UX we
// want for a menu-triggered "Save" action (that confirmation already
// happened when the player chose to save). AUTOSAVE writes silently
// (just a brief "saving" icon flash) while still generating the same
// PARAM.SFO/title/description as any other mode.
param->mode = PSP_UTILITY_SAVEDATA_AUTOSAVE;
param->overwrite = 1;
savePSPSaveNameForSlot(param->saveName, sizeof(param->saveName), slot);
param->dataBuf = SAVE.platform.dataBuffer;
param->dataBufSize = sizeof(SAVE.platform.dataBuffer);
param->dataSize = SAVE.platform.dataLength;
// No ICON0/PIC1/SND0 art exists in this project yet, so these are left
// zeroed (bufSize 0) - the utility treats that as "no icon/background/
// sound" rather than an error. title/savedataTitle/detail are still
// fully functional and are what actually populates PARAM.SFO and the
// save browser entry.
stringCopy(param->sfoParam.title, "Dusk", sizeof(param->sfoParam.title));
stringCopy(
param->sfoParam.savedataTitle, slotData->playerName,
sizeof(param->sfoParam.savedataTitle)
);
stringCopy(
param->sfoParam.detail, "Dusk save file.", sizeof(param->sfoParam.detail)
);
int32_t initRet = sceUtilitySavedataInitStart(param);
if(initRet < 0) {
onComplete(errorThrowImpl(
&SAVE.errorState, ERROR_NOT_OK, __FILE__, __func__, __LINE__,
"Failed to start save dialog: 0x%08X", initRet
), user);
return;
}
SAVE.platform.op = SAVE_PSP_OP_SAVE;
SAVE.platform.slot = slot;
SAVE.platform.onComplete = onComplete;
SAVE.platform.onCompleteUser = user;
}
void savePSPBeginLoad(
const uint8_t slot, savecallback_t onComplete, void *user
) {
assertNotNull(onComplete, "onComplete cannot be NULL");
assertTrue(SAVE.platform.op == SAVE_PSP_OP_NONE, "Save already in progress");
char_t path[SAVE_PSP_PATH_MAX];
stringFormat(
path, sizeof(path), SAVE_PSP_FILE_FORMAT, SAVE_PSP_GAME_NAME,
(uint32_t)slot
);
SceIoStat stat;
if(sceIoGetstat(path, &stat) < 0) {
// No save data yet - not an error (matches every other platform's
// "nothing to load yet" behavior), and deliberately skips showing the
// dialog at all rather than surfacing an empty "no data" native
// screen for data the player has never saved.
onComplete(errorOkImpl(), user);
return;
}
SceUtilitySavedataParam *param = &SAVE.platform.param;
savePSPParamCommonInit(param);
param->mode = PSP_UTILITY_SAVEDATA_AUTOLOAD;// See savePSPBeginSave().
savePSPSaveNameForSlot(param->saveName, sizeof(param->saveName), slot);
param->dataBuf = SAVE.platform.dataBuffer;
param->dataBufSize = sizeof(SAVE.platform.dataBuffer);
int32_t initRet = sceUtilitySavedataInitStart(param);
if(initRet < 0) {
onComplete(errorThrowImpl(
&SAVE.errorState, ERROR_NOT_OK, __FILE__, __func__, __LINE__,
"Failed to start load dialog: 0x%08X", initRet
), user);
return;
}
SAVE.platform.op = SAVE_PSP_OP_LOAD;
SAVE.platform.slot = slot;
SAVE.platform.onComplete = onComplete;
SAVE.platform.onCompleteUser = user;
}
bool_t savePSPIsBusy(void) {
return SAVE.platform.op != SAVE_PSP_OP_NONE;
}
errorret_t savePSPUpdate(void) {
if(SAVE.platform.op == SAVE_PSP_OP_NONE) errorOk();
int32_t status = sceUtilitySavedataGetStatus();
switch(status) {
case PSP_UTILITY_DIALOG_INIT:
break;
// NOTE: unlike the netconf dialog, this does not replicate Dusk's own
// GL state (blend/cull/depth + texture/color) before calling Update().
