Remove rpg, ui, editor and scene subfolders; split scripts by platform
Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the scene subfolders, the chunk asset loader and ./editor, and strip the dependent save slot, scene type, engine and test code so the main binary and tests build again. Add scene/node.c/.h skeleton and move build scripts into scripts/<platform>/. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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@@ -81,11 +81,9 @@ add_subdirectory(error)
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add_subdirectory(input)
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add_subdirectory(locale)
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add_subdirectory(perf)
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add_subdirectory(rpg)
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add_subdirectory(scene)
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add_subdirectory(system)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(save)
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add_subdirectory(util)
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add_subdirectory(thread)
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@@ -6,6 +6,4 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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easing.c
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animation.c
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keyframe.c
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)
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@@ -1,132 +0,0 @@
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// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "animation.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/math.h"
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void animationInit(
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animation_t *anim,
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keyframe_t *keyframes,
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uint16_t *keyframeCounts,
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const uint16_t layerCount
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) {
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assertNotNull(anim, "Animation pointer cannot be null.");
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assertNotNull(keyframes, "Keyframes pointer cannot be null.");
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assertNotNull(keyframeCounts, "Keyframe counts pointer cannot be null.");
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assertTrue(layerCount > 0, "Layer count must be greater than zero.");
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memoryZero(anim, sizeof(animation_t));
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anim->keyframes = keyframes;
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anim->keyframeCounts = keyframeCounts;
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anim->layerCount = layerCount;
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// Determine duration
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float_t duration = 0.0f;
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for(uint16_t layer = 0; layer < layerCount; layer++) {
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uint16_t keyframeCount = keyframeCounts[layer];
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assertTrue(keyframeCount > 0, "Keyframe count invalid.");
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keyframe_t *layerKeyframes = keyframes + layer * keyframeCount;
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#ifdef DUSK_ASSERTIONS
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// Check that the keyframes are sorted by time.
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for(uint16_t i = 1; i < keyframeCount; i++) {
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assertTrue(
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layerKeyframes[i].time >= layerKeyframes[i - 1].time,
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"Keyframes must be sorted by time."
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);
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}
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#endif
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keyframe_t *lastKeyframe = layerKeyframes + keyframeCount - 1;
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duration = mathMax(duration, lastKeyframe->time);
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}
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assertTrue(duration > 0, "Animation duration must be greater than 0.");
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anim->duration = duration;
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}
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float_t animationGetLayerValue(const animation_t *anim, const uint16_t layer) {
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assertNotNull(anim, "Animation pointer cannot be null.");
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assertTrue(layer < anim->layerCount, "Layer index out of bounds.");
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uint16_t keyframeCount = anim->keyframeCounts[layer];
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keyframe_t *layerKeyframes = anim->keyframes + layer * keyframeCount;
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return keyframeGetValue(layerKeyframes, keyframeCount, anim->time);
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}
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void animationUpdate(
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animation_t *anim,
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const float_t deltaTime
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) {
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assertNotNull(anim, "Animation pointer cannot be null.");
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assertTrue(deltaTime >= 0, "Delta time must be non-negative.");
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bool_t justCompleted = false;
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if(!(anim->flags & ANIMATION_FLAG_INTERNAL_COMPLETED)) {
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bool_t loop = (anim->flags & ANIMATION_FLAG_LOOP) != 0;
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bool_t pingpong = (anim->flags & ANIMATION_FLAG_PINGPONG) != 0;
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assertFalse(
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loop && pingpong,
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"Cannot set both ANIMATION_FLAG_LOOP and ANIMATION_FLAG_PINGPONG."
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);
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bool_t backward;
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if(pingpong) {
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backward = (anim->flags & ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD) != 0;
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} else {
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backward = (anim->flags & ANIMATION_FLAG_REVERSE) != 0;
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}
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// Resolve boundary crossings one at a time, so a single large deltaTime
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// can correctly loop/pingpong across multiple boundaries in one call.
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float_t remaining = deltaTime;
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while(remaining > 0.0f) {
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float_t toBoundary = (
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backward ? anim->time : (anim->duration - anim->time)
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);
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if(remaining < toBoundary) {
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anim->time += backward ? -remaining : remaining;
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break;
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}
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remaining -= toBoundary;
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anim->time = backward ? 0.0f : anim->duration;
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bool_t stopHere;
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if(backward) {
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stopHere = (anim->flags & ANIMATION_FLAG_STOP_BEGINNING) != 0;
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} else {
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stopHere = (anim->flags & ANIMATION_FLAG_STOP_END) != 0;
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}
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if(stopHere) {
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justCompleted = true;
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break;
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} else if(pingpong) {
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backward = !backward;
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if(backward) anim->flags |= ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD;
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else anim->flags &= ~ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD;
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} else if(loop) {
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anim->time = backward ? anim->duration : 0.0f;
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if(anim->onLoop) anim->onLoop(anim->user);
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} else {
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justCompleted = true;
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break;
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}
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}
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if(justCompleted) anim->flags |= ANIMATION_FLAG_INTERNAL_COMPLETED;
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}
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// Call onUpdate for each layer.
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for(uint16_t layer = 0; layer < anim->layerCount; layer++) {
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float_t value = animationGetLayerValue(anim, layer);
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if(anim->onUpdate) anim->onUpdate(layer, value, anim->user);
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}
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if(justCompleted && anim->onComplete) anim->onComplete(anim->user);
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}
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@@ -1,94 +0,0 @@
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// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "keyframe.h"
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#define ANIMATION_FLAG_LOOP (1 << 0)
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#define ANIMATION_FLAG_REVERSE (1 << 1)
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#define ANIMATION_FLAG_PINGPONG (1 << 2)
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#define ANIMATION_FLAG_STOP_BEGINNING (1 << 3)
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#define ANIMATION_FLAG_STOP_END (1 << 4)
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// Internal - tracks which direction a pingponging animation is currently
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// travelling. Do not set this manually, it is managed by animationUpdate().
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#define ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD (1 << 7)
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// Internal - set once the animation has stopped advancing (see
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// animationUpdate()). Do not set this manually. There is currently no way to
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// restart a completed animation short of clearing this bit and resetting
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// anim->time by hand.
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#define ANIMATION_FLAG_INTERNAL_COMPLETED (1 << 6)
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typedef struct {
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keyframe_t *keyframes;
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uint16_t *keyframeCounts;
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uint16_t layerCount;
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float_t time;
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float_t duration;
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uint8_t flags;
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void *user;
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void (*onUpdate)(const uint16_t layer, const float_t value, void *user);
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void (*onComplete)(void *user);
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void (*onLoop)(void *user);
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} animation_t;
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/**
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* Initializes an animation with the given keyframes and layer count.
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*
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* @param anim Pointer to the animation to initialize.
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* @param keyframes Pointer to the array of keyframes for each layer.
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* @param keyframeCount Number of keyframes in each layer.
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* @param layerCount Number of layers in the animation.
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*/
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void animationInit(
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animation_t *anim,
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keyframe_t *keyframes,
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uint16_t *keyframeCounts,
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const uint16_t layerCount
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);
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/**
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* Sets the current time of the animation, clamping it to the valid range.
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* This will call the onUpdate callback but none of the other callbacks.
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*
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* @param anim Pointer to the animation to set the time for.
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* @param time The new time to set for the animation.
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*/
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void animationSetTime(animation_t *anim, const float_t time);
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/**
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* Gets the current value of a specific layer in the animation based on the
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* current animation time.
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*/
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float_t animationGetLayerValue(const animation_t *anim, const uint16_t layer);
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/**
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* Updates the animation state based on the elapsed time. Advances anim->time
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* by deltaTime (or against it, if ANIMATION_FLAG_REVERSE is set), then
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* resolves whatever happens when it reaches the 0 or duration boundary:
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*
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* - ANIMATION_FLAG_PINGPONG: reflects off the boundary and continues playing
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* in the opposite direction, forever, unless stopped (see below).
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* - ANIMATION_FLAG_LOOP: wraps back around to the other boundary and keeps
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* playing in the same direction, forever, unless stopped (see below).
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* - ANIMATION_FLAG_STOP_BEGINNING / ANIMATION_FLAG_STOP_END: when the
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* animation reaches that specific boundary, it clamps there and stops
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* (firing onComplete) instead of looping/pingponging past it.
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* - If none of the above apply at a boundary, the animation clamps there and
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* stops, firing onComplete.
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*
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* onUpdate is called for every layer on every call. onLoop is called each
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* time a loop wraps around. onComplete is called at most once, the moment
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* the animation stops advancing.
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*
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* @param anim Pointer to the animation to update.
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* @param deltaTime Time elapsed since the last update (in seconds).
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*/
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void animationUpdate(
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animation_t *anim,
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const float_t deltaTime
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);
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@@ -1,45 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "keyframe.h"
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#include "assert/assert.h"
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#include "util/math.h"
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float_t keyframeGetValue(
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const keyframe_t *keyframes,
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const uint32_t keyframeCount,
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const float_t time
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) {
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assertNotNull(keyframes, "Keyframes pointer cannot be null.");
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assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
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assertTrue(time >= 0, "Time must be non-negative.");
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#ifdef DUSK_ASSERTIONS
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// Checks that the keyframes are sorted by time.
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for(uint32_t i = 1; i < keyframeCount; i++) {
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assertTrue(
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keyframes[i].time >= keyframes[i - 1].time,
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"Keyframes must be sorted by time."
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);
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}
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#endif
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keyframe_t *last = (keyframe_t *)(keyframes + keyframeCount - 1);
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if(time >= last->time) return last->value;
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// Since time < last->time (checked above), current is guaranteed to stop
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// at or before reaching last, so no separate end-of-array check is needed.
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keyframe_t *current = (keyframe_t *)keyframes;
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keyframe_t *start = current;
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while(current->time <= time) {
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start = current;
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current++;
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}
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keyframe_t *end = current;
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float_t t = (time - start->time) / (end->time - start->time);
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return mathLerp(start->value, end->value, easingApply(start->easing, t));
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}
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@@ -1,27 +0,0 @@
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// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "easing.h"
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typedef struct {
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float_t time;
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float_t value;
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easingtype_t easing;
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} keyframe_t;
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/**
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* Gets the value of a keyframe at a given time.
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*
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* @param keyframes The keyframes to get the value from.
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* @param keyframeCount The number of keyframes in the array.
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* @param time The time at which to get the value, in seconds.
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* @return The value of the keyframe at the given time.
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*/
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float_t keyframeGetValue(
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const keyframe_t *keyframes,
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const uint32_t keyframeCount,
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const float_t time
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);
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@@ -15,7 +15,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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add_subdirectory(display)
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add_subdirectory(locale)
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add_subdirectory(json)
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add_subdirectory(chunk)
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add_subdirectory(dmf)
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add_subdirectory(wav)
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add_subdirectory(mp3)
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@@ -46,12 +46,6 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
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.dispose = assetJsonDispose
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},
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[ASSET_LOADER_TYPE_CHUNK] = {
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.loadSync = assetChunkLoaderSync,
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.loadAsync = assetChunkLoaderAsync,
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.dispose = assetChunkDispose
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},
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[ASSET_LOADER_TYPE_WAV] = {
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.loadSync = assetWavLoaderSync,
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.loadAsync = assetWavLoaderAsync,
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@@ -12,7 +12,6 @@
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#include "asset/loader/display/assettilesetloader.h"
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#include "asset/loader/locale/assetlocaleloader.h"
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#include "asset/loader/json/assetjsonloader.h"
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#include "asset/loader/chunk/assetchunkloader.h"
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#include "asset/loader/wav/assetwavloader.h"
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#include "asset/loader/mp3/assetmp3loader.h"
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@@ -25,7 +24,6 @@ typedef enum {
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ASSET_LOADER_TYPE_TILESET,
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ASSET_LOADER_TYPE_LOCALE,
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ASSET_LOADER_TYPE_JSON,
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ASSET_LOADER_TYPE_CHUNK,
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ASSET_LOADER_TYPE_WAV,
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ASSET_LOADER_TYPE_MP3,
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@@ -39,7 +37,6 @@ typedef union {
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assettilesetloaderloading_t tileset;
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assetlocaleloaderloading_t locale;
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assetjsonloaderloading_t json;
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assetchunkloaderloading_t chunk;
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assetwavloaderloading_t wav;
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assetmp3loaderloading_t mp3;
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} assetloaderloading_t;
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@@ -51,7 +48,6 @@ typedef union {
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assettilesetoutput_t tileset;
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assetlocaleoutput_t locale;
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assetjsonoutput_t json;
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assetchunkoutput_t chunk;
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assetwavoutput_t wav;
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assetmp3output_t mp3;
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} assetloaderoutput_t;
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@@ -61,7 +57,6 @@ typedef union {
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assettilesetloaderinput_t tileset;
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assetlocaleloaderinput_t locale;
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assetjsonloaderinput_t json;
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assetchunkloaderinput_t chunk;
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assetwavloaderinput_t wav;
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assetmp3loaderinput_t mp3;
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} assetloaderinput_t;
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@@ -1,10 +0,0 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assetchunkloader.c
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)
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@@ -1,484 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
|
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*
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||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
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*/
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#include "assetchunkloader.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/string.h"
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#include "asset/asset.h"
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#include "asset/loader/assetloading.h"
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#include "asset/loader/assetentry.h"
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#include "asset/loader/assetloader.h"
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#include "asset/loader/json/assetjsonloader.h"
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#include "display/color.h"
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#include "display/texture/texture.h"
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#include "rpg/overworld/worldpos.h"
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#include "yyjson.h"
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#define ASSET_CHUNK_TERRAIN_TEXTURE "tiles.png"
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// Per-shape corner Z offsets (sw, se, ne, nw) as offsets from a tile's own
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// base Z, ported 1:1 from tools/asset/chunk/__main__.py's _RAMP_CORNERS.
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// TILE_SHAPE_NULL's row is never read - assetChunkTilesHaveTerrain/
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// assetChunkBuildTerrain skip those tiles outright.
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static const float_t CHUNK_RAMP_CORNERS[TILE_SHAPE_COUNT][4] = {
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[TILE_SHAPE_GROUND] = {0.0f, 0.0f, 0.0f, 0.0f},
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[TILE_SHAPE_RAMP_NORTH] = {0.0f, 0.0f, 1.0f, 1.0f},
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[TILE_SHAPE_RAMP_SOUTH] = {1.0f, 1.0f, 0.0f, 0.0f},
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[TILE_SHAPE_RAMP_EAST] = {0.0f, 1.0f, 1.0f, 0.0f},
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[TILE_SHAPE_RAMP_WEST] = {1.0f, 0.0f, 0.0f, 1.0f},
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[TILE_SHAPE_RAMP_NORTHEAST] = {0.0f, 0.0f, 1.0f, 0.0f},
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[TILE_SHAPE_RAMP_NORTHWEST] = {0.0f, 0.0f, 0.0f, 1.0f},
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[TILE_SHAPE_RAMP_SOUTHEAST] = {0.0f, 1.0f, 0.0f, 0.0f},
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[TILE_SHAPE_RAMP_SOUTHWEST] = {1.0f, 0.0f, 0.0f, 0.0f},
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[TILE_SHAPE_RAMP_NORTHEAST_INNER] = {0.0f, 1.0f, 1.0f, 1.0f},
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[TILE_SHAPE_RAMP_NORTHWEST_INNER] = {1.0f, 0.0f, 1.0f, 1.0f},
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[TILE_SHAPE_RAMP_SOUTHEAST_INNER] = {1.0f, 1.0f, 1.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTHWEST_INNER] = {1.0f, 1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertNotMainThread("Should be called from an async thread.");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
static bool_t assetChunkTilesHaveTerrain(const tile_t *tiles) {
|
||||
for(uint32_t i = 0; i < CHUNK_TILE_COUNT; i++) {
|
||||
if(tiles[i].shape != TILE_SHAPE_NULL) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Reads the "tiles" array - a dense, fixed-size CHUNK_TILE_COUNT grid,
|
||||
// one slot per (x, y) column at index x + y * CHUNK_WIDTH (position is
|
||||
// implicit in the index, not stored). Each slot is either `null` (empty
|
||||
// column, already zeroed = TILE_SHAPE_NULL) or a 2-element [type, z]
|
||||
// array.
|
||||
static void assetChunkParseTiles(yyjson_val *root, tile_t *tiles) {
|
||||
memoryZero(tiles, CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
|
||||
yyjson_val *tilesArr = yyjson_obj_get(root, "tiles");
|
||||
if(!yyjson_is_arr(tilesArr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *tileVal;
|
||||
yyjson_arr_foreach(tilesArr, idx, len, tileVal) {
|
||||
if(idx >= CHUNK_TILE_COUNT) break;
|
||||
if(!yyjson_is_arr(tileVal) || yyjson_arr_size(tileVal) < 2) continue;
|
||||
|
||||
int32_t type = (int32_t)yyjson_get_int(yyjson_arr_get(tileVal, 0));
|
||||
int32_t z = (int32_t)yyjson_get_int(yyjson_arr_get(tileVal, 1));
|
||||
tiles[idx] = (tile_t){ .shape = (tileshape_t)type, .z = (uint8_t)z };
|
||||
}
|
||||
}
|
||||
|
||||
// Resolves "meshes" (external building references, by bare filename) into
|
||||
// out->modelNames/meshOffsets starting at *ioIndex, advancing it as
|
||||
// entries are written. Filenames are resolved as
|
||||
// "models/buildings/<basename>.json" - a hardcoded stand-in for
|
||||
// tools/asset/chunk/__main__.py's find_model() recursive search, valid
|
||||
// as long as every building model lives flat under that one directory
|
||||
// (true today - see the raw-json-maps plan notes for the tradeoff).
|
||||
static void assetChunkParseMeshes(
|
||||
yyjson_val *root, assetchunkoutput_t *out, uint8_t *ioIndex
|
||||
) {
|
||||
yyjson_val *meshesArr = yyjson_obj_get(root, "meshes");
|
||||
if(!yyjson_is_arr(meshesArr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *meshVal;
|
||||
yyjson_arr_foreach(meshesArr, idx, len, meshVal) {
|
||||
if(*ioIndex >= CHUNK_MESH_COUNT_MAX) break;
|
||||
|
||||
yyjson_val *fileVal = yyjson_obj_get(meshVal, "file");
|
||||
if(!fileVal || !yyjson_is_str(fileVal)) continue;
|
||||
|
||||
char_t baseName[CHUNK_MESH_NAME_MAX];
|
||||
stringCopy(baseName, yyjson_get_str(fileVal), sizeof(baseName));
|
||||
char_t *dot = stringFindLastChar(baseName, '.');
|
||||
if(dot != NULL) *dot = '\0';
|
||||
|
||||
uint8_t m = *ioIndex;
|
||||
stringFormat(
|
||||
out->modelNames[m], CHUNK_MESH_NAME_MAX,
|
||||
"models/buildings/%s.json", baseName
|
||||
);
|
||||
|
||||
vec3 offset = {0.0f, 0.0f, 0.0f};
|
||||
yyjson_val *posArr = yyjson_obj_get(meshVal, "pos");
|
||||
if(yyjson_is_arr(posArr) && yyjson_arr_size(posArr) >= 3) {
|
||||
offset[0] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 0));
|
||||
offset[1] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 1));
|
||||
offset[2] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 2));
|
||||
}
|
||||
memoryCopy(out->meshOffsets[m], offset, sizeof(vec3));
|
||||
|
||||
(*ioIndex)++;
|
||||
}
|
||||
}
|
||||
|
||||
static void assetChunkParseEntities(yyjson_val *root, assetchunkoutput_t *out) {
|
||||
out->entitySpawnCount = 0;
|
||||
|
||||
yyjson_val *arr = yyjson_obj_get(root, "entities");
|
||||
if(!yyjson_is_arr(arr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *val;
|
||||
yyjson_arr_foreach(arr, idx, len, val) {
|
||||
if(out->entitySpawnCount >= CHUNK_ENTITY_SPAWN_COUNT_MAX) break;
|
||||
|
||||
const char_t *type = yyjson_get_str(yyjson_obj_get(val, "type"));
|
||||
yyjson_val *posArr = yyjson_obj_get(val, "pos");
|
||||
if(type == NULL || !yyjson_is_arr(posArr) || yyjson_arr_size(posArr) < 3) {
|
||||
continue;
|
||||
}
|
||||
worldpos_t pos = {
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 2)),
|
||||
};
|
||||
|
||||
chunkentityspawn_t *spawn = &out->entitySpawns[out->entitySpawnCount];
|
||||
if(stringEquals(type, "global")) {
|
||||
spawn->kind = CHUNK_ENTITY_SPAWN_KIND_GLOBAL;
|
||||
spawn->globalId =
|
||||
(uint16_t)yyjson_get_int(yyjson_obj_get(val, "globalId"));
|
||||
spawn->itemId = 0;
|
||||
spawn->itemQuantity = 0;
|
||||
} else if(stringEquals(type, "item")) {
|
||||
spawn->kind = CHUNK_ENTITY_SPAWN_KIND_ITEM;
|
||||
spawn->globalId = 0;
|
||||
spawn->itemId = (uint16_t)yyjson_get_int(yyjson_obj_get(val, "itemId"));
|
||||
spawn->itemQuantity =
|
||||
(uint8_t)yyjson_get_int(yyjson_obj_get(val, "quantity"));
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
spawn->position = pos;
|
||||
out->entitySpawnCount++;
|
||||
}
|
||||
}
|
||||
|
||||
static void assetChunkParseAreas(yyjson_val *root, assetchunkoutput_t *out) {
|
||||
out->areaSpawnCount = 0;
|
||||
|
||||
yyjson_val *arr = yyjson_obj_get(root, "areas");
|
||||
if(!yyjson_is_arr(arr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *val;
|
||||
yyjson_arr_foreach(arr, idx, len, val) {
|
||||
if(out->areaSpawnCount >= CHUNK_AREA_COUNT_MAX) break;
|
||||
|
||||
yyjson_val *minArr = yyjson_obj_get(val, "min");
|
||||
yyjson_val *maxArr = yyjson_obj_get(val, "max");
|
||||
if(
|
||||
!yyjson_is_arr(minArr) || yyjson_arr_size(minArr) < 3 ||
|
||||
!yyjson_is_arr(maxArr) || yyjson_arr_size(maxArr) < 3
|
||||
) continue;
|
||||
|
||||
chunkareaspawn_t *area = &out->areaSpawns[out->areaSpawnCount];
|
||||
area->min = (worldpos_t){
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 2)),
|
||||
};
|
||||
area->max = (worldpos_t){
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 2)),
|
||||
};
|
||||
area->callbackId =
|
||||
(uint16_t)yyjson_get_int(yyjson_obj_get(val, "callbackId"));
|
||||
area->notify = (uint8_t)yyjson_get_int(yyjson_obj_get(val, "notify"));
|
||||
area->trigger = (uint8_t)yyjson_get_int(yyjson_obj_get(val, "trigger"));
|
||||
out->areaSpawnCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Six vertices (2 CCW triangles) for one tile's quad, matching
|
||||
// tools/asset/chunk/__main__.py's _tile_quad. Corner order: SW=(x,y),
|
||||
// SE=(x+1,y), NE=(x+1,y+1), NW=(x,y+1). NORTH=+Y, EAST=+X.
