Image generation?

This commit is contained in:
2025-08-27 22:43:38 -05:00
parent 6c11096fd2
commit 31fa4948d5
7 changed files with 80 additions and 38 deletions

View File

@@ -40,18 +40,6 @@ errorret_t assetInit(void) {
// Did we open the asset?
if(ASSET.zip == NULL) errorThrow("Failed to open asset file.");
// Get "test.palette.dpf" file.
zip_file_t *file = zip_fopen(ASSET.zip, "test.palette.dpf", 0);
if(file == NULL) errorThrow("Failed to open test.palette.dpf in asset file.");
// Read it
char_t buffer[256];
zip_int64_t n = zip_fread(file, buffer, 256);
if(n < 0) {
zip_fclose(file);
errorThrow("Failed to read test.palette.dpf in asset file.");
}
errorOk();
}
@@ -98,6 +86,8 @@ void assetLoad(
return;
}
printf("Loading asset: %s\n", filename);
// Determine length of the file (uncompressed)
struct zip_stat st;
if(zip_stat(ASSET.zip, filename, 0, &st) != 0) {

View File

@@ -35,7 +35,7 @@ errorret_t engineInit(void) {
errorChain(assetInit());
errorChain(displayInit());
assetLoad("test.palette.dpf", assetLoadCallback, NULL);
assetLoad("first.palette.dpf", assetLoadCallback, NULL);
if(ASSET.state == ASSET_STATE_ERROR) errorChain(ASSET.error);
sceneTestAdd();