// A prior fix for exactly that class of bug was documented for the
// network dialog, but no longer exists in the current codebase to
// copy from - if the save dialog's own text/icons don't render
// correctly on real hardware (PPSSPP won't reproduce this - it doesn't
// model pspGL's deferred state application), that state-priming
// pattern is the fix to reach for. See the network dialog's git
// history / the project's PSP dialog memory notes for the exact
// technique (state flags + a forced flush via a degenerate triangle
// draw).
case PSP_UTILITY_DIALOG_VISIBLE:
// sceUtilitySavedataUpdate() is void, unlike sceUtilityNetconfUpdate()
// - nothing to check here, GetStatus() next frame reflects any
// resulting state change.
sceUtilitySavedataUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
// The save/load operation itself has already finished (successfully
// or not) - this just starts tearing the dialog down. The actual
// result is read once that teardown settles, below - don't call
// ShutdownStart more than once while waiting for it to.
if(!SAVE.platform.shuttingDown) {
SAVE.platform.shuttingDown = true;
sceUtilitySavedataShutdownStart();
}
break;
// Confirmed under PPSSPP: status settles straight from QUIT to NONE,
// without FINISHED ever being separately observed in between - so
// both are treated identically here as "torn down, read the result",
// and it's shuttingDown (not which of these two codes we saw) that
// distinguishes that from a genuine disappearance.
case PSP_UTILITY_DIALOG_FINISHED:
case PSP_UTILITY_DIALOG_NONE: {
savepspop_t op = SAVE.platform.op;
uint8_t slot = SAVE.platform.slot;
savecallback_t cb = SAVE.platform.onComplete;
void *user = SAVE.platform.onCompleteUser;
bool_t reachedQuit = SAVE.platform.shuttingDown;
SAVE.platform.op = SAVE_PSP_OP_NONE;
SAVE.platform.shuttingDown = false;
if(!reachedQuit) {
cb(errorThrowImpl(
&SAVE.errorState, ERROR_NOT_OK, __FILE__, __func__, __LINE__,
"Save dialog disappeared without a result"
), user);
break;
}
int32_t result = SAVE.platform.param.base.result;
if(result != 0) {
SAVE.available = false;
cb(errorThrowImpl(
&SAVE.errorState, ERROR_NOT_OK, __FILE__, __func__, __LINE__,
"Save dialog failed: 0x%08X", result
), user);
break;
}
SAVE.available = true;
if(op == SAVE_PSP_OP_LOAD) {
savestream_t stream;
memoryZero(&stream, sizeof(savestream_t));
stream.platform.buffer = SAVE.platform.dataBuffer;
stream.platform.bufferSize = sizeof(SAVE.platform.dataBuffer);
stream.platform.length = SAVE.platform.param.dataSize;
errorret_t ret = saveMetaSerializeRead(&stream, &SAVE.meta);
if(errorIsOk(ret)) {
ret = saveSlotSerializeRead(&stream, &SAVE.slots[slot]);
}
cb(ret, user);
} else {
SAVE.meta.exists = true;
SAVE.slots[slot].exists = true;
cb(errorOkImpl(), user);
}
break;
}
default:
errorThrow("Unknown savedata dialog status: %d", status);
}
errorOk();
}
-133
View File
@@ -1,133 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "save/saveslot.h"
#include "save/savemeta.h"
#include <pspiofilemgr.h>
#include <psputility.h>
#define SAVE_PSP_PATH_MAX 256
#define SAVE_PSP_ROOT "ms0:/"
#define SAVE_PSP_FILE_NAME "save.bin"
#define SAVE_PSP_FILE_FORMAT "ms0:/PSP/SAVEDATA/%s%02u/" SAVE_PSP_FILE_NAME
#define SAVE_PSP_DATA_BUFFER_SIZE 4096
#ifndef SAVE_PSP_GAME_NAME
#define SAVE_PSP_GAME_NAME "DUSK00001"
#endif
typedef enum {
SAVE_PSP_OP_NONE,
SAVE_PSP_OP_SAVE,
SAVE_PSP_OP_LOAD
} savepspop_t;
typedef struct {
SceUtilitySavedataParam param;
// Raw buffer sceUtilitySavedata reads/writes the whole save into/from -
// holds BOTH save meta and the (single) save slot back-to-back,
// populated by our own savestream_t serialization (see savestreampsp.h)
// before a save starts, and deserialized from after a load finishes.