|
||||
static void assetChunkAppendTileQuad(
|
||||
meshvertex_t *verts, uint32_t *vertCount,
|
||||
const uint32_t x, const uint32_t y,
|
||||
const float_t sw, const float_t se, const float_t ne, const float_t nw
|
||||
) {
|
||||
const float_t u0 = (float_t)x / (float_t)CHUNK_WIDTH;
|
||||
const float_t u1 = (float_t)(x + 1) / (float_t)CHUNK_WIDTH;
|
||||
const float_t v0 = (float_t)y / (float_t)CHUNK_HEIGHT;
|
||||
const float_t v1 = (float_t)(y + 1) / (float_t)CHUNK_HEIGHT;
|
||||
const float_t fx = (float_t)x;
|
||||
const float_t fy = (float_t)y;
|
||||
|
||||
meshvertex_t *v = verts + *vertCount;
|
||||
v[0] = (meshvertex_t){ .uv = {u0, v0}, .pos = {fx, fy, sw} };
|
||||
v[1] = (meshvertex_t){ .uv = {u1, v0}, .pos = {fx + 1, fy, se} };
|
||||
v[2] = (meshvertex_t){ .uv = {u1, v1}, .pos = {fx + 1, fy + 1, ne} };
|
||||
v[3] = (meshvertex_t){ .uv = {u0, v0}, .pos = {fx, fy, sw} };
|
||||
v[4] = (meshvertex_t){ .uv = {u1, v1}, .pos = {fx + 1, fy + 1, ne} };
|
||||
v[5] = (meshvertex_t){ .uv = {u0, v1}, .pos = {fx, fy + 1, nw} };
|
||||
*vertCount += 6;
|
||||
}
|
||||
|
||||
// Builds a mesh_t straight from the tile grid - one quad per non-null
|
||||
// tile column, shaped by CHUNK_RAMP_CORNERS - the runtime equivalent of
|
||||
// tools/asset/chunk/__main__.py's build_terrain_verts. Only called once
|
||||
// assetChunkTilesHaveTerrain has confirmed at least one real tile exists.
|
||||
// Mirrors assetMeshLoaderSync's meshInit/meshFlush/free-after-upload
|
||||
// sequence (assetmeshloader.c) since this produces the same
|
||||
// assetmeshoutput_t shape, just from generated verts instead of a file.
|
||||
static errorret_t assetChunkBuildTerrain(
|
||||
const tile_t *tiles, assetmeshoutput_t *out
|
||||
) {
|
||||
meshvertex_t *verts = memoryAllocate(
|
||||
CHUNK_TILE_COUNT * 6 * sizeof(meshvertex_t)
|
||||
);
|
||||
uint32_t vertCount = 0;
|
||||
|
||||
for(uint32_t y = 0; y < CHUNK_HEIGHT; y++) {
|
||||
for(uint32_t x = 0; x < CHUNK_WIDTH; x++) {
|
||||
const tile_t *tile = &tiles[x + y * CHUNK_WIDTH];
|
||||
if(tile->shape == TILE_SHAPE_NULL) continue;
|
||||
|
||||
const float_t *corners = CHUNK_RAMP_CORNERS[tile->shape];
|
||||
const float_t fz = (float_t)tile->z;
|
||||
assetChunkAppendTileQuad(
|
||||
verts, &vertCount, x, y,
|
||||
(fz + corners[0]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[1]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[2]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[3]) * WORLD_LAYER_HEIGHT
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
assertTrue(vertCount > 0, "Terrain build called with no terrain tiles.");
|
||||
|
||||
out->vertices = verts;
|
||||
errorret_t ret = meshInit(
|
||||
&out->mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, (int32_t)vertCount, verts
|
||||
);
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
errorChain(ret);
|
||||
}
|
||||
out->meshInitialized = true;
|
||||
|
||||
ret = meshFlush(&out->mesh, 0, (int32_t)vertCount);
|
||||
if(errorIsNotOk(ret)) {
|
||||
meshDispose(&out->mesh);
|
||||
out->meshInitialized = false;
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
#if defined(DUSK_OPENGL) && !defined(DUSK_OPENGL_LEGACY)
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
assetchunkoutput_t *out = &loading->entry->data.chunk;
|
||||
|
||||
switch(loading->loading.chunk.state) {
|
||||
case ASSET_CHUNK_LOADING_STATE_INITIAL:
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
|
||||
case ASSET_CHUNK_LOADING_STATE_PARSE:
|
||||
break;
|
||||
|
||||
case ASSET_CHUNK_LOADING_STATE_LOAD_MODELS:
|
||||
while(loading->loading.chunk.modelIndex < out->meshCount) {
|
||||
uint8_t m = loading->loading.chunk.modelIndex;
|
||||
if(out->modelEntries[m] == NULL) {
|
||||
out->modelEntries[m] = assetLock(
|
||||
out->modelNames[m], ASSET_LOADER_TYPE_MODEL, NULL
|
||||
);
|
||||
assertNotNull(out->modelEntries[m], "Failed to lock model.");
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
if(out->modelEntries[m]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Model failed to load: %s", out->modelNames[m]
|
||||
);
|
||||
}
|
||||
if(out->modelEntries[m]->state != ASSET_ENTRY_STATE_LOADED) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
loading->loading.chunk.modelIndex++;
|
||||
}
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// --- PARSE: lock+require the chunk's own JSON as a sub-asset, exactly
|
||||
// like assetmodelloader.c's ASSET_MODEL_LOADING_STATE_LOCK_ASSETS does
|
||||
// for its model descriptor, then read everything out of it before
|
||||
// unlocking (the yyjson_doc/vals only stay valid while jsonEntry does).
|
||||
char_t jsonKey[ASSET_FILE_NAME_MAX];
|
||||
stringFormat(jsonKey, sizeof(jsonKey), "json:%s", loading->entry->name);
|
||||
assetloaderinput_t jsonInput;
|
||||
memoryZero(&jsonInput, sizeof(jsonInput));
|
||||
stringCopy(
|
||||
jsonInput.json.path, loading->entry->name, ASSET_FILE_NAME_MAX
|
||||
);
|
||||
assetentry_t *jsonEntry =
|
||||
assetLock(jsonKey, ASSET_LOADER_TYPE_JSON, &jsonInput);
|
||||
errorret_t jsonRet = assetRequireLoaded(jsonEntry);
|
||||
if(errorIsNotOk(jsonRet)) {
|
||||
assetUnlockEntry(jsonEntry);
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to load chunk JSON: %s", loading->entry->name
|
||||
);
|
||||
}
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(jsonEntry->data.json);
|
||||
|
||||
tile_t tiles[CHUNK_TILE_COUNT];
|
||||
assetChunkParseTiles(root, tiles);
|
||||
out->hasTerrain = assetChunkTilesHaveTerrain(tiles);
|
||||
|
||||
uint8_t meshIndex = out->hasTerrain ? 1 : 0;
|
||||
assetChunkParseMeshes(root, out, &meshIndex);
|
||||
out->meshCount = meshIndex;
|
||||
|
||||
assetChunkParseEntities(root, out);
|
||||
assetChunkParseAreas(root, out);
|
||||
|
||||
assetUnlockEntry(jsonEntry);
|
||||
|
||||
out->tiles = memoryAllocate(CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
memoryCopy(out->tiles, tiles, CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
|
||||
// Terrain: build the mesh, then wrap it in synthetic (non-cache,
|
||||
// non-refcounted) mesh/model entries so modelEntries[0] behaves exactly
|
||||
// like a real file-backed model entry for every downstream consumer -
|
||||
// see the header's doc comment on hasTerrain/terrainMeshEntry.
|
||||
if(out->hasTerrain) {
|
||||
assetmeshoutput_t terrainMesh;
|
||||
memoryZero(&terrainMesh, sizeof(terrainMesh));
|
||||
errorret_t terrainRet = assetChunkBuildTerrain(out->tiles, &terrainMesh);
|
||||
if(errorIsNotOk(terrainRet)) {
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to build chunk terrain mesh: %s",
|
||||
loading->entry->name
|
||||
);
|
||||
}
|
||||
|
||||
assetloaderinput_t texInput = { .texture = TEXTURE_FORMAT_RGBA };
|
||||
assetentry_t *texEntry = assetLock(
|
||||
ASSET_CHUNK_TERRAIN_TEXTURE, ASSET_LOADER_TYPE_TEXTURE, &texInput
|
||||
);
|
||||
errorret_t texRet = assetRequireLoaded(texEntry);
|
||||
if(errorIsNotOk(texRet)) {
|
||||
assetUnlockEntry(texEntry);
|
||||
meshDispose(&terrainMesh.mesh);
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to load chunk terrain texture: %s",
|
||||
loading->entry->name
|
||||
);
|
||||
}
|
||||
out->terrainTexEntry = texEntry;
|
||||
|
||||
out->terrainMeshEntry = memoryAllocate(sizeof(assetentry_t));
|
||||
memoryZero(out->terrainMeshEntry, sizeof(assetentry_t));
|
||||
out->terrainMeshEntry->type = ASSET_LOADER_TYPE_MESH;
|
||||
out->terrainMeshEntry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
out->terrainMeshEntry->data.mesh = terrainMesh;
|
||||
|
||||
out->terrainModelEntry = memoryAllocate(sizeof(assetentry_t));
|
||||
memoryZero(out->terrainModelEntry, sizeof(assetentry_t));
|
||||
out->terrainModelEntry->type = ASSET_LOADER_TYPE_MODEL;
|
||||
out->terrainModelEntry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
out->terrainModelEntry->data.model.meshEntry = out->terrainMeshEntry;
|
||||
out->terrainModelEntry->data.model.texEntry = out->terrainTexEntry;
|
||||
out->terrainModelEntry->data.model.color = COLOR_WHITE;
|
||||
|
||||
out->modelEntries[0] = out->terrainModelEntry;
|
||||
}
|
||||
|
||||
if(out->meshCount == 0) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_LOAD_MODELS;
|
||||
loading->loading.chunk.modelIndex = out->hasTerrain ? 1 : 0;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetChunkDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
assetchunkoutput_t *out = &entry->data.chunk;
|
||||
|
||||
if(out->tiles != NULL) {
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
}
|
||||
|
||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||
if(out->modelEntries[m] == NULL) continue;
|
||||
if(out->hasTerrain && m == 0) continue; // synthetic - freed below.
|
||||
assetUnlockEntry(out->modelEntries[m]);
|
||||
out->modelEntries[m] = NULL;
|
||||
}
|
||||
|
||||
if(out->hasTerrain) {
|
||||
if(out->terrainMeshEntry != NULL) {
|
||||
assetmeshoutput_t *meshOut = &out->terrainMeshEntry->data.mesh;
|
||||
if(meshOut->meshInitialized) {
|
||||
meshDispose(&meshOut->mesh);
|
||||
meshOut->meshInitialized = false;
|
||||
}
|
||||
if(meshOut->vertices != NULL) {
|
||||
memoryFree(meshOut->vertices);
|
||||
meshOut->vertices = NULL;
|
||||
}
|
||||
memoryFree(out->terrainMeshEntry);
|
||||
out->terrainMeshEntry = NULL;
|
||||
}
|
||||
if(out->terrainModelEntry != NULL) {
|
||||
memoryFree(out->terrainModelEntry);
|
||||
out->terrainModelEntry = NULL;
|
||||
}
|
||||
if(out->terrainTexEntry != NULL) {
|
||||
assetUnlockEntry(out->terrainTexEntry);
|
||||
out->terrainTexEntry = NULL;
|
||||
}
|
||||
out->modelEntries[0] = NULL;
|
||||
out->hasTerrain = false;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/assetfile.h"
|
||||
#include "rpg/overworld/chunk.h"
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetchunkloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_CHUNK_LOADING_STATE_INITIAL,
|
||||
ASSET_CHUNK_LOADING_STATE_PARSE,
|
||||
ASSET_CHUNK_LOADING_STATE_LOAD_MODELS,
|
||||
ASSET_CHUNK_LOADING_STATE_DONE
|
||||
} assetchunkloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
assetchunkloadingstate_t state;
|
||||
|
||||
// Index into assetchunkoutput_t.modelNames/modelEntries the external
|
||||
// (non-terrain) model polling loop has reached - see
|
||||
// ASSET_CHUNK_LOADING_STATE_LOAD_MODELS.
|
||||
uint8_t modelIndex;
|
||||
} assetchunkloaderloading_t;
|
||||
|
||||
typedef enum {
|
||||
CHUNK_ENTITY_SPAWN_KIND_GLOBAL,
|
||||
CHUNK_ENTITY_SPAWN_KIND_ITEM
|
||||
} chunkentityspawnkind_t;
|
||||
|
||||
typedef struct {
|
||||
chunkentityspawnkind_t kind;
|
||||
uint16_t globalId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_GLOBAL.
|
||||
uint16_t itemId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||
uint8_t itemQuantity; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||
worldpos_t position;
|
||||
} chunkentityspawn_t;
|
||||
|
||||
typedef struct {
|
||||
worldpos_t min;
|
||||
worldpos_t max;
|
||||
uint16_t callbackId; // Index into MAP_AREA_CALLBACK_LIST.
|
||||
uint8_t notify;
|
||||
uint8_t trigger;
|
||||
} chunkareaspawn_t;
|
||||
|
||||
typedef struct {
|
||||
tile_t *tiles;
|
||||
uint8_t meshCount;
|
||||
char_t modelNames[CHUNK_MESH_COUNT_MAX][CHUNK_MESH_NAME_MAX];
|
||||
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
||||
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||
|
||||
// Terrain mesh generated at load time from the tile grid (no baked
|
||||
// .dmf/.json - see assetChunkBuildTerrain in assetchunkloader.c). NULL
|
||||
// (with hasTerrain false) for a chunk with no non-null tiles, in which
|
||||
// case modelEntries[0] (if meshCount > 0) is the first external mesh
|
||||
// instead - matches the old baked pipeline's "only write a terrain
|
||||
// model if it has vertices" behavior.
|
||||
//
|
||||
// terrainMeshEntry/terrainModelEntry are heap-allocated, plain
|
||||
// assetentry_t values that are never passed to assetLock/assetGetEntry/
|
||||
// assetUnlockEntry (only a real, name-keyed, ref-counted entry may be)
|
||||
// - they exist purely so modelEntries[0] can point at something with
|
||||
// the same ->state/->data.model/->data.mesh.mesh shape every other
|
||||
// model/mesh entry has, so chunk.c/map.c/sceneoverworld.c don't need to
|
||||
// know terrain isn't file-backed. Freed directly (not assetUnlockEntry)
|
||||
// in assetChunkDispose. terrainTexEntry is a real, ref-counted texture
|
||||
// entry (the shared "tiles.png") and must be assetUnlockEntry'd there.
|
||||
bool_t hasTerrain;
|
||||
assetentry_t *terrainMeshEntry;
|
||||
assetentry_t *terrainModelEntry;
|
||||
assetentry_t *terrainTexEntry;
|
||||
|
||||
uint8_t entitySpawnCount;
|
||||
chunkentityspawn_t entitySpawns[CHUNK_ENTITY_SPAWN_COUNT_MAX];
|
||||
|
||||
uint8_t areaSpawnCount;
|
||||
chunkareaspawn_t areaSpawns[CHUNK_AREA_COUNT_MAX];
|
||||
} assetchunkoutput_t;
|
||||
|
||||
/**
|
||||
* Async loader stub for chunk assets. Chunk loading is performed entirely
|
||||
* on the main thread (it delegates to the JSON asset loader and to
|
||||
* meshInit/meshFlush, both main-thread-only); this callback is never
|
||||
* reached.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader for chunk assets. Locks the chunk's JSON descriptor
|
||||
* as a sub-asset, parses tiles/external mesh references/entity spawns/
|
||||
* area spawns, generates the terrain mesh directly from the tile grid,
|
||||
* and locks/waits for every referenced model (and the terrain's shared
|
||||
* tileset texture) to finish loading.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetChunkLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposer for chunk assets.
|
||||
*
|
||||
* @param entry Asset entry containing the chunk data to dispose.
|
||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
|
||||
errorret_t assetChunkDispose(assetentry_t *entry);
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "display/mesh/capsule.h"
|
||||
#include "display/mesh/triprism.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "ui/ui.h"
|
||||
#include "display/text/text.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
@@ -11,11 +11,9 @@
|
||||
#include "time/time.h"
|
||||
#include "input/input.h"
|
||||
#include "locale/localemanager.h"
|
||||
#include "rpg/rpg.h"
|
||||
#include "display/display.h"
|
||||
#include "scene/scene.h"
|
||||
#include "asset/asset.h"
|
||||
#include "ui/ui.h"
|
||||
#include "assert/assert.h"
|
||||
#ifdef DUSK_NETWORK
|
||||
#include "network/network.h"
|
||||
@@ -47,8 +45,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
errorChain(localeManagerInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(audioInit());
|
||||
errorChain(rpgInit());
|
||||
errorChain(uiInit());
|
||||
#ifdef DUSK_NETWORK
|
||||
errorChain(networkInit());
|
||||
#endif
|
||||
@@ -62,7 +58,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
consolePrint("Assertions real");
|
||||
#endif
|
||||
|
||||
sceneSet(SCENE_TYPE_INITIAL);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -77,10 +72,8 @@ errorret_t engineUpdate(void) {
|
||||
inputUpdate();
|
||||
consoleUpdate();
|
||||
errorChain(audioUpdateEarly());
|
||||
errorChain(rpgUpdate());
|
||||
errorChain(sceneUpdate());
|
||||
errorChain(assetUpdate());
|
||||
errorChain(uiUpdate());
|
||||
|
||||
// Render
|
||||
errorChain(displayUpdate());
|
||||
@@ -98,9 +91,7 @@ errorret_t engineDispose(void) {
|
||||
#ifdef DUSK_NETWORK
|
||||
errorChain(networkDispose());
|
||||
#endif
|
||||
errorChain(rpgDispose());
|
||||
localeManagerDispose();
|
||||
errorChain(uiDispose());
|
||||
errorChain(audioDispose());
|
||||
consoleDispose();
|
||||
errorChain(displayDispose());
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "ui/ui.h"
|
||||
#include "system/system.h"
|
||||
#include "console/console.h"
|
||||
|
||||
@@ -39,9 +38,6 @@ errorret_t localeManagerSetLocale(const localeinfo_t *locale) {
|
||||
assetEntryLock(LOCALE.entry);
|
||||
errorChain(assetRequireLoaded(LOCALE.entry));
|
||||
|
||||
// TODO : Trigger UI update.
|
||||
errorChain(uiUpdateTranslations());
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
rpg.c
|
||||
rpgcamera.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(battle)
|
||||
add_subdirectory(cutscene)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(overworld)
|
||||
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(item)
|
||||
@@ -1,15 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battle.c
|
||||
party.c
|
||||
)
|
||||
|
||||
add_subdirectory(fighter)
|
||||
add_subdirectory(move)
|
||||
add_subdirectory(state)
|
||||
@@ -1,79 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battle.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
battle_t BATTLE;
|
||||
|
||||
void battleInit(void) {
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
}
|
||||
|
||||
void battleStart(
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT]
|
||||
) {
|
||||
assertNotNull(fighters, "Fighters cannot be NULL");
|
||||
|
||||
#if DUSK_ASSERTIONS
|
||||
// Must be at least two non null fighter present, may need to ensure they
|
||||
// are from seperate teams also.
|
||||
uint8_t nonNullCount = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_POS_COUNT; i++) {
|
||||
if(fighters[i] != NULL) nonNullCount++;
|
||||
}
|
||||
assertTrue(nonNullCount >= 2, "Must have at least two fighters");
|
||||
#endif
|
||||
|
||||
|
||||
// TODO: I may not need to zero entire battle.
