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@@ -101,7 +101,7 @@ errorret_t displayUpdateDolphin(void) {
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errorret_t displaySetStateDolphin(displaystate_t state) {
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if(state.flags & DISPLAY_STATE_FLAG_CULL) {
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GX_SetCullMode(GX_CULL_BACK);
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GX_SetCullMode(GX_CULL_FRONT);
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} else {
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GX_SetCullMode(GX_CULL_NONE);
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}
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@@ -25,9 +25,12 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
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{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = PAD_TRIGGER_R } },
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{ .name = "z", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = PAD_TRIGGER_Z } },
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{ .name = "menu", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = PAD_BUTTON_MENU } },
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{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_X, .positive = true } } },
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{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_X, .positive = false } } },
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{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_Y, .positive = true } } },
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{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_Y, .positive = true } } },
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{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_Y, .positive = false } } },
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{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_X, .positive = false } } },
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{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_LEFT_X, .positive = true } } },
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{ .name = "rstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_C_X, .positive = true } } },
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{ .name = "rstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_C_X, .positive = false } } },
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{ .name = "rstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = INPUT_GAMEPAD_AXIS_C_Y, .positive = true } } },
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