// Meta lives in here rather than its own lightweight file specifically
// because a device-wide preference change is meant to feel like a real
// save on this platform (a brief native icon flash), not need its own
// separate storage mechanism.
uint8_t dataBuffer[SAVE_PSP_DATA_BUFFER_SIZE] __attribute__((aligned(64)));
size_t dataLength;
savepspop_t op;
// True once sceUtilitySavedataShutdownStart() has been requested (dialog
// status PSP_UTILITY_DIALOG_QUIT seen) - distinguishes a normal "torn
// down after finishing" NONE/FINISHED from a genuinely unexpected one
// seen before ever reaching QUIT. Some implementations (confirmed on
// PPSSPP) settle straight to NONE after shutdown without a separately
// observable FINISHED step in between.
bool_t shuttingDown;
uint8_t slot;
savecallback_t onComplete;
void *onCompleteUser;
} savepsp_t;
/**
* Initializes the save system on PSP. Confirms the memory stick is
* actually reachable (sceIoGetstat on SAVE_PSP_ROOT) rather than assuming
* so, since the savedata dialog otherwise only reports failure once a
* save/load is actually attempted.
*
* @return An error code if no memory stick is reachable.
*/
errorret_t saveInitPSP(void);
/**
* Disposes of the save system on PSP.
*
* @return An error code if disposal fails.
*/
errorret_t saveDisposePSP(void);
/**
* Deletes the (one) save data folder from the memory stick.
*
* @param slot The save slot index (always 0 on PSP - see
* SAVE_SLOT_COUNT_MAX's override in this platform's CMakeLists.txt).
* @return An error code if the delete fails.
*/
errorret_t saveDeleteSlotPSP(const uint8_t slot);
/**
* Starts a save via the native sceUtilitySavedata dialog (mode AUTOSAVE -
* writes silently with just a brief icon flash, no confirm screen, since
* SAVE mode shows one even for a slot with no existing data - but
* PARAM.SFO/title/description are generated identically regardless of
* mode, and the OS handles the save browser entry either way). Serializes
* SAVE.meta then SAVE.slots[slot] into SAVE.platform.dataBuffer first,
* synchronously, then kicks off the dialog and returns - completion is
* reported later via onComplete, driven by savePSPUpdate() each frame.
* If no save data exists yet, sceUtilitySavedataInitStart() creates it.
*
* @param slot The save slot index.
* @param onComplete Callback invoked once the dialog finishes.
* @param user User data passed through to onComplete.
*/
void savePSPBeginSave(
const uint8_t slot, savecallback_t onComplete, void *user
);
/**
* Starts a load via the native sceUtilitySavedata dialog (mode AUTOLOAD -
* see savePSPBeginSave() for why not the plain LOAD mode) unless a quick
* sceIoGetstat check finds no save data yet - in which case onComplete is
* invoked immediately with SAVE.meta/SAVE.slots[slot].exists left false,
* matching the other platforms' "no file yet" semantics, and no dialog is
* shown at all.
*
* @param slot The save slot index.
* @param onComplete Callback invoked once the dialog (or immediate
* not-found short-circuit) finishes.
* @param user User data passed through to onComplete.
*/
void savePSPBeginLoad(
const uint8_t slot, savecallback_t onComplete, void *user
);
/**
* Pumps the in-progress save/load dialog one step, if any - must be called
* every engine frame (see saveUpdate()). No-op if no dialog is active.
*
* @return An error code indicating success or failure.
*/
errorret_t savePSPUpdate(void);
/**
* True while a save/load dialog is in progress (see savePSPBeginSave()/
* savePSPBeginLoad()).
*
* @return True if a save/load dialog is currently open.
