Strip legacy save/settings systems for a unified savemanager rewrite; split uielement list out of uielement.c
Removes the per-platform save/savestream/autosave implementations, the settings UI frames, and the autosave overlay, replacing them with a savemanager.c/h + savefile.h/savedevice.h scaffold to build the new save system on top of. Also separates the concrete UI_ELEMENTS registration into uielementlist.h/.c so uielement.c only holds the generic per-element lifecycle logic. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -6,7 +6,6 @@
|
||||
*/
|
||||
|
||||
#include "input/input.h"
|
||||
#include "save/save.h"
|
||||
|
||||
inputbuttondata_t INPUT_BUTTON_DATA[] = {
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
@@ -548,5 +547,5 @@ errorret_t inputInitLinux(void) {
|
||||
}
|
||||
|
||||
float_t inputGetDeadzoneSDL2(const inputbutton_t button) {
|
||||
return saveGetMeta()->deadzone;
|
||||
return 0.2f;
|
||||
}
|
||||
Reference in New Issue
Block a user