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
memoryCopy(
|
||||
BATTLE.fighters,
|
||||
fighters,
|
||||
sizeof(battlefighter_t *) * BATTLE_FIGHTER_POS_COUNT
|
||||
);
|
||||
|
||||
// Enter the opening state.
|
||||
battleSetState(BATTLE_STATE_OPENING);
|
||||
|
||||
// Change scene
|
||||
sceneSet(SCENE_TYPE_BATTLE);
|
||||
}
|
||||
|
||||
void battleSetState(const battlestate_t next) {
|
||||
assertTrue(next < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].init, "Missing state init function");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].update, "Missing state update function");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].dispose, "Missing state dispose function");
|
||||
|
||||
if(BATTLE.state != BATTLE_STATE_NULL) {
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose();
|
||||
}
|
||||
BATTLE.state = next;
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].init();
|
||||
}
|
||||
|
||||
void battleUpdate(void) {
|
||||
if(BATTLE.state == BATTLE_STATE_NULL) return;
|
||||
assertTrue(BATTLE.state < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[BATTLE.state].update, "Missing state update function");
|
||||
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].update();
|
||||
}
|
||||
|
||||
void battleDispose(void) {
|
||||
if(BATTLE.state == BATTLE_STATE_NULL) return;
|
||||
assertTrue(BATTLE.state < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose, "Missing state dispose function");
|
||||
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose();
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/fighter/battlefighter.h"
|
||||
#include "rpg/battle/move/battlemove.h"
|
||||
#include "rpg/battle/move/battlemoveaction.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
#include "rpg/battle/state/battlestate.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_RESULT_NONE,
|
||||
BATTLE_RESULT_WIN,
|
||||
BATTLE_RESULT_LOSS,
|
||||
BATTLE_RESULT_FLED,
|
||||
BATTLE_RESULT_COUNT
|
||||
} battleresult_t;
|
||||
|
||||
typedef struct {
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT];
|
||||
|
||||
// Order of who gets to act.
|
||||
uint8_t fighterOrder[BATTLE_FIGHTER_POS_COUNT];
|
||||
uint8_t fighterOrderCount;
|
||||
|
||||
// Actions to be executed.
|
||||
battlemoveaction_t actionsPending[BATTLE_FIGHTER_POS_COUNT];
|
||||
uint8_t actionsPendingCount;
|
||||
|
||||
battlestate_t state;
|
||||
battlestatedata_t stateData;
|
||||
|
||||
// Set once a side has been wiped out (see cutsceneBattlePostMoveStart)
|
||||
// or the player has fled (see battleStateSelectionPlayerFlee). Stays
|
||||
// BATTLE_RESULT_NONE for the rest of the battle otherwise.
|
||||
battleresult_t result;
|
||||
} battle_t;
|
||||
|
||||
extern battle_t BATTLE;
|
||||
|
||||
/**
|
||||
* Initializes the battle system. Marks it as inactive with no fighters.
|
||||
*/
|
||||
void battleInit(void);
|
||||
|
||||
/**
|
||||
* Starts a battle.
|
||||
*
|
||||
* @param fighters Fighters in the battle.
|
||||
*/
|
||||
void battleStart(
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT]
|
||||
);
|
||||
|
||||
/**
|
||||
* Transitions the battle to a new state: disposes the current state (if
|
||||
* any) and initializes next.
|
||||
*
|
||||
* @param next The state to transition to.
|
||||
*/
|
||||
void battleSetState(const battlestate_t next);
|
||||
|
||||
/**
|
||||
* Updates the battle system.
|
||||
*/
|
||||
void battleUpdate(void);
|
||||
|
||||
/**
|
||||
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||
*/
|
||||
void battleDispose(void);
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battlefighter.c
|
||||
)
|
||||
@@ -1,230 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlefighter.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t battleFighterParseStatField(
|
||||
yyjson_val *obj,
|
||||
const char_t *key,
|
||||
uint16_t *out
|
||||
) {
|
||||
yyjson_val *val = yyjson_obj_get(obj, key);
|
||||
if(!yyjson_is_int(val)) {
|
||||
errorThrow("Fighter: missing/invalid '%s'", key);
|
||||
}
|
||||
|
||||
const int64_t num = yyjson_get_sint(val);
|
||||
if(num < 0 || num > UINT16_MAX) {
|
||||
errorThrow("Fighter: '%s' must be between 0 and %u", key, UINT16_MAX);
|
||||
}
|
||||
|
||||
*out = (uint16_t)num;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t battleFighterParseOptionalIntField(
|
||||
yyjson_val *obj,
|
||||
const char_t *key,
|
||||
const int32_t defaultValue,
|
||||
int32_t *out
|
||||
) {
|
||||
yyjson_val *val = yyjson_obj_get(obj, key);
|
||||
if(val == NULL) {
|
||||
*out = defaultValue;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(!yyjson_is_int(val)) errorThrow("Fighter: invalid '%s'", key);
|
||||
*out = (int32_t)yyjson_get_sint(val);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t battleFighterParse(battlefighter_t *fighter, yyjson_val *obj) {
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
assertNotNull(obj, "JSON object cannot be NULL");
|
||||
|
||||
int32_t teamNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "team", BATTLE_FIGHTER_TEAM_ALLY, &teamNum
|
||||
));
|
||||
if(teamNum < 0 || teamNum >= BATTLE_FIGHTER_TEAM_COUNT) {
|
||||
errorThrow("Fighter: invalid 'team'");
|
||||
}
|
||||
|
||||
int32_t controllerNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "controller", BATTLE_FIGHTER_CONTROLLER_PLAYER, &controllerNum
|
||||
));
|
||||
if(controllerNum < 0 || controllerNum >= BATTLE_FIGHTER_CONTROLLER_COUNT) {
|
||||
errorThrow("Fighter: invalid 'controller'");
|
||||
}
|
||||
|
||||
battlefighterstats_t stats;
|
||||
errorChain(battleFighterParseStatField(obj, "attack", &stats.attack));
|
||||
errorChain(battleFighterParseStatField(obj, "defense", &stats.defense));
|
||||
errorChain(battleFighterParseStatField(obj, "magic", &stats.magic));
|
||||
errorChain(battleFighterParseStatField(obj, "speed", &stats.speed));
|
||||
errorChain(battleFighterParseStatField(obj, "luck", &stats.luck));
|
||||
errorChain(battleFighterParseStatField(obj, "healthMax", &stats.healthMax));
|
||||
errorChain(battleFighterParseStatField(obj, "mpMax", &stats.mpMax));
|
||||
|
||||
battleFighterInit(
|
||||
fighter, (battlefighterteam_t)teamNum,
|
||||
(battlefightercontroller_t)controllerNum, stats
|
||||
);
|
||||
|
||||
int32_t statusNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "status", BATTLE_FIGHTER_STATUS_NORMAL, &statusNum
|
||||
));
|
||||
if(statusNum < 0 || statusNum >= BATTLE_FIGHTER_STATUS_COUNT) {
|
||||
errorThrow("Fighter: invalid 'status'");
|
||||
}
|
||||
fighter->status = (battlefighterstatus_t)statusNum;
|
||||
|
||||
int32_t health;
|
||||
errorChain(
|
||||
battleFighterParseOptionalIntField(obj, "health", stats.healthMax, &health)
|
||||
);
|
||||
if(health < 0 || health > stats.healthMax) {
|
||||
errorThrow("Fighter: 'health' out of range");
|
||||
}
|
||||
fighter->stats.health = (uint16_t)health;
|
||||
|
||||
int32_t mp;
|
||||
errorChain(battleFighterParseOptionalIntField(obj, "mp", stats.mpMax, &mp));
|
||||
if(mp < 0 || mp > stats.mpMax) {
|
||||
errorThrow("Fighter: 'mp' out of range");
|
||||
}
|
||||
fighter->stats.mp = (uint16_t)mp;
|
||||
|
||||
yyjson_val *abilities = yyjson_obj_get(obj, "abilities");
|
||||
if(abilities != NULL) {
|
||||
if(
|
||||
!yyjson_is_arr(abilities) ||
|
||||
yyjson_arr_size(abilities) > BATTLE_FIGHTER_ABILITY_COUNT_MAX
|
||||
) {
|
||||
errorThrow(
|
||||
"Fighter: 'abilities' must have 0-%u entries",
|
||||
BATTLE_FIGHTER_ABILITY_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
yyjson_arr_iter iter = yyjson_arr_iter_with(abilities);
|
||||
yyjson_val *abilityVal;
|
||||
while((abilityVal = yyjson_arr_iter_next(&iter)) != NULL) {
|
||||
const char_t *name = yyjson_get_str(abilityVal);
|
||||
battlemoveid_t ability =
|
||||
name == NULL ? BATTLE_MOVE_ID_NULL : battleMoveGetIdByName(name);
|
||||
if(ability == BATTLE_MOVE_ID_NULL) {
|
||||
errorThrow("Fighter: invalid entry in 'abilities'");
|
||||
}
|
||||
battleFighterAbilityAdd(fighter, ability);
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
yyjson_mut_val *battleFighterSerialize(
|
||||
const battlefighter_t *fighter,
|
||||
yyjson_mut_doc *doc
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
assertNotNull(doc, "Doc cannot be NULL");
|
||||
|
||||
yyjson_mut_val *obj = yyjson_mut_obj(doc);
|
||||
|
||||
yyjson_mut_obj_add_uint(doc, obj, "team", fighter->team);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "controller", fighter->controller);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "status", fighter->status);
|
||||
|
||||
yyjson_mut_obj_add_uint(doc, obj, "attack", fighter->stats.attack);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "defense", fighter->stats.defense);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "magic", fighter->stats.magic);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "speed", fighter->stats.speed);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "luck", fighter->stats.luck);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "healthMax", fighter->stats.healthMax);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "mpMax", fighter->stats.mpMax);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "health", fighter->stats.health);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "mp", fighter->stats.mp);
|
||||
|
||||
yyjson_mut_val *abilities = yyjson_mut_arr(doc);
|
||||
for(uint8_t i = 0; i < fighter->abilityCount; i++) {
|
||||
yyjson_mut_arr_add_str(doc, abilities, BATTLE_MOVES[fighter->abilities[i]].name);
|
||||
}
|
||||
yyjson_mut_obj_add_val(doc, obj, "abilities", abilities);
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||
assertTrue(
|
||||
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||
"Invalid fighter controller"
|
||||
);
|
||||
|
||||
const uint8_t id = fighter->id;
|
||||
memoryZero(fighter, sizeof(battlefighter_t));
|
||||
fighter->id = id;
|
||||
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
fighter->team = team;
|
||||
fighter->controller = controller;
|
||||
fighter->stats = stats;
|
||||
fighter->stats.health = stats.healthMax;
|
||||
fighter->stats.mp = stats.mpMax;
|
||||
}
|
||||
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
}
|
||||
|
||||
void battleFighterAbilityAdd(
|
||||
battlefighter_t *fighter,
|
||||
const battlemoveid_t ability
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(
|
||||
fighter->abilityCount < BATTLE_FIGHTER_ABILITY_COUNT_MAX,
|
||||
"Fighter already has the maximum number of abilities"
|
||||
);
|
||||
|
||||
fighter->abilities[fighter->abilityCount++] = ability;
|
||||
}
|
||||
|
||||
void battleFighterDamage(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
|
||||
fighter->stats.health =
|
||||
amount >= fighter->stats.health ? 0 : fighter->stats.health - amount;
|
||||
if(fighter->stats.health == 0) fighter->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||
}
|
||||
|
||||
void battleFighterHeal(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
if(!battleFighterIsAlive(fighter)) return;
|
||||
|
||||
const uint32_t healed = (uint32_t)fighter->stats.health + amount;
|
||||
fighter->stats.health = healed > fighter->stats.healthMax
|
||||
? fighter->stats.healthMax : (uint16_t)healed;
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "yyjson.h"
|
||||
#include "rpg/battle/move/battlemove.h"
|
||||
#include "rpg/battle/fighter/battlefighterstatus.h"
|
||||
#include "rpg/battle/fighter/battlefighterteam.h"
|
||||
#include "rpg/battle/fighter/battlefightercontroller.h"
|
||||
#include "rpg/battle/fighter/battlefighterstats.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
|
||||
#define BATTLE_FIGHTER_ABILITY_COUNT_MAX 8
|
||||
|
||||
typedef struct battlefighter_s {
|
||||
uint8_t id;
|
||||
battlefighterstatus_t status;
|
||||
battlefighterteam_t team;
|
||||
battlefightercontroller_t controller;
|
||||
|
||||
|
||||
battlefighterstats_t stats;
|
||||
|
||||
battlemoveid_t abilities[BATTLE_FIGHTER_ABILITY_COUNT_MAX];
|
||||
battlemoveid_t abilityCount;
|
||||
} battlefighter_t;
|
||||
|
||||
/**
|
||||
* Initializes a battle fighter in place, filling health/mp to the maximum
|
||||
* values carried on stats and setting its status to normal.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to initialize.
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats, including healthMax/mpMax.
|
||||
*/
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats
|
||||
);
|
||||
|
||||
/**
|
||||
* Generic battlefighter_t parser, shared by every place that builds a
|
||||
* fighter from JSON (party.jsonc roster members, BATTLE_START enemy
|
||||
* definitions, save-file party members) - see battleFighterSerialize for
|
||||
* the inverse. Reads 'team'/'controller'/'status' as ints (each optional,
|
||||
* defaulting to ALLY/PLAYER/NORMAL respectively - a caller that needs a
|
||||
* different team/controller, e.g. BATTLE_START's enemies, sets those
|
||||
* fields on fighter after this returns), 'attack'/'defense'/'magic'/
|
||||
* 'speed'/'luck'/'healthMax'/'mpMax' as required ints in [0, UINT16_MAX],
|
||||
* 'health'/'mp' as optional ints defaulting to healthMax/mpMax (a fresh
|
||||
* fighter), and an optional 'abilities' array of move name strings. Does
|
||||
* not touch fighter->id - set it (or leave it) before calling, same as
|
||||
* battleFighterInit.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to fill in.
|
||||
* @param obj The JSON object to read fields from.
|
||||
* @return Error if a required field is missing/invalid, or an abilities
|
||||
* entry doesn't name a real move.
|
||||
*/
|
||||
errorret_t battleFighterParse(battlefighter_t *fighter, yyjson_val *obj);
|
||||
|
||||
/**
|
||||
* Inverse of battleFighterParse: builds a new JSON object (not yet
|
||||
* attached anywhere - the caller attaches it, e.g. via
|
||||
* yyjson_mut_arr_add_val/yyjson_mut_obj_add_val) with every field
|
||||
* battleFighterParse reads except id (see its doc comment for why).
|
||||
*
|
||||
* @param fighter The fighter to serialize.
|
||||
* @param doc The mutable document to allocate the object in.
|
||||
* @return The newly built object.
|
||||
*/
|
||||
yyjson_mut_val *battleFighterSerialize(
|
||||
const battlefighter_t *fighter,
|
||||
yyjson_mut_doc *doc
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||
* is not dead).
|
||||
*
|
||||
* @param fighter Pointer to the fighter to check.
|
||||
* @returns True if the fighter can act.
|
||||
*/
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||
|
||||
/**
|
||||
* Appends an ability to the fighter's ability list.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to add the ability to.
|
||||
* @param ability The ability to add.
|
||||
*/
|
||||
void battleFighterAbilityAdd(
|
||||
battlefighter_t *fighter,
|
||||
const battlemoveid_t ability
|
||||
);
|
||||
|
||||
/**
|
||||
* Subtracts amount from the fighter's health (floored at 0), marking it
|
||||
* dead once health reaches 0.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to damage.
|
||||
* @param amount The amount of damage to apply.
|
||||
*/
|
||||
void battleFighterDamage(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
);
|
||||
|
||||
/**
|
||||
* Adds amount to the fighter's health (capped at healthMax). No-op if the
|
||||
* fighter isn't alive -- healing can't revive a dead fighter.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to heal.
|
||||
* @param amount The amount to heal.
|
||||
*/
|
||||
void battleFighterHeal(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
);
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_CONTROLLER_NONE,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||
} battlefightercontroller_t;
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t battlefighterpos_t;
|
||||
|
||||
#define BATTLE_FIGHTER_POS(x) ((battlefighterpos_t)(x))
|
||||
|
||||
// Left (Enemy side)
|
||||
#define BATTLE_FIGHTER_POS_0 BATTLE_FIGHTER_POS(0)
|
||||
#define BATTLE_FIGHTER_POS_1 BATTLE_FIGHTER_POS(1)
|
||||
#define BATTLE_FIGHTER_POS_2 BATTLE_FIGHTER_POS(2)
|
||||
#define BATTLE_FIGHTER_POS_3 BATTLE_FIGHTER_POS(3)
|
||||
|
||||
// Right (Ally side)
|
||||
#define BATTLE_FIGHTER_POS_4 BATTLE_FIGHTER_POS(4)
|
||||
#define BATTLE_FIGHTER_POS_5 BATTLE_FIGHTER_POS(5)
|
||||
#define BATTLE_FIGHTER_POS_6 BATTLE_FIGHTER_POS(6)
|
||||
#define BATTLE_FIGHTER_POS_7 BATTLE_FIGHTER_POS(7)
|
||||
|
||||
#define BATTLE_FIGHTER_POS_COUNT (BATTLE_FIGHTER_POS_7 + 1)
|
||||
|
||||
// Sentinels resolved by battleStateExecutingInit against the currently
|
||||
// resolving action, for cutscene items authored inside a move's own
|
||||
// cutscene (e.g. cutscenes/battle/moves/slash.jsonc) that need to refer
|
||||
// to "whoever is being hit"/"whoever is attacking" without knowing their
|
||||
// concrete BATTLE.fighters index ahead of time.
|
||||
#define BATTLE_FIGHTER_POS_TARGET BATTLE_FIGHTER_POS(0xFE)
|
||||
#define BATTLE_FIGHTER_POS_USER BATTLE_FIGHTER_POS(0xFD)
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "rpg/battle/fighter/battlefighterstats.h"
|
||||
|
||||
#define BATTLE_FIGHTER_SPECIES_NAME_MAX 16
|
||||
#define BATTLE_FIGHTER_SPECIES_COUNT_MAX 250
|
||||
|
||||
typedef uint8_t battlespeciesid_t;
|
||||
|
||||
#define BATTLE_SPECIES_ID_NULL ((battlespeciesid_t)0)
|
||||
|
||||
typedef struct {
|
||||
char_t name[BATTLE_FIGHTER_SPECIES_NAME_MAX];
|
||||
battlefighterstats_t baseStats;
|
||||
} battlefighterspecies_t;
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
uint16_t health;
|
||||
uint16_t mp;
|
||||
|
||||
uint16_t healthMax;
|
||||
uint16_t mpMax;
|
||||
uint16_t attack;
|
||||
uint16_t defense;
|
||||
uint16_t magic;
|
||||
uint16_t speed;
|
||||
uint16_t luck;
|
||||
} battlefighterstats_t;
|
||||
@@ -1,20 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_STATUS_NULL,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||
BATTLE_FIGHTER_STATUS_DEAD,
|
||||
|
||||
// Poisoned, burned, confused, etc.
|
||||
|
||||
BATTLE_FIGHTER_STATUS_COUNT
|
||||
} battlefighterstatus_t;
|
||||
@@ -1,16 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_TEAM_ALLY,
|
||||
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||
|
||||
BATTLE_FIGHTER_TEAM_COUNT
|
||||
} battlefighterteam_t;
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battlemove.c
|
||||
)
|
||||
@@ -1,139 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlemove.h"
|
||||
#include "asset/asset.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include <string.h>
|
||||
|
||||
battleability_t BATTLE_MOVES[BATTLE_MOVE_COUNT_MAX];
|
||||
uint8_t BATTLE_MOVE_COUNT;
|
||||
|
||||
errorret_t battleMoveInit(void) {
|
||||
memoryZero(BATTLE_MOVES, sizeof(BATTLE_MOVES));
|
||||
BATTLE_MOVE_COUNT = BATTLE_MOVE_ID_NULL + 1;// Reserve NULL.
|
||||
|
||||
// Get moves JSON.
|
||||
assetentry_t *entry = assetLock(
|
||||
"battle/moves.jsonc", ASSET_LOADER_TYPE_JSON, NULL
|
||||
);
|
||||
errorret_t ret = assetRequireLoaded(entry);
|
||||
if(errorIsNotOk(ret)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(entry->data.json);
|
||||
yyjson_val *moves = yyjson_obj_get(root, "moves");
|
||||
yyjson_obj_iter iter = yyjson_obj_iter_with(moves);
|
||||
yyjson_val *key;
|
||||
while((key = yyjson_obj_iter_next(&iter))) {
|
||||
if(BATTLE_MOVE_COUNT >= BATTLE_MOVE_COUNT_MAX) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow(
|
||||
"Battle move: too many moves defined (max %u)",
|
||||
(uint32_t)BATTLE_MOVE_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
battlemoveid_t id = BATTLE_MOVE_COUNT++;
|
||||
battleability_t *move = &BATTLE_MOVES[id];
|
||||
|
||||
// Name
|
||||
if(!yyjson_is_str(key)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move: keys in 'moves' must be strings");
|
||||
}
|
||||
const char_t *name = yyjson_get_str(key);
|
||||
stringCopy(move->name, name, BATTLE_MOVE_NAME_MAX);
|
||||
|
||||
if(strlen(name) >= BATTLE_MOVE_NAME_MAX) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow(
|
||||
"Battle move '%s': name must be less than %u characters",
|
||||
name, (uint32_t)BATTLE_MOVE_NAME_MAX
|
||||
);
|
||||
}
|
||||
|
||||
// Must me object
|
||||
yyjson_val *val = yyjson_obj_iter_get_val(key);
|
||||
if(!yyjson_is_obj(val)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': value must be an object", name);
|
||||
}
|
||||
|
||||
// Valid targets
|
||||
yyjson_val *enemies = yyjson_obj_get(val, "enemies");
|
||||
if(enemies != NULL && !yyjson_is_bool(enemies)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': 'enemies' must be a boolean", name);
|
||||
}
|
||||
yyjson_val *allies = yyjson_obj_get(val, "allies");
|
||||
if(allies != NULL && !yyjson_is_bool(allies)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': 'allies' must be a boolean", name);
|
||||
}
|
||||
yyjson_val *multiple = yyjson_obj_get(val, "multiple");
|
||||
if(multiple != NULL && !yyjson_is_bool(multiple)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': 'multiple' must be a boolean", name);
|
||||
}
|
||||
yyjson_val *self = yyjson_obj_get(val, "self");
|
||||
if(self != NULL && !yyjson_is_bool(self)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': 'self' must be a boolean", name);
|
||||
}
|
||||
|
||||
battletarget_t target = 0;
|
||||
if(yyjson_get_bool(enemies)) target |= BATTLE_TARGET_ENEMIES;
|
||||
if(yyjson_get_bool(allies)) target |= BATTLE_TARGET_ALLIES;
|
||||
if(yyjson_get_bool(multiple)) target |= BATTLE_TARGET_MULTIPLE;
|
||||
if(yyjson_get_bool(self)) target |= BATTLE_TARGET_SELF;
|
||||
move->target = target;
|
||||
if(move->target == 0) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': missing target type", name);
|
||||
}
|
||||
|
||||
// Default target (optional)
|
||||
yyjson_val *defaultVal = yyjson_obj_get(val, "default");
|
||||
if(defaultVal != NULL && !yyjson_is_str(defaultVal)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move '%s': 'default' must be a string", name);
|
||||
}
|
||||
|
||||
const char_t *defaultTarget = yyjson_get_str(defaultVal);
|
||||
if(defaultTarget == NULL) {
|
||||
move->targetDefault = 0;
|
||||
} else if(stringCompareInsensitive(defaultTarget, "enemy") == 0) {
|
||||
move->targetDefault = BATTLE_TARGET_ENEMIES;
|
||||
} else if(stringCompareInsensitive(defaultTarget, "ally") == 0) {
|
||||
move->targetDefault = BATTLE_TARGET_ALLIES;
|
||||
} else if(stringCompareInsensitive(defaultTarget, "self") == 0) {
|
||||
move->targetDefault = BATTLE_TARGET_SELF;
|
||||
} else {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("Battle move %s has invalid default target.", name);
|
||||
}
|
||||
}
|
||||
|
||||
assetUnlockEntry(entry);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
battlemoveid_t battleMoveGetIdByName(const char_t *name) {
|
||||
assertNotNull(name, "name must not be NULL");
|
||||
|
||||
for(battlemoveid_t id = BATTLE_MOVE_ID_NULL + 1; id < BATTLE_MOVE_COUNT; id++) {
|
||||
if(stringEquals(BATTLE_MOVES[id].name, name)) return id;
|
||||
}
|
||||
|
||||
return BATTLE_MOVE_ID_NULL;
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "battletarget.h"
|
||||
|
||||
typedef uint8_t battlemoveid_t;
|
||||
|
||||
#define BATTLE_MOVE_NAME_MAX 16
|
||||
#define BATTLE_MOVE_COUNT_MAX 250
|
||||
|
||||
#define BATTLE_MOVE_ID_NULL ((battlemoveid_t)0)
|
||||
|
||||
extern uint8_t BATTLE_MOVE_COUNT;
|
||||
|
||||
typedef struct {
|
||||
char_t name[BATTLE_MOVE_NAME_MAX];
|
||||
battletarget_t target;
|
||||
battletarget_t targetDefault;
|
||||
} battleability_t;
|
||||
|
||||
extern battleability_t BATTLE_MOVES[BATTLE_MOVE_COUNT_MAX];
|
||||
|
||||
/**
|
||||
* Initializes the battle move subsystem, loading assets/battle/moves.jsonc.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t battleMoveInit(void);
|
||||
|
||||
/**
|
||||
* Finds a move's id by name (exact match).