*/
bool_t savePSPIsBusy(void);
-46
View File
@@ -1,46 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/save.h"
#include "save/savestreampsp.h"
#include "util/memory.h"
errorret_t saveStreamReadBytesPSP(
savestreampsp_t *p, void *buf, const size_t len
) {
if(p->position + len > p->length) {
errorThrow("Save stream read exceeds buffer length");
}
memoryCopy(buf, p->buffer + p->position, len);
p->position += len;
errorOk();
}
errorret_t saveStreamWriteBytesPSP(
savestreampsp_t *p, const void *buf, const size_t len
) {
if(p->position + len > p->bufferSize) {
errorThrow("Save stream write exceeds buffer size");
}
memoryCopy(p->buffer + p->position, buf, len);
p->position += len;
if(p->position > p->length) p->length = p->position;
errorOk();
}
errorret_t saveStreamSeekPSP(savestreampsp_t *p, const size_t pos) {
if(pos > p->bufferSize) {
errorThrow("Save stream seek out of range");
}
p->position = pos;
errorOk();
}
errorret_t saveStreamTellPSP(savestreampsp_t *p, size_t *out) {
*out = p->position;
errorOk();
}
-64
View File
@@ -1,64 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <stddef.h>
// Backed by SAVE.platform.dataBuffer (see savepsp.h) rather than owning its
// own memory - the buffer has to outlive a single saveFileWrite()/Load()
// call, since the actual save/load dialog it's handed to only completes
// several frames later.
typedef struct {
uint8_t *buffer;
size_t bufferSize;
size_t position;
size_t length;
} savestreampsp_t;
/**
* Copies len bytes from the buffer at the current position into buf.
*
* @param p Active stream.
* @param buf Destination buffer.
* @param len Number of bytes to read.
* @return An error if the read would exceed the populated data length.
*/
errorret_t saveStreamReadBytesPSP(
savestreampsp_t *p, void *buf, const size_t len
);
/**
* Copies len bytes from buf into the buffer at the current position,
* growing p->length if this write extends past it.
*
* @param p Active stream.
* @param buf Source buffer.
* @param len Number of bytes to write.
* @return An error if the write would exceed bufferSize.
*/
errorret_t saveStreamWriteBytesPSP(
savestreampsp_t *p, const void *buf, const size_t len
);
/**
* Sets the current read/write position within the buffer.
*
* @param p Active stream.
* @param pos Target byte offset from the start of the buffer.
* @return An error if pos is out of range.
*/
errorret_t saveStreamSeekPSP(savestreampsp_t *p, const size_t pos);
/**
* Gets the current read/write position within the buffer.
*
* @param p Active stream.
* @param out Receives the current position.
* @return An error - always succeeds, matches saveStreamTellImpl's shape.
*/
errorret_t saveStreamTellPSP(savestreampsp_t *p, size_t *out);
+2 -1
View File
@@ -9,4 +9,5 @@
#include "system/systempsp.h"
#define systemInitPlatform systemInitPSP
#define systemGetActiveDialogTypePlatform systemGetActiveDialogTypePSP
#define systemGetActiveDialogTypePlatform systemGetActiveDialogTypePSP
#define systemGetLocalePlatform systemGetLocalePSP
+8
View File
@@ -61,4 +61,12 @@ int_t systemPSPGetCrossButtonSetting() {
return (
ret == 1 ? PSP_UTILITY_ACCEPT_CROSS : PSP_UTILITY_ACCEPT_CIRCLE
);
}
const localeinfo_t * systemGetLocalePSP(void) {
switch(systemPSPGetLanguage()) {
case PSP_SYSTEMPARAM_LANGUAGE_JAPANESE: return &LOCALE_INFO_JP_JP;
case PSP_SYSTEMPARAM_LANGUAGE_SPANISH: return &LOCALE_INFO_ES_MX;
default: return &LOCALE_DEFAULT;
}
}
+9 -1
View File
@@ -37,4 +37,12 @@ int_t systemPSPGetLanguage();
*
* @return PSP_UTILITY_ACCEPT_CROSS or PSP_UTILITY_ACCEPT_CIRCLE.
*/
int_t systemPSPGetCrossButtonSetting();
int_t systemPSPGetCrossButtonSetting();
/**
* Returns the locale matching the system's configured language, falling
* back to LOCALE_DEFAULT if the system language has no matching locale.
*
* @return The current locale.
*/
const localeinfo_t * systemGetLocalePSP(void);