Remove rpg, ui, editor and scene subfolders; split scripts by platform

Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the
scene subfolders, the chunk asset loader and ./editor, and strip the
dependent save slot, scene type, engine and test code so the main
binary and tests build again. Add scene/node.c/.h skeleton and move
build scripts into scripts/<platform>/.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
YourWishesandClaude Sonnet 5.5 committed 2026-11-03 07:29:25 -06:00
1 parent 3948607b1e
commit 31ee7989de
464 files changed
+70 -33009

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#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/psp/build-psp.sh"
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#!/bin/bash
if [ -z "$PSPDEV" ]; then
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
exit 1
fi
mkdir -p build-psp
cd build-psp
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 .. CMAKE_BUILD_TYPE=Release
make -j$(nproc)
# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
# make