|
||||
*
|
||||
* @param name The move name to search for.
|
||||
* @return The matching move's id, or BATTLE_MOVE_ID_NULL if not found.
|
||||
*/
|
||||
battlemoveid_t battleMoveGetIdByName(const char_t *name);
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/move/battlemove.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
|
||||
typedef struct battlefighter_s battlefighter_t;
|
||||
|
||||
typedef struct {
|
||||
battlemoveid_t move;
|
||||
battlefighterpos_t targets[BATTLE_FIGHTER_POS_COUNT];
|
||||
battlefighter_t *user;
|
||||
} battlemoveaction_t;
|
||||
@@ -1,16 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t battletarget_t;
|
||||
|
||||
#define BATTLE_TARGET_ENEMIES (1 << 0)
|
||||
#define BATTLE_TARGET_ALLIES (1 << 1)
|
||||
#define BATTLE_TARGET_MULTIPLE (1 << 2)
|
||||
#define BATTLE_TARGET_SELF (1 << 3)
|
||||
@@ -1,188 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "party.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "save/save.h"
|
||||
#include "asset/asset.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
|
||||
errorret_t partyInit(party_t *party) {
|
||||
assertNotNull(party, "Party cannot be NULL");
|
||||
|
||||
memoryZero(party, sizeof(party_t));
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
party->order[i] = PARTY_ORDER_EMPTY;
|
||||
}
|
||||
|
||||
assetentry_t *entry = assetLock("party.jsonc", ASSET_LOADER_TYPE_JSON, NULL);
|
||||
errorret_t result = assetRequireLoaded(entry);
|
||||
if(errorIsNotOk(result)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorChain(result);
|
||||
}
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(entry->data.json);
|
||||
yyjson_val *members = yyjson_obj_get(root, "members");
|
||||
if(!yyjson_is_obj(members)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow("party.jsonc: missing/invalid 'members' object");
|
||||
}
|
||||
|
||||
const size_t memberCount = yyjson_obj_size(members);
|
||||
if(memberCount > PARTY_MEMBER_COUNT_MAX) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow(
|
||||
"party.jsonc: defines more than PARTY_MEMBER_COUNT_MAX (%u) members",
|
||||
PARTY_MEMBER_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
uint8_t idx = 0;
|
||||
yyjson_val *key;
|
||||
yyjson_val *memberObj;
|
||||
yyjson_obj_iter iter = yyjson_obj_iter_with(members);
|
||||
while((key = yyjson_obj_iter_next(&iter))) {
|
||||
memberObj = yyjson_obj_iter_get_val(key);
|
||||
|
||||
if(yyjson_get_len(key) >= PARTY_KEY_LENGTH_MAX) {
|
||||
assetUnlockEntry(entry);
|
||||
errorThrow(
|
||||
"party.jsonc: member key '%s' exceeds PARTY_KEY_LENGTH_MAX (%u)",
|
||||
yyjson_get_str(key), PARTY_KEY_LENGTH_MAX
|
||||
);
|
||||
}
|
||||
|
||||
stringCopy(party->keys[idx], yyjson_get_str(key), PARTY_KEY_LENGTH_MAX - 1);
|
||||
|
||||
battlefighter_t *member = &party->members[idx];
|
||||
member->id = idx;
|
||||
errorret_t parseResult = battleFighterParse(member, memberObj);
|
||||
if(errorIsNotOk(parseResult)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorChain(parseResult);
|
||||
}
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
assetUnlockEntry(entry);
|
||||
|
||||
// TEST: only the first defined member starts active, in the first party
|
||||
// position - replace once there's a real starting-party/character-
|
||||
// creation flow. Deliberately separate from the roster seeding above:
|
||||
// order (not a member's presence in the roster) is what determines who's
|
||||
// currently in the party.
|
||||
if(memberCount > 0) party->order[0] = 0;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
uint8_t partyGetMemberIndexByKey(const char_t *key) {
|
||||
assertNotNull(key, "Key cannot be NULL");
|
||||
|
||||
const party_t *party = &SAVE.slot.party;
|
||||
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||
if(stringEquals(party->keys[i], key)) return i;
|
||||
}
|
||||
|
||||
return PARTY_MEMBER_NOT_FOUND;
|
||||
}
|
||||
|
||||
const char_t *partyGetMemberKey(const uint8_t memberIndex) {
|
||||
assertTrue(memberIndex < PARTY_MEMBER_COUNT_MAX, "Invalid party member index");
|
||||
return SAVE.slot.party.keys[memberIndex];
|
||||
}
|
||||
|
||||
bool_t partyIsMemberActive(const uint8_t memberIndex) {
|
||||
assertTrue(memberIndex < PARTY_MEMBER_COUNT_MAX, "Invalid party member index");
|
||||
|
||||
const party_t *party = &SAVE.slot.party;
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
if(party->order[i] == memberIndex) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void partyAddMember(const uint8_t memberIndex) {
|
||||
assertTrue(memberIndex < PARTY_MEMBER_COUNT_MAX, "Invalid party member index");
|
||||
|
||||
party_t *party = &SAVE.slot.party;
|
||||
assertTrue(
|
||||
party->members[memberIndex].status != BATTLE_FIGHTER_STATUS_NULL,
|
||||
"Member does not exist in the roster"
|
||||
);
|
||||
|
||||
if(partyIsMemberActive(memberIndex)) return;
|
||||
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
if(party->order[i] != PARTY_ORDER_EMPTY) continue;
|
||||
party->order[i] = memberIndex;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
battlefighter_t *partyGetOrderMember(const uint8_t slot) {
|
||||
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||
|
||||
party_t *party = &SAVE.slot.party;
|
||||
const uint8_t index = party->order[slot];
|
||||
if(index == PARTY_ORDER_EMPTY) return NULL;
|
||||
return &party->members[index];
|
||||
}
|
||||
|
||||
void partySetOrder(const uint8_t slot, const uint8_t memberIndex) {
|
||||
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||
assertTrue(
|
||||
memberIndex == PARTY_ORDER_EMPTY || memberIndex < PARTY_MEMBER_COUNT_MAX,
|
||||
"Invalid party member index"
|
||||
);
|
||||
|
||||
SAVE.slot.party.order[slot] = memberIndex;
|
||||
}
|
||||
|
||||
void partyRemoveMember(const uint8_t memberIndex) {
|
||||
assertTrue(memberIndex < PARTY_MEMBER_COUNT_MAX, "Invalid party member index");
|
||||
|
||||
party_t *party = &SAVE.slot.party;
|
||||
|
||||
uint8_t removedSlot = PARTY_ORDER_EMPTY;
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
if(party->order[i] != memberIndex) continue;
|
||||
removedSlot = i;
|
||||
break;
|
||||
}
|
||||
if(removedSlot == PARTY_ORDER_EMPTY) return;
|
||||
|
||||
for(uint8_t i = removedSlot; i < PARTY_ACTIVE_SIZE_MAX - 1; i++) {
|
||||
party->order[i] = party->order[i + 1];
|
||||
}
|
||||
party->order[PARTY_ACTIVE_SIZE_MAX - 1] = PARTY_ORDER_EMPTY;
|
||||
}
|
||||
|
||||
void partyHealMember(const uint8_t memberIndex) {
|
||||
assertTrue(memberIndex < PARTY_MEMBER_COUNT_MAX, "Invalid party member index");
|
||||
|
||||
battlefighter_t *member = &SAVE.slot.party.members[memberIndex];
|
||||
if(member->status == BATTLE_FIGHTER_STATUS_NULL) return;
|
||||
|
||||
member->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
member->stats.health = member->stats.healthMax;
|
||||
member->stats.mp = member->stats.mpMax;
|
||||
}
|
||||
|
||||
void partyHealAll(void) {
|
||||
const party_t *party = &SAVE.slot.party;
|
||||
|
||||
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||
if(party->members[i].status == BATTLE_FIGHTER_STATUS_NULL) continue;
|
||||
partyHealMember(i);
|
||||
}
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/fighter/battlefighter.h"
|
||||
#include "yyjson.h"
|
||||
|
||||
#define PARTY_MEMBER_COUNT_MAX 10
|
||||
#define PARTY_ACTIVE_SIZE_MAX 4
|
||||
#define PARTY_KEY_LENGTH_MAX 32
|
||||
#define PARTY_ORDER_EMPTY 0xFF
|
||||
#define PARTY_MEMBER_NOT_FOUND 0xFF
|
||||
|
||||
typedef struct {
|
||||
battlefighter_t members[PARTY_MEMBER_COUNT_MAX];
|
||||
char_t keys[PARTY_MEMBER_COUNT_MAX][PARTY_KEY_LENGTH_MAX];
|
||||
uint8_t order[PARTY_ACTIVE_SIZE_MAX];
|
||||
} party_t;
|
||||
|
||||
/**
|
||||
* Initializes party with an empty order, then seeds every roster slot
|
||||
* directly from party.jsonc's "members" object (each key/value pair fills
|
||||
* the next members[]/keys[] slot in the object's iteration order, key
|
||||
* copied into keys[] and value parsed via battleFighterParse) - unlike
|
||||
* partyAddMember, this never touches order itself except for one
|
||||
* placeholder default: if party.jsonc defines at least one member,
|
||||
* order[0] is set to 0 (the first member starts active in the first party
|
||||
* position). Replace this default once there's a real starting-party/
|
||||
* character-creation flow.
|
||||
*
|
||||
* @param party The party to initialize.
|
||||
* @return Error if party.jsonc fails to load/parse, defines more members
|
||||
* than PARTY_MEMBER_COUNT_MAX has room for, or a key exceeds
|
||||
* PARTY_KEY_LENGTH_MAX.
|
||||
*/
|
||||
errorret_t partyInit(party_t *party);
|
||||
|
||||
/**
|
||||
* Looks up a roster member's index by its party.jsonc key (see
|
||||
* party_t.keys).
|
||||
*
|
||||
* @param key The member's key to search for.
|
||||
* @return The matching roster index, or PARTY_MEMBER_NOT_FOUND if no
|
||||
* member has that key.
|
||||
*/
|
||||
uint8_t partyGetMemberIndexByKey(const char_t *key);
|
||||
|
||||
/**
|
||||
* Gets a roster member's party.jsonc key by index (see party_t.keys).
|
||||
*
|
||||
* @param memberIndex The roster member index to query.
|
||||
* @return The member's key - "" if memberIndex is past however many
|
||||
* members party.jsonc actually defines.
|
||||
*/
|
||||
const char_t *partyGetMemberKey(const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Checks whether memberIndex currently occupies a slot in the current save
|
||||
* slot's party order (i.e. is actively in the party right now).
|
||||
*
|
||||
* @param memberIndex The roster member index to check.
|
||||
* @return True if memberIndex appears anywhere in order.
|
||||
*/
|
||||
bool_t partyIsMemberActive(const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Adds an existing roster member (see partyInit - every roster slot
|
||||
* always exists once initialized) to the current save slot's active party
|
||||
* order, in the first free order slot. No-op if memberIndex is already
|
||||
* active, or if there is no free order slot.
|
||||
*
|
||||
* @param memberIndex The roster member index to activate.
|
||||
*/
|
||||
void partyAddMember(const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Gets the roster member currently occupying an active order slot in the
|
||||
* current save slot's party.
|
||||
*
|
||||
* @param slot The active order slot to query.
|
||||
* @return Pointer to the member in that slot, or NULL if the slot is
|
||||
* empty.
|
||||
*/
|
||||
battlefighter_t *partyGetOrderMember(const uint8_t slot);
|
||||
|
||||
/**
|
||||
* Assigns a roster member to an active order slot in the current save
|
||||
* slot's party, replacing whatever was there. Use PARTY_ORDER_EMPTY to
|
||||
* clear a slot.
|
||||
*
|
||||
* @param slot The active order slot to assign.
|
||||
* @param memberIndex The roster member index to place there, or
|
||||
* PARTY_ORDER_EMPTY to clear the slot.
|
||||
*/
|
||||
void partySetOrder(const uint8_t slot, const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Removes memberIndex from the current save slot's active party order -
|
||||
* the roster member itself is untouched (it still exists, per partyInit;
|
||||
* it's simply no longer active) - shifting every later order entry down
|
||||
* one slot to close the gap, so order stays packed with no holes between
|
||||
* active members. No-op if memberIndex isn't currently active.
|
||||
*
|
||||
* @param memberIndex The roster member index to deactivate.
|
||||
*/
|
||||
void partyRemoveMember(const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Fully restores a roster member's health/mp to their max and clears a
|
||||
* dead status back to normal - unlike battleFighterHeal, this can revive
|
||||
* a dead member (there's no combat context here to keep them down). No-op
|
||||
* if the slot is empty.
|
||||
*
|
||||
* @param memberIndex The roster member index to heal.
|
||||
*/
|
||||
void partyHealMember(const uint8_t memberIndex);
|
||||
|
||||
/**
|
||||
* Calls partyHealMember for every occupied slot in the current save
|
||||
* slot's party roster.
|
||||
*/
|
||||
void partyHealAll(void);
|
||||
@@ -1,19 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battlestate.c
|
||||
battlestateopening.c
|
||||
battlestatepreround.c
|
||||
battlestateselection.c
|
||||
battlestateexecuting.c
|
||||
battlestatepostround.c
|
||||
battlestatelost.c
|
||||
battlestatewon.c
|
||||
battlestatefled.c
|
||||
battlestateending.c
|
||||
)
|
||||
@@ -1,66 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestate.h"
|
||||
|
||||
battlestatefunctions_t BATTLE_STATE_FUNCTIONS[BATTLE_STATE_COUNT] = {
|
||||
[BATTLE_STATE_NULL] = { 0 },
|
||||
|
||||
[BATTLE_STATE_OPENING] = {
|
||||
.init = battleStateOpeningInit,
|
||||
.update = battleStateOpeningUpdate,
|
||||
.dispose = battleStateOpeningDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_PRE_ROUND] = {
|
||||
.init = battleStatePreRoundInit,
|
||||
.update = battleStatePreRoundUpdate,
|
||||
.dispose = battleStatePreRoundDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_SELECTION] = {
|
||||
.init = battleStateSelectionInit,
|
||||
.update = battleStateSelectionUpdate,
|
||||
.dispose = battleStateSelectionDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_EXECUTING] = {
|
||||
.init = battleStateExecutingInit,
|
||||
.update = battleStateExecutingUpdate,
|
||||
.dispose = battleStateExecutingDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_POST_ROUND] = {
|
||||
.init = battleStatePostRoundInit,
|
||||
.update = battleStatePostRoundUpdate,
|
||||
.dispose = battleStatePostRoundDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_LOST] = {
|
||||
.init = battleStateLostInit,
|
||||
.update = battleStateLostUpdate,
|
||||
.dispose = battleStateLostDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_WON] = {
|
||||
.init = battleStateWonInit,
|
||||
.update = battleStateWonUpdate,
|
||||
.dispose = battleStateWonDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_FLED] = {
|
||||
.init = battleStateFledInit,
|
||||
.update = battleStateFledUpdate,
|
||||
.dispose = battleStateFledDispose
|
||||
},
|
||||
|
||||
[BATTLE_STATE_ENDING] = {
|
||||
.init = battleStateEndingInit,
|
||||
.update = battleStateEndingUpdate,
|
||||
.dispose = battleStateEndingDispose
|
||||
}
|
||||
};
|
||||
@@ -1,64 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "battlestateopening.h"
|
||||
#include "battlestatepreround.h"
|
||||
#include "battlestateselection.h"
|
||||
#include "battlestateexecuting.h"
|
||||
#include "battlestatepostround.h"
|
||||
#include "battlestatelost.h"
|
||||
#include "battlestatewon.h"
|
||||
#include "battlestatefled.h"
|
||||
#include "battlestateending.h"
|
||||
|
||||
typedef enum {
|
||||
// No active battle.
|
||||
BATTLE_STATE_NULL,
|
||||
|
||||
// Battle hasn't actually started yet, equiv to trainer intro in Pokemon.
|
||||
BATTLE_STATE_OPENING,
|
||||
// Pre round, anything that happens before AI or Player can act.
|
||||
BATTLE_STATE_PRE_ROUND,
|
||||
// Player is deciding what to do, waiting for their input
|
||||
BATTLE_STATE_SELECTION,
|
||||
// Currently executing the moves.
|
||||
BATTLE_STATE_EXECUTING,
|
||||
// Post round, anything that happens after AI or Player has acted, loops back
|
||||
// after this point
|
||||
BATTLE_STATE_POST_ROUND,
|
||||
// Battle has ended with a player loss
|
||||
BATTLE_STATE_LOST,
|
||||
// Battle has ended with a player win
|
||||
BATTLE_STATE_WON,
|
||||
// Battle has ended with a player fleeing
|
||||
BATTLE_STATE_FLED,
|
||||
// Battle state is done, this is fade out or whatever.
|
||||
BATTLE_STATE_ENDING,
|
||||
|
||||
BATTLE_STATE_COUNT
|
||||
} battlestate_t;
|
||||
|
||||
typedef union {
|
||||
battlestateopening_t opening;
|
||||
battlestatepreround_t preRound;
|
||||
battlestateselection_t selection;
|
||||
battlestateexecuting_t executing;
|
||||
battlestatepostround_t postRound;
|
||||
battlestatelost_t lost;
|
||||
battlestatewon_t won;
|
||||
battlestatefled_t fled;
|
||||
battlestateending_t ending;
|
||||
} battlestatedata_t;
|
||||
|
||||
typedef struct {
|
||||
void (*init)();
|
||||
void (*update)();
|
||||
void (*dispose)();
|
||||
} battlestatefunctions_t;
|
||||
|
||||
extern battlestatefunctions_t BATTLE_STATE_FUNCTIONS[BATTLE_STATE_COUNT];
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestateending.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
void battleStateEndingInit(void) {
|
||||
// Tear down the battle and hand control back to the overworld. The
|
||||
// overworld scene keeps no state of its own in scenedata_t (player/map
|
||||
// state lives in the separate global entity/map systems, untouched by
|
||||
// switching to/from SCENE_TYPE_BATTLE), so there's nothing else to
|
||||
// restore here.
|
||||
battleDispose();
|
||||
sceneSet(SCENE_TYPE_OVERWORLD);
|
||||
}
|
||||
|
||||
void battleStateEndingUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateEndingDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestateending_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_ENDING. Disposes the battle
|
||||
* (see battleDispose) and switches back to SCENE_TYPE_OVERWORLD.
|
||||
*/
|
||||
void battleStateEndingInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_ENDING for one frame.
|
||||
*/
|
||||
void battleStateEndingUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_ENDING.
|
||||
*/
|
||||
void battleStateEndingDispose(void);
|
||||
@@ -1,116 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestateexecuting.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/cutscene/cutscene.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "ui/overlay/uifatalerror.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/string.h"
|
||||
|
||||
|
||||
void battleStateExecutingResolveFighterIndex(
|
||||
battlefighterpos_t *fighterIndex,
|
||||
const uint8_t userIndex,
|
||||
const battlemoveaction_t *action
|
||||
) {
|
||||
if(*fighterIndex == BATTLE_FIGHTER_POS_TARGET) {
|
||||
*fighterIndex = action->targets[0];
|
||||
} else if(*fighterIndex == BATTLE_FIGHTER_POS_USER) {
|
||||
*fighterIndex = userIndex;
|
||||
}
|
||||
}
|
||||
|
||||
void battleStateExecutingInit(void) {
|
||||
cutsceneitem_t items[BATTLE_STATE_EXECUTING_ITEMS_MAX];
|
||||
uint8_t itemsCount = 0;
|
||||
|
||||
// For each action (just queued during selection). actionsPending is
|
||||
// indexed by fighter position, not sequentially, so scan every position
|
||||
// and stop early once every pending action has been processed.
