Remove rpg, ui, editor and scene subfolders; split scripts by platform
Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the scene subfolders, the chunk asset loader and ./editor, and strip the dependent save slot, scene type, engine and test code so the main binary and tests build again. Add scene/node.c/.h skeleton and move build scripts into scripts/<platform>/. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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#!/bin/bash
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if [ -z "$DEVKITPRO" ]; then
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echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
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exit 1
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fi
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mkdir -p build-gamecube
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cmake -S. -Bbuild-gamecube \
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-DDUSK_TARGET_SYSTEM=gamecube \
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-DDUSK_DOLPHIN_BUILD_TYPE=DOL \
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-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
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-DDKP_OGC_PLATFORM_LIBRARY=libogc2
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cd build-gamecube
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make -j$(nproc) VERBOSE=1
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