Remove rpg, ui, editor and scene subfolders; split scripts by platform
Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the scene subfolders, the chunk asset loader and ./editor, and strip the dependent save slot, scene type, engine and test code so the main binary and tests build again. Add scene/node.c/.h skeleton and move build scripts into scripts/<platform>/. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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Executable
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#!/bin/bash
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docker build -t dusk-psp -f docker/psp/Dockerfile .
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docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/psp/build-psp.sh"
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Executable
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#!/bin/bash
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if [ -z "$PSPDEV" ]; then
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echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
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exit 1
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fi
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mkdir -p build-psp
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cd build-psp
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psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 .. CMAKE_BUILD_TYPE=Release
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make -j$(nproc)
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# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
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# make
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