|
||||
uint8_t processed = 0;
|
||||
for(
|
||||
uint8_t i = 0;
|
||||
i < BATTLE_FIGHTER_POS_COUNT && processed < BATTLE.actionsPendingCount;
|
||||
i++
|
||||
) {
|
||||
// Get action.
|
||||
battlemoveaction_t *action = &BATTLE.actionsPending[i];
|
||||
if(action->move == BATTLE_MOVE_ID_NULL) continue;
|
||||
processed++;
|
||||
|
||||
assertTrue(action->move < BATTLE_MOVE_COUNT, "Invalid move id");
|
||||
|
||||
// Get ability.
|
||||
battleability_t *ability = &BATTLE_MOVES[action->move];
|
||||
assertStrLenMin(ability->name, 1, "Invalid move name");
|
||||
|
||||
// Determine cutscene path
|
||||
char_t path[ASSET_FILE_NAME_MAX];
|
||||
stringFormat(
|
||||
path, ASSET_FILE_NAME_MAX - 1,
|
||||
"cutscenes/battle/moves/%s.jsonc", ability->name
|
||||
);
|
||||
|
||||
// Load and parse the move's cutscene straight into the tail of items.
|
||||
const uint8_t moveItemsStart = itemsCount;
|
||||
cutscene_t scene;
|
||||
errorret_t result = cutsceneLoadParse(
|
||||
path, &scene, &items[itemsCount],
|
||||
BATTLE_STATE_EXECUTING_ITEMS_MAX - itemsCount
|
||||
);
|
||||
if(errorIsNotOk(result)) {
|
||||
errorCatch(errorPrint(result));
|
||||
uiFatalErrorOpen(NULL);
|
||||
continue;
|
||||
}
|
||||
itemsCount += scene.itemCount;
|
||||
|
||||
// Resolve BATTLE_FIGHTER_POS_TARGET/USER sentinels against this
|
||||
// action, now that its user/target fighters are known.
|
||||
for(uint8_t j = moveItemsStart; j < itemsCount; j++) {
|
||||
cutsceneitem_t *moveItem = &items[j];
|
||||
if(moveItem->type == CUTSCENE_ITEM_TYPE_BATTLE_FIGHTER_DAMAGE) {
|
||||
battleStateExecutingResolveFighterIndex(
|
||||
&moveItem->battleFighterDamage.fighterIndex, i, action
|
||||
);
|
||||
} else if(moveItem->type == CUTSCENE_ITEM_TYPE_BATTLE_FIGHTER_HEAL) {
|
||||
battleStateExecutingResolveFighterIndex(
|
||||
&moveItem->battleFighterHeal.fighterIndex, i, action
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Insert end of attack cutscene item.
|
||||
items[itemsCount++] = (cutsceneitem_t){
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_POST_MOVE
|
||||
};
|
||||
|
||||
// This action has now been resolved - clear it so it isn't
|
||||
// re-executed (and doesn't block re-selection) next round.
|
||||
action->move = BATTLE_MOVE_ID_NULL;
|
||||
}
|
||||
BATTLE.actionsPendingCount = 0;
|
||||
|
||||
// After all moves completed, transition to pre-round for next round.
|
||||
items[itemsCount++] = (cutsceneitem_t){
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_PRE_ROUND }
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, itemsCount);
|
||||
}
|
||||
|
||||
void battleStateExecutingUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateExecutingDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
#include "rpg/battle/move/battlemoveaction.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestateexecuting_t;
|
||||
|
||||
#define BATTLE_STATE_EXECUTING_ITEMS_MAX 64
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_EXECUTING.
|
||||
*/
|
||||
void battleStateExecutingInit(void);
|
||||
|
||||
/**
|
||||
* Resolves a BATTLE_FIGHTER_POS_TARGET/BATTLE_FIGHTER_POS_USER sentinel
|
||||
* (as parsed onto a BATTLE_FIGHTER_DAMAGE/BATTLE_FIGHTER_HEAL item inside
|
||||
* a move's own cutscene) against the action currently being resolved
|
||||
* into cutscene items. Leaves fighterIndex untouched if it's already a
|
||||
* concrete BATTLE.fighters index.
|
||||
*
|
||||
* @param fighterIndex The field to resolve in place.
|
||||
* @param userIndex Index into BATTLE.fighters of the fighter performing
|
||||
* the action.
|
||||
* @param action The action being resolved.
|
||||
*/
|
||||
void battleStateExecutingResolveFighterIndex(
|
||||
battlefighterpos_t *fighterIndex,
|
||||
const uint8_t userIndex,
|
||||
const battlemoveaction_t *action
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_EXECUTING for one frame.
|
||||
*/
|
||||
void battleStateExecutingUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_EXECUTING.
|
||||
*/
|
||||
void battleStateExecutingDispose(void);
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestatefled.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void battleStateFledInit(void) {
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_TEXT,
|
||||
.text = { .text = "Got away safely!" }
|
||||
},
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_ENDING }
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
void battleStateFledUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateFledDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestatefled_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_FLED. Queues a textbox
|
||||
* announcing the escape, then transitions to BATTLE_STATE_ENDING once
|
||||
* dismissed.
|
||||
*/
|
||||
void battleStateFledInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_FLED for one frame.
|
||||
*/
|
||||
void battleStateFledUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_FLED.
|
||||
*/
|
||||
void battleStateFledDispose(void);
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestatelost.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void battleStateLostInit(void) {
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_TEXT,
|
||||
.text = { .text = "You were defeated..." }
|
||||
},
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_ENDING }
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
void battleStateLostUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateLostDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestatelost_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_LOST. Queues a textbox
|
||||
* announcing the loss, then transitions to BATTLE_STATE_ENDING once
|
||||
* dismissed.
|
||||
*/
|
||||
void battleStateLostInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_LOST for one frame.
|
||||
*/
|
||||
void battleStateLostUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_LOST.
|
||||
*/
|
||||
void battleStateLostDispose(void);
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestateopening.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void battleStateOpeningInit(void) {
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_PRE_ROUND }
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
void battleStateOpeningUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateOpeningDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestateopening_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_OPENING.
|
||||
*/
|
||||
void battleStateOpeningInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_OPENING for one frame.
|
||||
*/
|
||||
void battleStateOpeningUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_OPENING.
|
||||
*/
|
||||
void battleStateOpeningDispose(void);
|
||||
@@ -1,20 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestatepostround.h"
|
||||
|
||||
void battleStatePostRoundInit(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStatePostRoundUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStatePostRoundDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestatepostround_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_POST_ROUND.
|
||||
*/
|
||||
void battleStatePostRoundInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_POST_ROUND for one frame.
|
||||
*/
|
||||
void battleStatePostRoundUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_POST_ROUND.
|
||||
*/
|
||||
void battleStatePostRoundDispose(void);
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestatepreround.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void battleStatePreRoundInit(void) {
|
||||
// TODO: Determine selection order and who gets to act.
|
||||
BATTLE.fighterOrderCount = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_POS_COUNT; i++) {
|
||||
if(BATTLE.fighters[i] == NULL) continue;
|
||||
if(!battleFighterIsAlive(BATTLE.fighters[i])) continue;
|
||||
BATTLE.fighterOrder[BATTLE.fighterOrderCount++] = i;
|
||||
}
|
||||
|
||||
// Queue up the set state and wait for selection to stop cutscene ending.
|
||||
cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_SELECTION }
|
||||
},
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_WAIT_SELECTION
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
void battleStatePreRoundUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStatePreRoundDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestatepreround_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_PRE_ROUND.
|
||||
*/
|
||||
void battleStatePreRoundInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_PRE_ROUND for one frame.
|
||||
*/
|
||||
void battleStatePreRoundUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_PRE_ROUND.
|
||||
*/
|
||||
void battleStatePreRoundDispose(void);
|
||||
@@ -1,146 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestateselection.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void battleStateSelectionInit(void) {
|
||||
BATTLE.stateData.selection.selectionIndex = 0;
|
||||
}
|
||||
|
||||
bool_t battleStateSelectionFighterHasDecided(const uint8_t fighterIndex) {
|
||||
assertTrue(fighterIndex < BATTLE_FIGHTER_POS_COUNT, "Fighter OOB");
|
||||
return BATTLE.actionsPending[fighterIndex].move != BATTLE_MOVE_ID_NULL;
|
||||
}
|
||||
|
||||
bool_t battleStateSelectionFighterNeedsDecision(const uint8_t fighterIndex) {
|
||||
assertTrue(fighterIndex < BATTLE_FIGHTER_POS_COUNT, "Fighter OOB");
|
||||
|
||||
battlefighter_t *fighter = BATTLE.fighters[fighterIndex];
|
||||
if(fighter == NULL) return false;
|
||||
if(!battleFighterIsAlive(fighter)) return false;
|
||||
|
||||
return !battleStateSelectionFighterHasDecided(fighterIndex);
|
||||
}
|
||||
|
||||
bool_t battleStateSelectionIsComplete(void) {
|
||||
return BATTLE.stateData.selection.selectionIndex >= BATTLE.fighterOrderCount;
|
||||
}
|
||||
|
||||
void battleStateSelectionAiDecide(const uint8_t fighterIndex) {
|
||||
battlefighter_t *fighter = BATTLE.fighters[fighterIndex];
|
||||
const battlefighterteam_t enemyTeam =
|
||||
fighter->team == BATTLE_FIGHTER_TEAM_ALLY ?
|
||||
BATTLE_FIGHTER_TEAM_ENEMY : BATTLE_FIGHTER_TEAM_ALLY;
|
||||
|
||||
// Simple placeholder AI: attack the first living fighter on the
|
||||
// opposing team. No move variety or target scoring yet.
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_POS_COUNT; i++) {
|
||||
battlefighter_t *candidate = BATTLE.fighters[i];
|
||||
if(candidate == NULL) continue;
|
||||
if(candidate->team != enemyTeam) continue;
|
||||
if(!battleFighterIsAlive(candidate)) continue;
|
||||
|
||||
battleStateSelectionQueueAttack(fighterIndex, i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void battleStateSelectionUpdate(void) {
|
||||
battlestateselection_t *state = &BATTLE.stateData.selection;
|
||||
|
||||
// Are we still waiting for a selection?
|
||||
while(state->selectionIndex < BATTLE.fighterOrderCount) {
|
||||
const uint8_t fighterIndex = BATTLE.fighterOrder[state->selectionIndex];
|
||||
|
||||
// Is this fighter still owed a decision?
|
||||
if(!battleStateSelectionFighterNeedsDecision(fighterIndex)) {
|
||||
state->selectionIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Players will act on their own.
|
||||
battlefighter_t *fighter = BATTLE.fighters[fighterIndex];
|
||||
if(fighter->controller != BATTLE_FIGHTER_CONTROLLER_AI) return;
|
||||
|
||||
battleStateSelectionAiDecide(fighterIndex);
|
||||
state->selectionIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
void battleStateSelectionDispose(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateSelectionQueueAttack(
|
||||
const uint8_t fighterIndex,
|
||||
const uint8_t targetIndex
|
||||
) {
|
||||
assertTrue(fighterIndex < BATTLE_FIGHTER_POS_COUNT, "Fighter OOB");
|
||||
assertTrue(targetIndex < BATTLE_FIGHTER_POS_COUNT, "Target OOB");
|
||||
assertNotNull(BATTLE.fighters[fighterIndex], "Fighter cannot be NULL");
|
||||
assertNotNull(BATTLE.fighters[targetIndex], "Target cannot be NULL");
|
||||
|
||||
const battlemoveid_t move = battleMoveGetIdByName("slash");
|
||||
assertTrue(move != BATTLE_MOVE_ID_NULL, "Missing 'slash' battle move");
|
||||
|
||||
battlemoveaction_t *action = &BATTLE.actionsPending[fighterIndex];
|
||||
if(action->move == BATTLE_MOVE_ID_NULL) BATTLE.actionsPendingCount++;
|
||||
action->move = move;
|
||||
action->targets[0] = targetIndex;
|
||||
action->user = BATTLE.fighters[fighterIndex];
|
||||
}
|
||||
|
||||
battlefighter_t *battleStateSelectionGetCurrentFighter(void) {
|
||||
if(BATTLE.state != BATTLE_STATE_SELECTION) return NULL;
|
||||
|
||||
const uint8_t index = BATTLE.stateData.selection.selectionIndex;
|
||||
if(index >= BATTLE.fighterOrderCount) return NULL;
|
||||
|
||||
return BATTLE.fighters[BATTLE.fighterOrder[index]];
|
||||
}
|
||||
|
||||
void battleStateSelectionPlayerAttack(const uint8_t targetIndex) {
|
||||
battlefighter_t *fighter = battleStateSelectionGetCurrentFighter();
|
||||
if(fighter == NULL) return;
|
||||
|
||||
const uint8_t selectionIndex = BATTLE.stateData.selection.selectionIndex;
|
||||
const uint8_t fighterIndex = BATTLE.fighterOrder[selectionIndex];
|
||||
battleStateSelectionQueueAttack(fighterIndex, targetIndex);
|
||||
BATTLE.stateData.selection.selectionIndex++;
|
||||
}
|
||||
|
||||
void battleStateSelectionGoBack(void) {
|
||||
battlestateselection_t *state = &BATTLE.stateData.selection;
|
||||
uint8_t index = state->selectionIndex;
|
||||
|
||||
while(index > 0) {
|
||||
index--;
|
||||
|
||||
const uint8_t fighterIndex = BATTLE.fighterOrder[index];
|
||||
battlefighter_t *fighter = BATTLE.fighters[fighterIndex];
|
||||
if(fighter == NULL) continue;
|
||||
if(fighter->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) continue;
|
||||
if(!battleStateSelectionFighterHasDecided(fighterIndex)) continue;
|
||||
|
||||
battlemoveaction_t *action = &BATTLE.actionsPending[fighterIndex];
|
||||
action->move = BATTLE_MOVE_ID_NULL;
|
||||
BATTLE.actionsPendingCount--;
|
||||
|
||||
state->selectionIndex = index;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void battleStateSelectionPlayerFlee(void) {
|
||||
battlefighter_t *fighter = battleStateSelectionGetCurrentFighter();
|
||||
if(fighter == NULL) return;
|
||||
|
||||
BATTLE.result = BATTLE_RESULT_FLED;
|
||||
battleSetState(BATTLE_STATE_FLED);
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/fighter/battlefighter.h"
|
||||
|
||||
typedef struct {
|
||||
// Cursor into BATTLE.fighters (by position index) for the fighter
|
||||
// currently deciding a move this round.
|
||||
uint8_t selectionIndex;
|
||||
} battlestateselection_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_SELECTION.
|
||||
*/
|
||||
void battleStateSelectionInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_SELECTION for one frame: auto-decides (see
|
||||
* battleStateSelectionAiDecide) for every AI-controlled fighter the
|
||||
* cursor passes, stopping once it reaches a player-controlled fighter
|
||||
* awaiting input (see battleStateSelectionGetCurrentFighter). Once every
|
||||
* position has decided, BATTLE_WAIT_SELECTION (see
|
||||
* cutsceneBattleWaitSelectionUpdate) queues the move to
|
||||
* BATTLE_STATE_EXECUTING.
|
||||
*/
|
||||
void battleStateSelectionUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_SELECTION.
|
||||
*/
|
||||
void battleStateSelectionDispose(void);
|
||||
|
||||
/**
|
||||
* Checks whether the fighter at fighterIndex has already queued a move
|
||||
* this round.
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters to check.
|
||||
* @return True if an action is already pending for this fighter.
|
||||
*/
|
||||
bool_t battleStateSelectionFighterHasDecided(const uint8_t fighterIndex);
|
||||
|
||||
/**
|
||||
* Checks whether the fighter at fighterIndex is a live, undecided
|
||||
* candidate that BATTLE_STATE_SELECTION should still be deciding a move
|
||||
* for.
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters to check.
|
||||
* @return True if the fighter is alive and has no move queued yet.
|
||||
*/
|
||||
bool_t battleStateSelectionFighterNeedsDecision(const uint8_t fighterIndex);
|
||||
|
||||
/**
|
||||
* Decides and queues a move for an AI-controlled fighter: currently
|
||||
* always a basic attack against the first living fighter on the
|
||||
* opposing team (see battleStateSelectionQueueAttack). No-ops if there's
|
||||
* no living target (the battle should already be over by then via
|
||||
* BATTLE_POST_MOVE).
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters of the deciding fighter.
|
||||
*/
|
||||
void battleStateSelectionAiDecide(const uint8_t fighterIndex);
|
||||
|
||||
/**
|
||||
* Checks whether every fighter in BATTLE.fighterOrder has decided a move
|
||||
* this round.
|
||||
*
|
||||
* @return True once the selection cursor has passed every fighter.
|
||||
*/
|
||||
bool_t battleStateSelectionIsComplete(void);
|
||||
|
||||
/**
|
||||
* Queues a basic attack (the "slash" move) from fighterIndex against
|
||||
* targetIndex.
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters of the deciding fighter.
|
||||
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||
*/
|
||||
void battleStateSelectionQueueAttack(
|
||||
const uint8_t fighterIndex,
|
||||
const uint8_t targetIndex
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns the fighter currently awaiting a decision in
|
||||
* BATTLE_STATE_SELECTION.
|
||||
*
|
||||
* @return Pointer to the fighter awaiting a decision, or NULL if the
|
||||
* battle isn't in BATTLE_STATE_SELECTION or every position has
|
||||
* already decided.
|
||||
*/
|
||||
battlefighter_t *battleStateSelectionGetCurrentFighter(void);
|
||||
|
||||
/**
|
||||
* Submits the currently-selecting fighter's attack against a target, if
|
||||
* the battle is in BATTLE_STATE_SELECTION and awaiting a decision. Queues
|
||||
* the move and advances the selection cursor.
|
||||
*
|
||||
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||
*/
|
||||
void battleStateSelectionPlayerAttack(const uint8_t targetIndex);
|
||||
|
||||
/**
|
||||
* Ends the battle immediately with BATTLE_STATE_FLED, if the battle is in
|
||||
* BATTLE_STATE_SELECTION and awaiting a decision.
|
||||
*/
|
||||
void battleStateSelectionPlayerFlee(void);
|
||||
|
||||
/**
|
||||
* Rewinds the selection cursor to the nearest earlier player-controlled
|
||||
* fighter that has already decided a move this round, clearing its
|
||||
* pending action so it can be re-decided. AI-decided fighters along the
|
||||
* way are left alone (skipped over, not rewound onto). No-ops if there's
|
||||
* no such fighter (e.g. already at the first decision of the round).
|
||||
*/
|
||||
void battleStateSelectionGoBack(void);
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlestatewon.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void battleStateWonInit(void) {
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_TEXT,
|
||||
.text = { .text = "You won the battle!" }
|
||||
},
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_ENDING }
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
void battleStateWonUpdate(void) {
|
||||
|
||||
}
|
||||
|
||||
void battleStateWonDispose(void) {
|
||||
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} battlestatewon_t;
|
||||
|
||||
/**
|
||||
* Called when the battle enters BATTLE_STATE_WON. Queues a textbox
|
||||
* announcing the win, then transitions to BATTLE_STATE_ENDING once
|
||||
* dismissed.
|
||||
*/
|
||||
void battleStateWonInit(void);
|
||||
|
||||
/**
|
||||
* Updates BATTLE_STATE_WON for one frame.
|
||||
*/
|
||||
void battleStateWonUpdate(void);
|
||||
|
||||
/**
|
||||
* Called when the battle leaves BATTLE_STATE_WON.
