Remove rpg, ui, editor and scene subfolders; split scripts by platform

Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the
scene subfolders, the chunk asset loader and ./editor, and strip the
dependent save slot, scene type, engine and test code so the main
binary and tests build again. Add scene/node.c/.h skeleton and move
build scripts into scripts/<platform>/.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
YourWishesandClaude Sonnet 5.5 committed 2026-11-03 07:29:25 -06:00
1 parent 3948607b1e
commit 31ee7989de
464 files changed
+70 -33009

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#!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/vita/build-vita.sh"
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#!/bin/bash
if [ -z "$VITASDK" ]; then
echo "VITASDK environment variable is not set. Please set it to the path of your VitaSDK installation."
exit 1
fi
mkdir -p build-vita
cd build-vita
cmake \
-DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake \
-DDUSK_TARGET_SYSTEM=vita \
..
make -j$(nproc)