Remove rpg, ui, editor and scene subfolders; split scripts by platform
Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the scene subfolders, the chunk asset loader and ./editor, and strip the dependent save slot, scene type, engine and test code so the main binary and tests build again. Add scene/node.c/.h skeleton and move build scripts into scripts/<platform>/. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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Executable
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#!/bin/bash
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docker build -t dusk-linux -f docker/linux/Dockerfile .
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docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/linux/build-linux.sh"
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Executable
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#!/bin/bash
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cmake -S . -B build-linux -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
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cmake --build build-linux -- -j$(nproc)
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Executable
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#!/bin/bash
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docker build -t dusk-linux -f docker/linux/Dockerfile .
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docker run \
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--rm \
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-v "${GITHUB_WORKSPACE}:/workdir" \
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dusk-linux \
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/bin/bash -c "./scripts/linux/test-linux.sh"
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Executable
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#!/bin/bash
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set -e
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rm -rf build-tests
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cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
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cmake --build build-tests -- -j$(nproc)
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ctest --output-on-failure --test-dir build-tests
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