|
||||
*/
|
||||
void battleStateWonDispose(void);
|
||||
@@ -1,15 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscene.c
|
||||
cutsceneref.c
|
||||
cutscenesystem.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(item)
|
||||
@@ -1,178 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutscene.h"
|
||||
#include "item/json/cutscenejsonpauseflags.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/asset.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
|
||||
errorret_t cutsceneParseItem(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item,
|
||||
const uint8_t index
|
||||
) {
|
||||
assertNotNull(itemObj, "Item object cannot be NULL");
|
||||
assertNotNull(item, "Item cannot be NULL");
|
||||
|
||||
if(!yyjson_is_obj(itemObj)) {
|
||||
errorThrow("Cutscene item %u is not an object", (uint32_t)index);
|
||||
}
|
||||
|
||||
const char_t *typeName = yyjson_get_str(yyjson_obj_get(itemObj, "type"));
|
||||
if(!cutsceneItemLookupType(typeName, &item->type)) {
|
||||
errorThrow(
|
||||
"Cutscene item %u: missing/unsupported item type %s",
|
||||
(uint32_t)index, typeName
|
||||
);
|
||||
}
|
||||
|
||||
cutsceneitemloadcallback_t *load = CUTSCENE_ITEM_CALLBACKS[item->type].load;
|
||||
if(load == NULL) {
|
||||
errorThrow(
|
||||
"Cutscene item %u: unhandled item type %u",
|
||||
(uint32_t)index, (uint32_t)item->type
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t result = load(itemObj, item);
|
||||
if(errorIsNotOk(result)) errorChain(result);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
size_t cutsceneCountItems(yyjson_doc *doc) {
|
||||
assertNotNull(doc, "Doc cannot be NULL");
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(doc);
|
||||
yyjson_val *itemsArr = yyjson_obj_get(root, "items");
|
||||
if(!yyjson_is_arr(itemsArr)) return 0;
|
||||
return yyjson_arr_size(itemsArr);
|
||||
}
|
||||
|
||||
errorret_t cutsceneParseDoc(
|
||||
yyjson_doc *doc,
|
||||
cutscene_t *scene,
|
||||
cutsceneitem_t *items,
|
||||
size_t itemsMax
|
||||
) {
|
||||
assertNotNull(doc, "Doc cannot be NULL");
|
||||
assertNotNull(scene, "Scene cannot be NULL");
|
||||
assertNotNull(items, "Items cannot be NULL");
|
||||
assertTrue(itemsMax > 0, "Items max cannot be 0");
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(doc);
|
||||
yyjson_val *itemsArr = yyjson_obj_get(root, "items");
|
||||
if(!yyjson_is_arr(itemsArr)) {
|
||||
errorThrow("Cutscene JSON is missing an 'items' array");
|
||||
}
|
||||
|
||||
size_t itemCount = yyjson_arr_size(itemsArr);
|
||||
if(itemCount > itemsMax) {
|
||||
errorThrow("Cutscene has more items than its target buffer allows");
|
||||
}
|
||||
|
||||
cutscenepause_t pause = CUTSCENE_PAUSE_DEFAULT;
|
||||
yyjson_val *pauseArr = yyjson_obj_get(root, "pause");
|
||||
if(yyjson_is_arr(pauseArr)) {
|
||||
if(!cutsceneJsonParsePauseFlags(pauseArr, &pause)) {
|
||||
errorThrow("Cutscene JSON has an invalid 'pause' flag");
|
||||
}
|
||||
}
|
||||
|
||||
memoryZero(items, itemCount * sizeof(cutsceneitem_t));
|
||||
|
||||
yyjson_arr_iter itemIter = yyjson_arr_iter_with(itemsArr);
|
||||
yyjson_val *itemVal;
|
||||
uint8_t index = 0;
|
||||
while((itemVal = yyjson_arr_iter_next(&itemIter)) != NULL) {
|
||||
errorret_t itemResult = cutsceneParseItem(itemVal, &items[index], index);
|
||||
if(errorIsNotOk(itemResult)) errorChain(itemResult);
|
||||
index++;
|
||||
}
|
||||
|
||||
scene->itemCount = (uint8_t)itemCount;
|
||||
scene->itemsMax = itemsMax;
|
||||
scene->pause = pause;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void cutsceneAppendAt(
|
||||
cutscene_t *scene,
|
||||
const uint8_t atIndex,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
) {
|
||||
assertNotNull(scene, "Scene cannot be NULL");
|
||||
assertNotNull(items, "Items cannot be NULL");
|
||||
assertTrue(count > 0, "Count cannot be 0");
|
||||
assertTrue(atIndex <= scene->itemCount, "atIndex out of bounds");
|
||||
assertTrue(
|
||||
(size_t)scene->itemCount + count <= scene->itemsMax,
|
||||
"Cutscene item append exceeds itemsMax"
|
||||
);
|
||||
|
||||
const size_t tailCount = (size_t)scene->itemCount - atIndex;
|
||||
if(tailCount > 0) {
|
||||
memoryMove(
|
||||
&scene->items[atIndex + count],
|
||||
&scene->items[atIndex],
|
||||
tailCount * sizeof(cutsceneitem_t)
|
||||
);
|
||||
}
|
||||
memoryCopy(&scene->items[atIndex], items, count * sizeof(cutsceneitem_t));
|
||||
scene->itemCount += count;
|
||||
}
|
||||
|
||||
void cutsceneAppend(
|
||||
cutscene_t *scene,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
) {
|
||||
cutsceneAppendAt(scene, scene->itemCount, items, count);
|
||||
}
|
||||
|
||||
void cutsceneAppendNext(
|
||||
cutscene_t *scene,
|
||||
const uint8_t currentIndex,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
) {
|
||||
cutsceneAppendAt(scene, (uint8_t)(currentIndex + 1), items, count);
|
||||
}
|
||||
|
||||
errorret_t cutsceneLoadParse(
|
||||
const char_t *path,
|
||||
cutscene_t *scene,
|
||||
cutsceneitem_t *items,
|
||||
const size_t itemsMax
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be NULL");
|
||||
assertNotNull(scene, "Scene cannot be NULL");
|
||||
assertNotNull(items, "Items cannot be NULL");
|
||||
|
||||
// Lock the asset, require it loaded.
|
||||
assetentry_t *entry = assetLock(path, ASSET_LOADER_TYPE_JSON, NULL);
|
||||
errorret_t result = assetRequireLoaded(entry);
|
||||
if(errorIsNotOk(result)) {
|
||||
assetUnlockEntry(entry);
|
||||
errorChain(result);
|
||||
}
|
||||
|
||||
// Parse the loaded JSON
|
||||
errorret_t parseResult = cutsceneParseDoc(
|
||||
entry->data.json, scene, items, itemsMax
|
||||
);
|
||||
|
||||
// Free up the asset entry.
|
||||
assetUnlockEntry(entry);
|
||||
errorChain(parseResult);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenepause.h"
|
||||
|
||||
typedef struct cutscene_s {
|
||||
cutsceneitem_t *items;
|
||||
uint8_t itemCount;
|
||||
// Capacity of items - see cutsceneAppend/cutsceneAppendAt/
|
||||
// cutsceneAppendNext, which assert against this rather than taking a
|
||||
// capacity parameter of their own. Set once, either by cutsceneParseDoc
|
||||
// (to whatever itemsMax it was given) or by whoever declares a
|
||||
// C-authored cutscene_t directly (to items' true array capacity, which
|
||||
// may be larger than itemCount to leave room for a later append/insert).
|
||||
size_t itemsMax;
|
||||
cutscenepause_t pause;
|
||||
} cutscene_t;
|
||||
|
||||
/**
|
||||
* Parses one cutscene item object into item. Every field/enum name is
|
||||
* validated as real (untrusted, authored) file content - failures are
|
||||
* real errors, not asserts. Dispatches to the matching type's Load
|
||||
* callback (see CUTSCENE_ITEM_CALLBACKS in item/cutsceneitem.h) - the
|
||||
* per-type parsing logic itself lives there, colocated with that type's
|
||||
* runtime behavior.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @param index Index of this item within the cutscene, for error messages.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneParseItem(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item,
|
||||
const uint8_t index
|
||||
);
|
||||
|
||||
/**
|
||||
* Counts how many entries are in doc's top-level "items" array, without
|
||||
* parsing any of them - e.g. so a caller that wants to malloc its own
|
||||
* items array instead of using a fixed one could size it first (we don't
|
||||
* do that ourselves, but the option stays open).
|
||||
*
|
||||
* @param doc Already-parsed JSON document.
|
||||
* @return Number of entries in "items", or 0 if it's missing/not an array.
|
||||
*/
|
||||
size_t cutsceneCountItems(yyjson_doc *doc);
|
||||
|
||||
/**
|
||||
* Parses doc's "items" (and optional "pause") into items, and updates
|
||||
* scene's itemCount/itemsMax/pause - scene->items is left untouched, since
|
||||
* the caller already points it at items. Purely a parser: doesn't touch
|
||||
* the asset system, doesn't lock/load anything, and doesn't take
|
||||
* ownership of doc - the caller is responsible for both loading doc
|
||||
* beforehand and for its lifetime afterward (though as of cutscene items
|
||||
* owning their own string fields by value, nothing parsed here actually
|
||||
* needs doc to survive past this call returning).
|
||||
*
|
||||
* @param doc Already-parsed JSON document to read from.
|
||||
* @param scene Destination scene - itemCount/itemsMax/pause are
|
||||
* overwritten.
|
||||
* @param items Destination item array, capacity itemsMax.
|
||||
* @param itemsMax Capacity of items.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneParseDoc(
|
||||
yyjson_doc *doc,
|
||||
cutscene_t *scene,
|
||||
cutsceneitem_t *items,
|
||||
size_t itemsMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Inserts items into scene->items starting at atIndex, growing
|
||||
* scene->itemCount. Every existing item from atIndex onward shifts right
|
||||
* by count to make room. Asserts if this would exceed scene->itemsMax.
|
||||
*
|
||||
* @param scene Cutscene to insert into.
|
||||
* @param atIndex Index the first inserted item should end up at - must be
|
||||
* <= scene->itemCount.
|
||||
* @param items Items to insert, copied in order.
|
||||
* @param count Number of entries in items.
|
||||
*/
|
||||
void cutsceneAppendAt(
|
||||
cutscene_t *scene,
|
||||
const uint8_t atIndex,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
);
|
||||
|
||||
/**
|
||||
* Same as cutsceneAppendAt, but always inserts at the end of
|
||||
* scene->items.
|
||||
*
|
||||
* @param scene Cutscene to append to.
|
||||
* @param items Items to append, copied in order.
|
||||
* @param count Number of entries in items.
|
||||
*/
|
||||
void cutsceneAppend(
|
||||
cutscene_t *scene,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
);
|
||||
|
||||
/**
|
||||
* Same as cutsceneAppendAt, but inserts right after currentIndex (i.e. at
|
||||
* currentIndex + 1) instead of at a literal index - e.g. pass
|
||||
* CUTSCENE_SYSTEM.currentItem to make these items run immediately after
|
||||
* the currently-executing one. currentIndex may be 0xFF (nothing has run
|
||||
* yet), which wraps to insert at index 0, matching that sentinel's usual
|
||||
* meaning elsewhere in the cutscene system.
|
||||
*
|
||||
* @param scene Cutscene to insert into.
|
||||
* @param currentIndex Index to insert after.
|
||||
* @param items Items to insert, copied in order.
|
||||
* @param count Number of entries in items.
|
||||
*/
|
||||
void cutsceneAppendNext(
|
||||
cutscene_t *scene,
|
||||
const uint8_t currentIndex,
|
||||
const cutsceneitem_t *items,
|
||||
const uint8_t count
|
||||
);
|
||||
|
||||
/**
|
||||
* Loads a cutscene JSON asset by path and parses it into scene/items (see
|
||||
* cutsceneParseDoc) - the common "lock the asset, require it loaded,
|
||||
* parse its 'items' array, unlock it again" sequence shared by every
|
||||
* place that resolves a cutscene by file path (cutsceneSystemLoad,
|
||||
* cutsceneCutsceneResolve, cutsceneInsertResolveAndSplice,
|
||||
* battleStateExecutingInit, cutsceneSystemGoTo's reload). Purely propagates the
|
||||
* error on failure (like cutsceneParseDoc) - this is core cutscene logic,
|
||||
* not UI, so it doesn't reach for uiFatalErrorOpen itself; each caller
|
||||
* decides how to surface the failure (typically errorCatch(errorPrint())
|
||||
* + uiFatalErrorOpen(NULL), same as any other asset load failure).
|
||||
*
|
||||
* @param path Asset path of the cutscene JSON file to load.
|
||||
* @param scene Destination scene - itemCount/itemsMax/pause overwritten.
|
||||
* @param items Destination item array, capacity itemsMax.
|
||||
* @param itemsMax Capacity of items.
|
||||
* @return Error code indicating success or failure of the load/parse.
|
||||
*/
|
||||
errorret_t cutsceneLoadParse(
|
||||
const char_t *path,
|
||||
cutscene_t *scene,
|
||||
cutsceneitem_t *items,
|
||||
const size_t itemsMax
|
||||
);
|
||||
@@ -1,26 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t cutscenepause_t;
|
||||
|
||||
#define CUTSCENE_PAUSE_NONE ((cutscenepause_t)0)
|
||||
#define CUTSCENE_PAUSE_NPC ((cutscenepause_t)(1 << 0))
|
||||
#define CUTSCENE_PAUSE_PLAYER ((cutscenepause_t)(1 << 1))
|
||||
#define CUTSCENE_PAUSE_WORLD ((cutscenepause_t)(1 << 2))
|
||||
#define CUTSCENE_PAUSE_BATTLE ((cutscenepause_t)(1 << 3))
|
||||
|
||||
#define CUTSCENE_PAUSE_DEFAULT ((cutscenepause_t)( \
|
||||
CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_PLAYER \
|
||||
))
|
||||
|
||||
#define CUTSCENE_PAUSE_ALL ((cutscenepause_t)( \
|
||||
CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_PLAYER | CUTSCENE_PAUSE_WORLD | \
|
||||
CUTSCENE_PAUSE_BATTLE \
|
||||
))
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutsceneref.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneRefReset(
|
||||
cutsceneref_t *refs,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
) {
|
||||
assertNotNull(refs, "Refs cannot be null");
|
||||
|
||||
refs->entityInteract = interact;
|
||||
refs->entityInteracted = interacted;
|
||||
refs->entityLastCreated = NULL;
|
||||
refs->entityLastRef = NULL;
|
||||
refs->areaLastCreated = CUTSCENE_REF_AREA_LAST_CREATED;
|
||||
refs->textMiniLastCreated = CUTSCENE_REF_TEXT_MINI_LAST_CREATED;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define CUTSCENE_REF_AREA_LAST_CREATED ((uint8_t)0xFF)
|
||||
#define CUTSCENE_REF_TEXT_MINI_LAST_CREATED ((uint8_t)0xFA)
|
||||
|
||||
typedef struct {
|
||||
entity_t *entityInteract;
|
||||
entity_t *entityInteracted;
|
||||
entity_t *entityLastCreated;
|
||||
entity_t *entityLastRef;
|
||||
uint8_t areaLastCreated;
|
||||
uint8_t textMiniLastCreated;
|
||||
} cutsceneref_t;
|
||||
|
||||
/**
|
||||
* Resets refs to an empty state.
|
||||
*
|
||||
* @param refs Refs to reset.
|
||||
* @param interact The entity that initiated the interaction, or NULL.
|
||||
* @param interacted The entity being interacted with, or NULL.
|
||||
*/
|
||||
void cutsceneRefReset(
|
||||
cutsceneref_t *refs,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
);
|
||||
@@ -1,358 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "ui/overlay/uifatalerror.h"
|
||||
#include "save/slot/saveslot.h"
|
||||
|
||||
cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
void cutsceneSystemInit() {
|
||||
memoryZero(&CUTSCENE_SYSTEM, sizeof(cutscenesystem_t));
|
||||
CUTSCENE_SYSTEM.loadedScene.items = CUTSCENE_SYSTEM.loadedItems;
|
||||
CUTSCENE_SYSTEM.loadedScene.itemsMax = CUTSCENE_LOADED_ITEMS_MAX;
|
||||
}
|
||||
|
||||
void cutsceneSystemUpdate() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
if(cutsceneItemUpdate(item, &CUTSCENE_SYSTEM.data)) cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemDispose() {
|
||||
CUTSCENE_SYSTEM.scene = NULL;
|
||||
CUTSCENE_SYSTEM.currentItem = CUTSCENE_CURRENT_ITEM_NONE;
|
||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||
cutsceneRefReset(&CUTSCENE_SYSTEM.refs, NULL, NULL);
|
||||
CUTSCENE_SYSTEM.textCache[0] = '\0';
|
||||
CUTSCENE_SYSTEM.onComplete = NULL;
|
||||
CUTSCENE_SYSTEM.loadedFile[0] = '\0';
|
||||
}
|
||||
|
||||
void cutsceneSystemPrepare(
|
||||
cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
) {
|
||||
assertNotNull(cutscene, "Cutscene cannot be NULL");
|
||||
|
||||
CUTSCENE_SYSTEM.scene = cutscene;
|
||||
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
||||
cutsceneRefReset(&CUTSCENE_SYSTEM.refs, interact, interacted);
|
||||
CUTSCENE_SYSTEM.textCache[0] = '\0';
|
||||
CUTSCENE_SYSTEM.onComplete = NULL;
|
||||
|
||||
// cutsceneNext will cause overflow to index 0 (intentional).
|
||||
CUTSCENE_SYSTEM.currentItem = CUTSCENE_CURRENT_ITEM_NONE;
|
||||
|
||||
// Clear loaded file if cutscene not running from file.
|
||||
if(cutscene != &CUTSCENE_SYSTEM.loadedScene) {
|
||||
CUTSCENE_SYSTEM.loadedFile[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutscene(cutscene_t *cutscene) {
|
||||
cutsceneSystemStartCutsceneWith(cutscene, NULL, NULL);
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutsceneWith(
|
||||
cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
) {
|
||||
assertNotNull(cutscene, "Cutscene cannot be NULL");
|
||||
assertTrue(
|
||||
cutscene->itemCount <= cutscene->itemsMax,
|
||||
"Cutscene itemCount exceeds itemsMax"
|
||||
);
|
||||
|
||||
// Prep cutscene, save it to the save slot, and advance, aka overflow to 0.
|
||||
cutsceneSystemPrepare(cutscene, interact, interacted);
|
||||
saveSlotSetCurrentCutscene(CUTSCENE_SYSTEM.loadedFile);
|
||||
cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutsceneAndGoToMarker(
|
||||
cutscene_t *cutscene,
|
||||
const char_t *marker
|
||||
) {
|
||||
assertNotNull(marker, "Marker cannot be NULL");
|
||||
|
||||
// Restarts the cutscene
|
||||
cutsceneSystemPrepare(cutscene, NULL, NULL);
|
||||
cutsceneSystemGoTo(marker);
|
||||
}
|
||||
|
||||
void cutsceneSystemInsertItemsNext(
|
||||
const cutsceneitem_t *items,
|
||||
const size_t itemCount
|
||||
) {
|
||||
assertNotNull(items, "Items cannot be NULL");
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.scene,
|
||||
"cutsceneSystemInsertItemsNext called with no cutscene running"
|
||||
);
|
||||
cutsceneAppendNext(
|
||||
CUTSCENE_SYSTEM.scene, CUTSCENE_SYSTEM.currentItem, items, itemCount
|
||||
);
|
||||
}
|
||||
|
||||
void cutsceneSystemInsertItems(
|
||||
const cutsceneitem_t *items,
|
||||
const size_t itemCount
|
||||
) {
|
||||
cutsceneSystemInsertItemsNext(items, itemCount);
|
||||
cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemInsertCutscene(const cutscene_t *cutscene) {
|
||||
assertNotNull(cutscene, "Cutscene cannot be NULL");
|
||||
cutsceneSystemInsertItems(cutscene->items, cutscene->itemCount);
|
||||
}
|
||||
|
||||
void cutsceneSystemClearAfter(const uint8_t index) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.scene,
|
||||
"cutsceneSystemClearAfter called with no cutscene running"
|
||||
);
|
||||
assertTrue(
|
||||
index < CUTSCENE_SYSTEM.scene->itemCount,
|
||||
"cutsceneSystemClearAfter index out of range"
|
||||
);
|
||||
|
||||
CUTSCENE_SYSTEM.scene->itemCount = index + 1;
|
||||
}
|
||||
|
||||
void cutsceneSystemLoad(const char_t *file) {
|
||||
assertNotNull(file, "File cannot be NULL");
|
||||
|
||||
// Take a copy of file, as it may be a part of the cutscene itself.
|
||||
char_t fileCopy[ASSET_FILE_NAME_MAX];
|
||||
stringCopy(fileCopy, file, ASSET_FILE_NAME_MAX - 1);
|
||||
|
||||
// Load the cutscene asset, parse it, and start it.
|
||||
errorret_t result = cutsceneLoadParse(
|
||||
fileCopy, &CUTSCENE_SYSTEM.loadedScene, CUTSCENE_SYSTEM.loadedItems,
|
||||
CUTSCENE_LOADED_ITEMS_MAX
|
||||
);
|
||||
if(errorIsNotOk(result)) {
|
||||
errorCatch(errorPrint(result));
|
||||
uiFatalErrorOpen(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Store the loaded file so we can restart if needed.
|
||||
stringCopy(CUTSCENE_SYSTEM.loadedFile, fileCopy, ASSET_FILE_NAME_MAX - 1);
|
||||
cutsceneSystemStartCutscene(&CUTSCENE_SYSTEM.loadedScene);
|
||||
}
|
||||
|
||||
void cutsceneRestart(void) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.scene, "cutsceneRestart called with no cutscene running"
|
||||
);
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.scene == &CUTSCENE_SYSTEM.loadedScene,
|
||||
"cutsceneRestart called with a cutscene not loaded from file"
|
||||
);
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.loadedFile[0] != '\0',
|
||||
"cutsceneRestart called with no loaded file"
|
||||
);
|
||||
|
||||
// Copy the refs and callbacks
|
||||
cutscenecallback_t onComplete = CUTSCENE_SYSTEM.onComplete;
|
||||
cutsceneref_t refs = CUTSCENE_SYSTEM.refs;
|
||||
|
||||
// Reload the file.
|
||||
char_t file[ASSET_FILE_NAME_MAX];
|
||||
stringCopy(file, CUTSCENE_SYSTEM.loadedFile, ASSET_FILE_NAME_MAX - 1);
|
||||
cutsceneSystemLoad(file);
|
||||
|
||||
// Restore the refs and callbacks.
|
||||
CUTSCENE_SYSTEM.onComplete = onComplete;
|
||||
CUTSCENE_SYSTEM.refs = refs;
|
||||
}
|
||||
|
||||
void cutsceneSystemSetOnComplete(cutscenecallback_t onComplete) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.scene,
|
||||
"cutsceneSystemSetOnComplete called with no cutscene running"
|
||||
);
|
||||
CUTSCENE_SYSTEM.onComplete = onComplete;
|
||||
}
|
||||
|
||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
||||
entity_t *entity;
|
||||
|
||||
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.refs.entityInteract,
|
||||
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.refs.entityInteract;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.refs.entityInteracted,
|
||||
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.refs.entityInteracted;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_LAST_CREATED) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.refs.entityLastCreated,
|
||||
"CUTSCENE_ENTITY_LAST_CREATED used but no entity has been created"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.refs.entityLastCreated;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_LAST_REF) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.refs.entityLastRef,
|
||||
"CUTSCENE_ENTITY_LAST_REF used but no entity has been referenced"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.refs.entityLastRef;
|
||||
} else {
|
||||
assertTrue(
|
||||
entityIndex < ENTITY_COUNT,
|
||||
"Entity index is out of range"
|
||||
);
|
||||
entity = &ENTITIES[entityIndex];
|
||||
}
|
||||
|
||||
CUTSCENE_SYSTEM.refs.entityLastRef = entity;
|
||||
return entity;
|
||||
}
|
||||
|
||||
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId) {
|
||||
if(areaId == CUTSCENE_REF_AREA_LAST_CREATED) {
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.refs.areaLastCreated != CUTSCENE_REF_AREA_LAST_CREATED,
|
||||
"CUTSCENE_REF_AREA_LAST_CREATED used but no map area has been created"
|
||||
);
|
||||
return CUTSCENE_SYSTEM.refs.areaLastCreated;
|
||||
}
|
||||
return areaId;
|
||||
}
|
||||
|
||||
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index) {
|
||||
if(index == CUTSCENE_REF_TEXT_MINI_LAST_CREATED) {
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.refs.textMiniLastCreated !=
|
||||
CUTSCENE_REF_TEXT_MINI_LAST_CREATED,
|
||||
"CUTSCENE_REF_TEXT_MINI_LAST_CREATED used but no mini textbox has been "
|
||||
"shown"
|
||||
);
|
||||
return CUTSCENE_SYSTEM.refs.textMiniLastCreated;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
const char_t * cutsceneSystemGetTextCache(void) {
|
||||
return CUTSCENE_SYSTEM.textCache;
|
||||
}
|
||||
|
||||
void cutsceneSystemSetTextCache(const char_t *text) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
|
||||
stringCopy(
|
||||
CUTSCENE_SYSTEM.textCache, text, CUTSCENE_TEXT_CACHE_MAX - 1
|
||||
);
|
||||
}
|
||||
|
||||
void cutsceneSystemNext() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
// Pop the just-finished item off the front.
|
||||
if(CUTSCENE_SYSTEM.currentItem == CUTSCENE_CURRENT_ITEM_NONE) {
|
||||
CUTSCENE_SYSTEM.currentItem = 0;
|
||||
} else {
|
||||
cutscene_t *scene = CUTSCENE_SYSTEM.scene;
|
||||
const size_t tailCount = (size_t)scene->itemCount - 1;
|
||||
if(tailCount > 0) {
|
||||
memoryMove(
|
||||
&scene->items[0], &scene->items[1], tailCount * sizeof(cutsceneitem_t)
|
||||
);
|
||||
}
|
||||
scene->itemCount--;
|
||||
}
|
||||
|
||||
// End of the cutscene?
|
||||
if(CUTSCENE_SYSTEM.scene->itemCount == 0) {
|
||||
cutscenecallback_t onComplete = CUTSCENE_SYSTEM.onComplete;
|
||||
|
||||
CUTSCENE_SYSTEM.scene = NULL;
|
||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||
|
||||
if(onComplete != NULL) onComplete(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Start next (now current) item
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
memset(&CUTSCENE_SYSTEM.data, 0, sizeof(CUTSCENE_SYSTEM.data));
|
||||
cutsceneItemStart(item, &CUTSCENE_SYSTEM.data);
|
||||
}
|
||||
|
||||
void cutsceneSystemGoTo(const char_t *name) {
|
||||
assertNotNull(name, "Name cannot be NULL");
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.scene, "cutsceneSystemGoTo called with no cutscene running"
|
||||
);
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.scene == &CUTSCENE_SYSTEM.loadedScene,
|
||||
"cutsceneSystemGoTo requires the running cutscene file reference (1)"
|
||||
);
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.loadedFile[0] != '\0',
|
||||
"cutsceneSystemGoTo requires the running cutscene file reference (2)"
|
||||
);
|
||||
|
||||
cutscene_t freshScene = { .items = CUTSCENE_SYSTEM.gotoScratchItems };
|
||||
errorret_t result = cutsceneLoadParse(
|
||||
CUTSCENE_SYSTEM.loadedFile, &freshScene, CUTSCENE_SYSTEM.gotoScratchItems,
|
||||
CUTSCENE_LOADED_ITEMS_MAX
|
||||
);
|
||||
if(errorIsNotOk(result)) {
|
||||
errorCatch(errorPrint(result));
|
||||
uiFatalErrorOpen(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Search for the marker with the given name...
|
||||
for(uint8_t i = 0; i < freshScene.itemCount; i++) {
|
||||
const cutsceneitem_t *item = &freshScene.items[i];
|
||||
if(
|
||||
item->type != CUTSCENE_ITEM_TYPE_MARKER ||
|
||||
!stringEquals(item->marker.name, name)
|
||||
) continue;
|
||||
|
||||
// Found, so splice the cutscene at that point and start it, the remaining
|
||||
// items being the rest of the cutscene after the marker.
|
||||
const uint8_t remaining = freshScene.itemCount - i;
|
||||
memoryCopy(
|
||||
CUTSCENE_SYSTEM.loadedItems, &freshScene.items[i],
|
||||
remaining * sizeof(cutsceneitem_t)
|
||||
);
|
||||
CUTSCENE_SYSTEM.loadedScene.itemCount = remaining;
|
||||
CUTSCENE_SYSTEM.currentItem = 0;
|
||||
|
||||
memoryZero(&CUTSCENE_SYSTEM.data, sizeof(CUTSCENE_SYSTEM.data));
|
||||
cutsceneItemStart(
|
||||
&CUTSCENE_SYSTEM.loadedItems[0], &CUTSCENE_SYSTEM.data
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
assertTrue(false, "cutsceneSystemGoTo: no marker found with that name");
|
||||
}
|
||||
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return NULL;
|
||||
return &CUTSCENE_SYSTEM.scene->items[0];
|
||||
}
|
||||
@@ -1,241 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscene.h"
|
||||
#include "cutsceneref.h"
|
||||
|
||||
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
||||
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
||||
#define CUTSCENE_ENTITY_LAST_CREATED ((uint8_t)0xFC)
|
||||
#define CUTSCENE_ENTITY_LAST_REF ((uint8_t)0xFB)
|
||||
#define CUTSCENE_CURRENT_ITEM_NONE ((uint8_t)0xFF)
|
||||
|
||||
#define CUTSCENE_TEXT_CACHE_MAX 64
|
||||
#define CUTSCENE_LOADED_ITEMS_MAX 128
|
||||
#define CUTSCENE_INSERT_ITEMS_MAX 16
|
||||
|
||||
typedef struct {
|
||||
cutscene_t *scene;
|
||||
uint8_t currentItem;
|
||||
cutscenepause_t pause;
|
||||
|
||||
cutsceneref_t refs;
|
||||
|
||||
// Free-form text cache for the running cutscene - see
|
||||
// cutsceneSystemGetTextCache/cutsceneSystemSetTextCache.
|
||||
char_t textCache[CUTSCENE_TEXT_CACHE_MAX];
|
||||
|
||||
// Runtime data for the current item.
|
||||
cutsceneitemdata_t data;
|
||||
|
||||
// See cutsceneSystemSetOnComplete.
|
||||
cutscenecallback_t onComplete;
|
||||
|
||||
// Cache and storage used for the dynamically loaded cutscenes.
|
||||
cutsceneitem_t loadedItems[CUTSCENE_LOADED_ITEMS_MAX];
|
||||
cutscene_t loadedScene;
|
||||
char_t loadedFile[ASSET_FILE_NAME_MAX];
|
||||
|
||||
// Cutscene items scratch, mostly used for CUTSCENE_INSERT items.
|
||||
cutsceneitem_t gotoScratchItems[CUTSCENE_LOADED_ITEMS_MAX];
|
||||
} cutscenesystem_t;
|
||||
|
||||
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
/**
|
||||
* Initialize the cutscene system.
|
||||
*/
|
||||
void cutsceneSystemInit();
|
||||
|
||||
/**
|
||||
* Disposes of the cutscene system, stopping any active cutscene.
|
||||
*/
|
||||
void cutsceneSystemDispose();
|
||||
|
||||
/**
|
||||
* Resets CUTSCENE_SYSTEM to run cutscene from its first item, binding
|
||||
* interact/interacted entities. Does not itself advance to the first item.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to prepare.
|
||||
* @param interact The entity that initiated the interaction (player), or
|
||||
* NULL.
|
||||
* @param interacted The entity being interacted with (NPC), or NULL.
|
||||
*/
|
||||
void cutsceneSystemPrepare(
|
||||
cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
);
|
||||
|
||||
/**
|
||||
* Start a cutscene with no bound entities.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
*/
|
||||
void cutsceneSystemStartCutscene(cutscene_t *cutscene);
|
||||
|
||||
/**
|
||||
* Start a cutscene with the two entities that triggered it.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
* @param interact The entity that initiated the interaction (player).
|
||||
* @param interacted The entity that was interacted with (NPC).
|
||||
*/
|
||||
void cutsceneSystemStartCutsceneWith(
|
||||
cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
);
|
||||
|
||||
/**
|
||||
* Starts a cutscene with no bound entities, jumping straight to the
|
||||
* marker with the given name instead of running from the first item.
|
||||
* Asserts if no marker with that name exists.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
* @param marker Marker name to jump to.
|
||||
*/
|
||||
void cutsceneSystemStartCutsceneAndGoToMarker(
|
||||
cutscene_t *cutscene,
|
||||
const char_t *marker
|
||||
);
|
||||
|
||||
/**
|
||||
* Splices items into the running cutscene so that items[0] becomes the
|
||||
* very next item, without otherwise disturbing the currently-running
|
||||
* item's progress.
|
||||
*
|
||||
* @param items Items to splice in.
|
||||
* @param itemCount Number of items in items.
|
||||
*/
|
||||
void cutsceneSystemInsertItemsNext(
|
||||
const cutsceneitem_t *items,
|
||||
const size_t itemCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Splices items into the running cutscene right after the current item
|
||||
* (see cutsceneSystemInsertItemsNext), then immediately advances into the
|
||||
* first spliced item.
|
||||
*
|
||||
* @param items Items to splice in.
|
||||
* @param itemCount Number of items in items.
|
||||
*/
|
||||
void cutsceneSystemInsertItems(
|
||||
const cutsceneitem_t *items,
|
||||
const size_t itemCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Splices cutscene's items into the running cutscene.
|
||||
*
|
||||
* @param cutscene The cutscene whose items to splice in.
|
||||
*/
|
||||
void cutsceneSystemInsertCutscene(const cutscene_t *cutscene);
|
||||
|
||||
/**
|
||||
* Discards every item queued after index (e.g. index 0 keeps only the
|
||||
* currently-running item and drops everything spliced in behind it),
|
||||
* without disturbing index's own progress - e.g. so a callback that
|
||||
* decides the rest of a batch-spliced sequence is now moot (a battle
|
||||
* ending mid-round, with other fighters' still-queued move cutscenes and
|
||||
* the round's trailing state transition left behind) can drop it before
|
||||
* splicing in its own follow-up items, instead of leaving it to run
|
||||
* afterward against torn-down state.
|
||||
*
|
||||
* @param index Index to keep - everything after it is discarded. Must be
|
||||
* < the running cutscene's current item count.
|
||||
*/
|
||||
void cutsceneSystemClearAfter(const uint8_t index);
|
||||
|
||||
/**
|
||||
* Loads and immediately starts a cutscene asset by file name.
|
||||
*
|
||||
* @param file Cutscene file name.
|
||||
*/
|
||||
void cutsceneSystemLoad(const char_t *file);
|
||||
|
||||
/**
|
||||
* Restarts the currently running cutscene. Will perform a load if the cutscene
|
||||
* was initially from a file.
|
||||
*/
|
||||
void cutsceneRestart(void);
|
||||
|
||||
/**
|
||||
* Sets a native callback to fire once when the currently running cutscene
|
||||
* finishes.
|
||||
*
|
||||
* @param onComplete Callback to fire on completion.
|
||||
*/
|
||||
void cutsceneSystemSetOnComplete(cutscenecallback_t onComplete);
|
||||
|
||||
/**
|
||||
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
||||
*
|
||||
* @param entityIndex Raw entity index or sentinel value.
|
||||
* @returns Pointer to the resolved entity.
|
||||
*/
|
||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
||||
|
||||
/**
|
||||
* Resolves a raw map area ID (or CUTSCENE_REF_AREA_LAST_CREATED sentinel) to
|
||||
* a concrete map area ID.
|
||||
*
|
||||
* @param areaId Raw map area ID or sentinel value.
|
||||
* @returns The resolved map area ID.
|
||||
*/
|
||||
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId);
|
||||
|
||||
/**
|
||||
* Resolves a raw mini textbox slot index (or CUTSCENE_REF_TEXT_MINI_LAST_CREATED
|
||||
* sentinel) to a concrete UI_TEXTBOX_MINI_LIST slot index.
|
||||
*
|
||||
* @param index Raw slot index or sentinel value.
|
||||
* @returns The resolved slot index.
|
||||
*/
|
||||
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index);
|
||||
|
||||
/**
|
||||
* Returns the running cutscene's cached text - see
|
||||
* cutsceneSystemSetTextCache. Empty ("") if nothing has been cached yet.
|
||||
*
|
||||
* @returns The cached text.
|
||||
*/
|
||||
const char_t * cutsceneSystemGetTextCache(void);
|
||||
|
||||
/**
|
||||
* Overwrites the running cutscene's cached text.
|
||||
*
|
||||
* @param text The text to cache; copied internally.
|
||||
*/
|
||||
void cutsceneSystemSetTextCache(const char_t *text);
|
||||
|
||||
/**
|
||||
* Advance to the next item in the cutscene.
|
||||
*/
|
||||
void cutsceneSystemNext();
|
||||
|
||||
/**
|
||||
* Jumps to a cutscene marker directly. If the cutscene is a loaded cutscene,
|
||||
* this will result in it being reloaded (due to unshift nature of cutscenes).
|
||||
*
|
||||
* @param name Marker name to search for.
|
||||
*/
|
||||
void cutsceneSystemGoTo(const char_t *name);
|
||||
|
||||
/**
|
||||
* Update the cutscene system for one frame.
|
||||
*/
|
||||
void cutsceneSystemUpdate();
|
||||
|
||||
/**
|
||||
* Get the current cutscene item.
|
||||
*
|
||||
* @return Pointer to the current cutscene item.
|
||||
*/
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem();
|
||||
@@ -1,24 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneitem.c
|
||||
cutsceneitembase.c
|
||||
cutscenecallback.c
|
||||
cutsceneprint.c
|
||||
)
|
||||
|
||||
add_subdirectory(control)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(maparea)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(battle)
|
||||
add_subdirectory(save)
|
||||
add_subdirectory(audio)
|
||||
add_subdirectory(json)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(party)
|
||||
@@ -1,17 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneaudioplay.c
|
||||
cutsceneaudiostop.c
|
||||
cutsceneaudiopause.c
|
||||
cutsceneaudioresume.c
|
||||
cutsceneaudiofade.c
|
||||
cutsceneaudiofadewait.c
|
||||
cutsceneaudiosetpan.c
|
||||
cutsceneaudiosetloop.c
|
||||
cutsceneaudioset.c
|
||||
)
|
||||
@@ -1,59 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsoneasing.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
|
||||
void cutsceneAudioFadeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerFadeTo(
|
||||
item->audioFade.channel,
|
||||
item->audioFade.from,
|
||||
item->audioFade.to,
|
||||
item->audioFade.duration,
|
||||
item->audioFade.easing
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioFadeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioFadeLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
audiomixerchannel_t channelValue;
|
||||
if(!cutsceneJsonLookupAudioChannel(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "channel")), &channelValue
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_FADE): invalid 'channel'");
|
||||
}
|
||||
item->audioFade.channel = channelValue;
|
||||
item->audioFade.from = cutsceneJsonGetFloat(itemObj, "from", 0.0f);
|
||||
item->audioFade.to = cutsceneJsonGetFloat(itemObj, "to", 0.0f);
|
||||
item->audioFade.duration = cutsceneJsonGetFloat(itemObj, "duration", 0.0f);
|
||||
|
||||
const char_t *easingName =
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "easing"));
|
||||
easingtype_t easingValue = EASING_LINEAR;
|
||||
if(easingName != NULL &&
|
||||
!cutsceneJsonLookupEasing(easingName, &easingValue)) {
|
||||
errorThrow("Cutscene item (AUDIO_FADE): invalid 'easing'");
|
||||
}
|
||||
item->audioFade.easing = easingValue;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "animation/easing.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
audiomixerchannel_t channel;
|
||||
float_t from;
|
||||
float_t to;
|
||||
float_t duration;
|
||||
easingtype_t easing;
|
||||
} cutsceneaudiofade_t;
|
||||
|
||||
/**
|
||||
* Starts an audio fade step (starts the fade via audioMixerFadeTo() -
|
||||
* doesn't wait for it; pair with CUTSCENE_AUDIO_FADE_WAIT to block on it).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioFadeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio fade step (always completes immediately - the fade
|
||||
* itself keeps running independently of cutscene progression).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioFadeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_FADE cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioFadeLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
|
||||
bool_t cutsceneAudioFadeWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return !audioMixerIsFading(item->audioFadeWaitChannel);
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioFadeWaitLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
return cutsceneJsonLoadAudioChannelOnly(itemObj, &item->audioFadeWaitChannel);
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Updates an audio fade-wait step, completing once the watched channel's
|
||||
* fade (started by a CUTSCENE_AUDIO_FADE elsewhere) finishes. Has no Start
|
||||
* callback -- there's nothing to do until the fade is actually done.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the channel is no longer fading.
|
||||
*/
|
||||
bool_t cutsceneAudioFadeWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_FADE_WAIT cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioFadeWaitLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
|
||||
void cutsceneAudioPauseStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerPause(item->audioPauseChannel);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioPauseUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioPauseLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
return cutsceneJsonLoadAudioChannelOnly(itemObj, &item->audioPauseChannel);
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Starts an audio pause step (pauses the channel immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioPauseStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio pause step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioPauseUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_PAUSE cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioPauseLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,62 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
|
||||
void cutsceneAudioPlayStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerQueuePlay(
|
||||
item->audioPlay.file,
|
||||
item->audioPlay.channel,
|
||||
item->audioPlay.volume,
|
||||
item->audioPlay.pan,
|
||||
item->audioPlay.looping,
|
||||
item->audioPlay.loopCount,
|
||||
item->audioPlay.loopStart,
|
||||
item->audioPlay.loopTo
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioPlayUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioPlayLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
if(!cutsceneJsonCopyString(
|
||||
itemObj, "file", NULL, item->audioPlay.file, AUDIO_PATH_MAX
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_PLAY): missing/too-long 'file'");
|
||||
}
|
||||
audiomixerchannel_t channelValue;
|
||||
if(!cutsceneJsonLookupAudioChannel(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "channel")), &channelValue
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_PLAY): invalid 'channel'");
|
||||
}
|
||||
item->audioPlay.channel = channelValue;
|
||||
|
||||
item->audioPlay.volume = cutsceneJsonGetFloat(itemObj, "volume", 1.0f);
|
||||
item->audioPlay.pan = cutsceneJsonGetFloat(itemObj, "pan", 0.0f);
|
||||
item->audioPlay.looping = cutsceneJsonGetBool(itemObj, "looping", false);
|
||||
item->audioPlay.loopCount =
|
||||
(uint8_t)cutsceneJsonGetInt(itemObj, "loopCount", 0);
|
||||
item->audioPlay.loopStart =
|
||||
cutsceneJsonGetFloat(itemObj, "loopStart", -1.0f);
|
||||
item->audioPlay.loopTo = cutsceneJsonGetFloat(itemObj, "loopTo", 0.0f);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
char_t file[AUDIO_PATH_MAX];
|
||||
audiomixerchannel_t channel;
|
||||
float_t volume;
|
||||
float_t pan;
|
||||
bool_t looping;
|
||||
uint8_t loopCount;
|
||||
float_t loopStart;
|
||||
float_t loopTo;
|
||||
} cutsceneaudioplay_t;
|
||||
|
||||
/**
|
||||
* Starts an audio play step (queues the sound via audioMixerQueuePlay() -
|
||||
* see its own comment on when it actually starts).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioPlayStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio play step (always completes immediately - the sound
|
||||
* keeps loading/playing independently of cutscene progression).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioPlayUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_PLAY cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioPlayLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
|
||||
void cutsceneAudioResumeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerResume(item->audioResumeChannel);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioResumeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioResumeLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
return cutsceneJsonLoadAudioChannelOnly(itemObj, &item->audioResumeChannel);
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Starts an audio resume step (resumes the channel immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioResumeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio resume step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioResumeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_RESUME cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioResumeLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
|
||||
void cutsceneAudioSetStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerSetPan(item->audioSet.channel, item->audioSet.pan);
|
||||
audioMixerSetLoop(
|
||||
item->audioSet.channel,
|
||||
item->audioSet.looping,
|
||||
item->audioSet.loopCount,
|
||||
item->audioSet.loopStart,
|
||||
item->audioSet.loopTo
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioSetUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioSetLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
audiomixerchannel_t channelValue;
|
||||
if(!cutsceneJsonLookupAudioChannel(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "channel")), &channelValue
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_SET): invalid 'channel'");
|
||||
}
|
||||
item->audioSet.channel = channelValue;
|
||||
item->audioSet.pan = cutsceneJsonGetFloat(itemObj, "pan", 0.0f);
|
||||
item->audioSet.looping = cutsceneJsonGetBool(itemObj, "looping", true);
|
||||
item->audioSet.loopCount =
|
||||
(uint8_t)cutsceneJsonGetInt(itemObj, "loopCount", 0);
|
||||
item->audioSet.loopStart =
|
||||
cutsceneJsonGetFloat(itemObj, "loopStart", -1.0f);
|
||||
item->audioSet.loopTo = cutsceneJsonGetFloat(itemObj, "loopTo", 0.0f);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
audiomixerchannel_t channel;
|
||||
float_t pan;
|
||||
bool_t looping;
|
||||
uint8_t loopCount;
|
||||
float_t loopStart;
|
||||
float_t loopTo;
|
||||
} cutsceneaudioset_t;
|
||||
|
||||
/**
|
||||
* Starts an audio set step - applies pan and looping behaviour together in
|
||||
* one item (via audioMixerSetPan()/audioMixerSetLoop()), for when you want
|
||||
* to change both at once rather than using CUTSCENE_AUDIO_SET_PAN/
|
||||
* CUTSCENE_AUDIO_SET_LOOP separately.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioSetStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio set step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioSetUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_SET cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioSetLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,52 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
|
||||
void cutsceneAudioSetLoopStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerSetLoop(
|
||||
item->audioSetLoop.channel,
|
||||
item->audioSetLoop.looping,
|
||||
item->audioSetLoop.loopCount,
|
||||
item->audioSetLoop.loopStart,
|
||||
item->audioSetLoop.loopTo
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioSetLoopUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioSetLoopLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
audiomixerchannel_t channelValue;
|
||||
if(!cutsceneJsonLookupAudioChannel(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "channel")), &channelValue
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_SET_LOOP): invalid 'channel'");
|
||||
}
|
||||
item->audioSetLoop.channel = channelValue;
|
||||
item->audioSetLoop.looping = cutsceneJsonGetBool(itemObj, "looping", true);
|
||||
item->audioSetLoop.loopCount =
|
||||
(uint8_t)cutsceneJsonGetInt(itemObj, "loopCount", 0);
|
||||
item->audioSetLoop.loopStart =
|
||||
cutsceneJsonGetFloat(itemObj, "loopStart", -1.0f);
|
||||
item->audioSetLoop.loopTo = cutsceneJsonGetFloat(itemObj, "loopTo", 0.0f);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
audiomixerchannel_t channel;
|
||||
bool_t looping;
|
||||
uint8_t loopCount;
|
||||
float_t loopStart;
|
||||
float_t loopTo;
|
||||
} cutsceneaudiosetloop_t;
|
||||
|
||||
/**
|
||||
* Starts an audio set-loop step (applies the new looping behaviour
|
||||
* immediately, via audioMixerSetLoop()).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioSetLoopStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio set-loop step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioSetLoopUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_SET_LOOP cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioSetLoopLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
|
||||
void cutsceneAudioSetPanStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerSetPan(item->audioSetPan.channel, item->audioSetPan.pan);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioSetPanUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioSetPanLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
audiomixerchannel_t channelValue;
|
||||
if(!cutsceneJsonLookupAudioChannel(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "channel")), &channelValue
|
||||
)) {
|
||||
errorThrow("Cutscene item (AUDIO_SET_PAN): invalid 'channel'");
|
||||
}
|
||||
item->audioSetPan.channel = channelValue;
|
||||
item->audioSetPan.pan = cutsceneJsonGetFloat(itemObj, "pan", 0.0f);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
audiomixerchannel_t channel;
|
||||
float_t pan;
|
||||
} cutsceneaudiosetpan_t;
|
||||
|
||||
/**
|
||||
* Starts an audio set-pan step (applies the new pan immediately, via
|
||||
* audioMixerSetPan()).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioSetPanStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio set-pan step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioSetPanUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_SET_PAN cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioSetPanLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "audio/mixer/audiomixer.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonaudiochannel.h"
|
||||
|
||||
void cutsceneAudioStopStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
audioMixerStop(item->audioStopChannel);
|
||||
}
|
||||
|
||||
bool_t cutsceneAudioStopUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneAudioStopLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
return cutsceneJsonLoadAudioChannelOnly(itemObj, &item->audioStopChannel);
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "audio/mixer/audiomixerchannel.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Starts an audio stop step (stops the channel immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneAudioStopStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an audio stop step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneAudioStopUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses an AUDIO_STOP cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneAudioStopLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,14 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenebattlestart.c
|
||||
cutscenebattlesetstate.c
|
||||
cutscenebattlewaitselection.c
|
||||
cutscenebattlepostmove.c
|
||||
cutscenebattlefighterdamage.c
|
||||
cutscenebattlefighterheal.c
|
||||
)
|
||||
@@ -1,68 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#define CUTSCENE_BATTLE_FIGHTER_REF_MAX 16
|
||||
|
||||
void cutsceneBattleFighterDamageStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
const cutscenebattlefighterdamage_t *damage = &item->battleFighterDamage;
|
||||
assertTrue(
|
||||
damage->fighterIndex < BATTLE_FIGHTER_POS_COUNT,
|
||||
"fighterIndex sentinel was never resolved"
|
||||
);
|
||||
battlefighter_t *fighter = BATTLE.fighters[damage->fighterIndex];
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
|
||||
battleFighterDamage(fighter, damage->amount);
|
||||
}
|
||||
|
||||
bool_t cutsceneBattleFighterDamageUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneBattleFighterDamageLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
char_t fighterRef[CUTSCENE_BATTLE_FIGHTER_REF_MAX];
|
||||
if(!cutsceneJsonCopyString(
|
||||
itemObj, "fighter", NULL, fighterRef, CUTSCENE_BATTLE_FIGHTER_REF_MAX
|
||||
)) {
|
||||
errorThrow("Cutscene item (BATTLE_FIGHTER_DAMAGE): missing 'fighter'");
|
||||
}
|
||||
if(stringEquals(fighterRef, "target")) {
|
||||
item->battleFighterDamage.fighterIndex = BATTLE_FIGHTER_POS_TARGET;
|
||||
} else if(stringEquals(fighterRef, "user")) {
|
||||
item->battleFighterDamage.fighterIndex = BATTLE_FIGHTER_POS_USER;
|
||||
} else {
|
||||
errorThrow(
|
||||
"Cutscene item (BATTLE_FIGHTER_DAMAGE): 'fighter' must be "
|
||||
"'target' or 'user'"
|
||||
);
|
||||
}
|
||||
|
||||
const int32_t amount = cutsceneJsonGetInt(itemObj, "amount", -1);
|
||||
if(amount < 0 || amount > UINT16_MAX) {
|
||||
errorThrow(
|
||||
"Cutscene item (BATTLE_FIGHTER_DAMAGE): invalid/missing 'amount'"
|
||||
);
|
||||
}
|
||||
item->battleFighterDamage.amount = (uint16_t)amount;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
|
||||
typedef struct {
|
||||
// Index into BATTLE.fighters of the fighter to damage, or one of
|
||||
// BATTLE_FIGHTER_POS_TARGET/BATTLE_FIGHTER_POS_USER, resolved against
|
||||
// the currently-executing action by battleStateExecutingInit before
|
||||
// this item ever runs.
|
||||
battlefighterpos_t fighterIndex;
|
||||
uint16_t amount;
|
||||
} cutscenebattlefighterdamage_t;
|
||||
|
||||
/**
|
||||
* Starts a BATTLE_FIGHTER_DAMAGE item, applying the configured damage to
|
||||
* BATTLE.fighters[fighterIndex] immediately.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneBattleFighterDamageStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_FIGHTER_DAMAGE item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneBattleFighterDamageUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses a BATTLE_FIGHTER_DAMAGE cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneBattleFighterDamageLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,68 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonfield.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#define CUTSCENE_BATTLE_FIGHTER_REF_MAX 16
|
||||
|
||||
void cutsceneBattleFighterHealStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
const cutscenebattlefighterheal_t *heal = &item->battleFighterHeal;
|
||||
assertTrue(
|
||||
heal->fighterIndex < BATTLE_FIGHTER_POS_COUNT,
|
||||
"fighterIndex sentinel was never resolved"
|
||||
);
|
||||
battlefighter_t *fighter = BATTLE.fighters[heal->fighterIndex];
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
|
||||
battleFighterHeal(fighter, heal->amount);
|
||||
}
|
||||
|
||||
bool_t cutsceneBattleFighterHealUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneBattleFighterHealLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
char_t fighterRef[CUTSCENE_BATTLE_FIGHTER_REF_MAX];
|
||||
if(!cutsceneJsonCopyString(
|
||||
itemObj, "fighter", NULL, fighterRef, CUTSCENE_BATTLE_FIGHTER_REF_MAX
|
||||
)) {
|
||||
errorThrow("Cutscene item (BATTLE_FIGHTER_HEAL): missing 'fighter'");
|
||||
}
|
||||
if(stringEquals(fighterRef, "target")) {
|
||||
item->battleFighterHeal.fighterIndex = BATTLE_FIGHTER_POS_TARGET;
|
||||
} else if(stringEquals(fighterRef, "user")) {
|
||||
item->battleFighterHeal.fighterIndex = BATTLE_FIGHTER_POS_USER;
|
||||
} else {
|
||||
errorThrow(
|
||||
"Cutscene item (BATTLE_FIGHTER_HEAL): 'fighter' must be "
|
||||
"'target' or 'user'"
|
||||
);
|
||||
}
|
||||
|
||||
const int32_t amount = cutsceneJsonGetInt(itemObj, "amount", -1);
|
||||
if(amount < 0 || amount > UINT16_MAX) {
|
||||
errorThrow(
|
||||
"Cutscene item (BATTLE_FIGHTER_HEAL): invalid/missing 'amount'"
|
||||
);
|
||||
}
|
||||
item->battleFighterHeal.amount = (uint16_t)amount;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
|
||||
typedef struct {
|
||||
// Index into BATTLE.fighters of the fighter to heal, or one of
|
||||
// BATTLE_FIGHTER_POS_TARGET/BATTLE_FIGHTER_POS_USER, resolved against
|
||||
// the currently-executing action by battleStateExecutingInit before
|
||||
// this item ever runs.
|
||||
battlefighterpos_t fighterIndex;
|
||||
uint16_t amount;
|
||||
} cutscenebattlefighterheal_t;
|
||||
|
||||
/**
|
||||
* Starts a BATTLE_FIGHTER_HEAL item, applying the configured heal to
|
||||
* BATTLE.fighters[fighterIndex] immediately.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneBattleFighterHealStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_FIGHTER_HEAL item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneBattleFighterHealUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses a BATTLE_FIGHTER_HEAL cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneBattleFighterHealLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,60 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "console/console.h"
|
||||
|
||||
void cutsceneBattlePostMoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
consolePrint("BATTLE_POST_MOVE\n");
|
||||
|
||||
// Once a result has already been decided (e.g. the player fled), there
|
||||
// is nothing left to check.
|
||||
if(BATTLE.result != BATTLE_RESULT_NONE) return;
|
||||
|
||||
bool_t allyAlive = false;
|
||||
bool_t enemyAlive = false;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_POS_COUNT; i++) {
|
||||
battlefighter_t *fighter = BATTLE.fighters[i];
|
||||
if(fighter == NULL) continue;
|
||||
if(!battleFighterIsAlive(fighter)) continue;
|
||||
|
||||
if(fighter->team == BATTLE_FIGHTER_TEAM_ALLY) allyAlive = true;
|
||||
else enemyAlive = true;
|
||||
}
|
||||
|
||||
if(allyAlive && enemyAlive) return;
|
||||
|
||||
BATTLE.result = allyAlive ? BATTLE_RESULT_WIN : BATTLE_RESULT_LOSS;
|
||||
|
||||
// Drop the rest of this round's already-spliced items (other fighters'
|
||||
// still-pending move cutscenes, the trailing BATTLE_SET_STATE(PRE_ROUND) -
|
||||
// see battleStateExecutingInit) - the battle is over, so none of that
|
||||
// should run against the WON/LOST/ENDING transition about to replace it.
|
||||
cutsceneSystemClearAfter(CUTSCENE_SYSTEM.currentItem);
|
||||
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = {
|
||||
.state = allyAlive ? BATTLE_STATE_WON : BATTLE_STATE_LOST
|
||||
}
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
}
|
||||
|
||||
bool_t cutsceneBattlePostMoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Starts a BATTLE_POST_MOVE item. Runs after each queued move's cutscene
|
||||
* finishes: checks whether every ally or every enemy fighter has been
|
||||
* knocked out and, if so, sets BATTLE.result and splices in a
|
||||
* BATTLE_SET_STATE to BATTLE_STATE_WON/LOST. No-ops the health check if
|
||||
* BATTLE.result is already set (e.g. the player fled). Not
|
||||
* JSON-authorable -- constructed dynamically by battleStateExecutingInit.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneBattlePostMoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_POST_MOVE item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneBattlePostMoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonbattlestate.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneBattleSetStateStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
assertNotNull(item, "item cannot be NULL");
|
||||
battleSetState(item->battleSetState.state);
|
||||
}
|
||||
|
||||
bool_t cutsceneBattleSetStateUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneBattleSetStateLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
battlestate_t state;
|
||||
if(!cutsceneJsonLookupBattleState(
|
||||
yyjson_get_str(yyjson_obj_get(itemObj, "state")), &state
|
||||
)) {
|
||||
errorThrow("Cutscene item (BATTLE_SET_STATE): invalid 'state'");
|
||||
}
|
||||
item->battleSetState.state = state;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/state/battlestate.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
typedef struct {
|
||||
battlestate_t state;
|
||||
} cutscenebattlesetstate_t;
|
||||
|
||||
/**
|
||||
* Starts a BATTLE_SET_STATE item, transitioning the battle to the
|
||||
* configured state immediately.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneBattleSetStateStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_SET_STATE item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneBattleSetStateUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses a BATTLE_SET_STATE cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneBattleSetStateLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,95 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/battle/party.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
battlefighter_t CUTSCENE_BATTLE_START_ENEMY_POOL[
|
||||
CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX
|
||||
];
|
||||
|
||||
void cutsceneBattleStartStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
assertNotNull(item, "item cannot be NULL");
|
||||
|
||||
const cutscenebattlestart_t *config = &item->battleStart;
|
||||
assertTrue(
|
||||
config->enemyCount <= CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX,
|
||||
"enemyCount out of bounds"
|
||||
);
|
||||
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT] = { 0 };
|
||||
|
||||
memoryZero(
|
||||
CUTSCENE_BATTLE_START_ENEMY_POOL,
|
||||
sizeof(CUTSCENE_BATTLE_START_ENEMY_POOL)
|
||||
);
|
||||
for(uint8_t i = 0; i < config->enemyCount; i++) {
|
||||
battlefighter_t *enemy = &CUTSCENE_BATTLE_START_ENEMY_POOL[i];
|
||||
*enemy = config->enemies[i].fighter;
|
||||
fighters[i] = enemy;
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
battlefighter_t *member = partyGetOrderMember(i);
|
||||
if(member == NULL) continue;
|
||||
|
||||
fighters[BATTLE_FIGHTER_POS_4 + i] = member;
|
||||
}
|
||||
|
||||
battleStart(fighters);
|
||||
}
|
||||
|
||||
bool_t cutsceneBattleStartUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t cutsceneBattleStartLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
) {
|
||||
yyjson_val *enemies = yyjson_obj_get(itemObj, "enemies");
|
||||
size_t enemyCount = yyjson_arr_size(enemies);
|
||||
if(
|
||||
!yyjson_is_arr(enemies) || enemyCount == 0 ||
|
||||
enemyCount > CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX
|
||||
) {
|
||||
errorThrow(
|
||||
"Cutscene item (BATTLE_START): 'enemies' must have 1-%u entries",
|
||||
(uint32_t)CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX
|
||||
);
|
||||
}
|
||||
item->battleStart.enemyCount = (uint8_t)enemyCount;
|
||||
|
||||
yyjson_arr_iter iter = yyjson_arr_iter_with(enemies);
|
||||
yyjson_val *enemyVal;
|
||||
size_t e = 0;
|
||||
while((enemyVal = yyjson_arr_iter_next(&iter)) != NULL) {
|
||||
cutscenebattlestartenemy_t *enemy = &item->battleStart.enemies[e];
|
||||
|
||||
errorret_t parseResult = battleFighterParse(&enemy->fighter, enemyVal);
|
||||
if(errorIsNotOk(parseResult)) errorChain(parseResult);
|
||||
|
||||
// Enemy JSON never specifies team/controller (battleFighterParse just
|
||||
// defaulted them to ALLY/PLAYER) - BATTLE_START enemies are always
|
||||
// ENEMY/AI.
|
||||
enemy->fighter.team = BATTLE_FIGHTER_TEAM_ENEMY;
|
||||
enemy->fighter.controller = BATTLE_FIGHTER_CONTROLLER_AI;
|
||||
|
||||
e++;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/fighter/battlefighter.h"
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
// Enemies always occupy the left-side positions (BATTLE_FIGHTER_POS_0-3).
|
||||
#define CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX 4
|
||||
|
||||
typedef struct {
|
||||
// Fully parsed at Load time via battleFighterParse (team/controller
|
||||
// forced to ENEMY/AI right after, since enemy JSON only ever supplies
|
||||
// stats/abilities) - Start splices this directly into
|
||||
// CUTSCENE_BATTLE_START_ENEMY_POOL, no further init needed.
|
||||
battlefighter_t fighter;
|
||||
} cutscenebattlestartenemy_t;
|
||||
|
||||
typedef struct {
|
||||
cutscenebattlestartenemy_t enemies[CUTSCENE_BATTLE_START_ENEMY_COUNT_MAX];
|
||||
uint8_t enemyCount;
|
||||
} cutscenebattlestart_t;
|
||||
|
||||
/**
|
||||
* Starts a BATTLE_START item: spawns the configured enemies, fills the
|
||||
* remaining positions with the active party (via partyGetOrderMember), and
|
||||
* calls battleStart. Always completes immediately - the battle scene takes
|
||||
* over from here.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneBattleStartStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_START item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneBattleStartUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Parses a BATTLE_START cutscene item's JSON fields into item.
|
||||
*
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t cutsceneBattleStartLoad(
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item
|
||||
);
|
||||
@@ -1,29 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/battle/battle.h"
|
||||
#include "rpg/battle/state/battlestateselection.h"
|
||||
|
||||
bool_t cutsceneBattleWaitSelectionUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
if(BATTLE.state != BATTLE_STATE_SELECTION) return true;
|
||||
if(!battleStateSelectionIsComplete()) return false;
|
||||
|
||||
// Every fighter has decided - queue the move to BATTLE_STATE_EXECUTING.
|
||||
const cutsceneitem_t items[] = {
|
||||
{
|
||||
.type = CUTSCENE_ITEM_TYPE_BATTLE_SET_STATE,
|
||||
.battleSetState = { .state = BATTLE_STATE_EXECUTING }
|
||||
}
|
||||
};
|
||||
cutsceneSystemInsertItemsNext(items, sizeof(items) / sizeof(cutsceneitem_t));
|
||||
return true;
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
|
||||
/**
|
||||
* Updates a BATTLE_WAIT_SELECTION step, completing once every fighter has
|
||||
* decided a move this round (letting the queued BATTLE_SET_STATE step
|
||||
* that follows move the battle on to BATTLE_STATE_EXECUTING) or once the
|
||||
* selecting fighter has fled (moving on to BATTLE_STATE_FLED). Has no
|
||||
* Start callback -- there's nothing to do until selection actually
|
||||
* finishes.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once selection has completed or the battle has left
|
||||
* BATTLE_STATE_SELECTION.
|
||||
*/
|
||||
bool_t cutsceneBattleWaitSelectionUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,16 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenewait.c
|
||||
cutscenesetpause.c
|
||||
cutsceneconcurrent.c
|
||||
cutscenemarker.c
|
||||
cutscenerestart.c
|
||||
cutscenequitgame.c
|
||||
cutscenescene.c
|
||||
cutsceneidle.c
|
||||
)
|
||||
@@ -1,46 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneConcurrentStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
assertTrue(
|
||||
item->concurrent.count <= CUTSCENE_CONCURRENT_MAX,
|
||||
"Too many items in CUTSCENE_CONCURRENT"
|
||||
);
|
||||
for(uint8_t i = 0; i < item->concurrent.count; i++) {
|
||||
assertTrue(
|
||||
item->concurrent.items[i].type != CUTSCENE_ITEM_TYPE_CONCURRENT,
|
||||
"Concurrent items cannot be nested"
|
||||
);
|
||||
cutsceneItemStart(
|
||||
&item->concurrent.items[i],
|
||||
(cutsceneitemdata_t *)&data->concurrent.childData[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool_t cutsceneConcurrentUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
for(uint8_t i = 0; i < item->concurrent.count; i++) {
|
||||
if(data->concurrent.doneMask & (1u << i)) continue;
|
||||
if(cutsceneItemUpdate(
|
||||
&item->concurrent.items[i],
|
||||
(cutsceneitemdata_t *)&data->concurrent.childData[i]
|
||||
)) {
|
||||
data->concurrent.doneMask |= (uint8_t)(1u << i);
|
||||
}
|
||||
}
|
||||
uint8_t allDone = (uint8_t)((1u << item->concurrent.count) - 1u);
|
||||
return data->concurrent.doneMask == allDone;
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitembase.h"
|
||||
#include "cutscenewait.h"
|
||||
#include "rpg/cutscene/item/entity/cutsceneentitywalkto.h"
|
||||
|
||||
/** Maximum number of items that may run inside a CUTSCENE_CONCURRENT. */
|
||||
#define CUTSCENE_CONCURRENT_MAX 8
|
||||
|
||||
/**
|
||||
* Static (const) data for a concurrent cutscene item.
|
||||
*/
|
||||
typedef struct {
|
||||
const cutsceneitem_t *items;
|
||||
uint8_t count;
|
||||
} cutsceneconcurrent_t;
|
||||
|
||||
/**
|
||||
* Runtime data for one non-concurrent child item.
|
||||
* Concurrent items cannot be nested.
|
||||
*/
|
||||
typedef union {
|
||||
cutscenewaitdata_t wait;
|
||||
cutsceneentitywalktodata_t entityWalkTo;
|
||||
} cutsceneconcurrentchilddata_t;
|
||||
|
||||
/** Runtime data for a running concurrent item. */
|
||||
typedef struct {
|
||||
cutsceneconcurrentchilddata_t childData[CUTSCENE_CONCURRENT_MAX];
|
||||
uint8_t doneMask;
|
||||
} cutsceneconcurrentdata_t;
|
||||
|
||||
/**
|
||||
* Starts a concurrent item (starts all child items simultaneously).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneConcurrentStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a concurrent item (ticks all unfinished children).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once every child has completed.
|
||||
*/
|
||||
bool_t cutsceneConcurrentUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
Loaded 100 of 464 files, more files were not shown because too many files have changed in this diff.
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Reference in new issue
Block a user