Sunset the dedicated cutscene asset loader and the item pool
Cutscenes now load through the generic ASSET_LOADER_TYPE_JSON loader and parse straight into fixed static buffers via new cutsceneParseDoc/ cutsceneParseItem/cutsceneCountItems helpers (cutscene.c), removing the bespoke ASSET_LOADER_TYPE_CUTSCENE pipeline entirely. Only one cutscene (plus one INSERT target) is ever resident, so each resolve locks, steals the parsed doc, unlocks, and force-reaps immediately - fixing a stale-cache-reuse bug where revisiting a cutscene name after a different one could return data from the shared buffer's previous occupant. ENTITY_WALK_TO and MAP_AREA_WAIT now store their waypoints/area ids in fixed-size arrays inline on their own item struct instead of a shared bump-allocated pool, so pool/poolOffset are gone from every item type's Load callback. cutscene_t.dataSize (and the CUTSCENE(...) macro's SIZE parameter) is removed along with it - it sized entries out of that same now-deleted pool and had no other reader. NPC #4's battletest cutscene and the main menu's cutscene now resolve their target by name on interact instead of eagerly at init, so a resolved-once pointer is never held past the point its backing buffer can be reused for something else. Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
@@ -20,11 +20,11 @@ static void recordCallback(void *userData) {
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// the "nested cutscene is a one-way jump" behavior: cutsceneCutsceneStart
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// replaces CUTSCENE_SYSTEM.scene outright, and the callback item's effect
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// fires in Start, not Update, so it fires the same frame the jump happens.
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CUTSCENE(TEST_INNER, 0, NONE,
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CUTSCENE(TEST_INNER, NONE,
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CUTSCENE_CALLBACK(recordCallback)
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);
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CUTSCENE(TEST_OUTER, 0, DEFAULT,
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CUTSCENE(TEST_OUTER, DEFAULT,
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CUTSCENE_WAIT(0.5f),
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CUTSCENE_CUTSCENE(TEST_INNER)
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);
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@@ -75,7 +75,7 @@ static void test_cutsceneSystemUpdateIsNoopWithNoActiveCutscene(void **state) {
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assert_null(CUTSCENE_SYSTEM.scene);
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}
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CUTSCENE(TEST_SINGLE_WAIT, 0, NONE,
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CUTSCENE(TEST_SINGLE_WAIT, NONE,
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CUTSCENE_WAIT(1.0f)
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);
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@@ -188,13 +188,13 @@ static void recordOrder2(void *userData) { insertOrderLog[insertOrderLogCount++]
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static void recordOrderA(void *userData) { insertOrderLog[insertOrderLogCount++] = 3; }
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static void recordOrderB(void *userData) { insertOrderLog[insertOrderLogCount++] = 4; }
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CUTSCENE(TEST_INSERT_SNIPPET, 0, NONE,
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CUTSCENE(TEST_INSERT_SNIPPET, NONE,
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CUTSCENE_CALLBACK(recordOrderA),
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CUTSCENE_WAIT(2.0f),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_OUTER, 0, NONE,
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CUTSCENE(TEST_INSERT_OUTER, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_WAIT(1.0f),
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CUTSCENE_CALLBACK(recordOrder1),
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@@ -230,11 +230,11 @@ static void test_cutsceneInsertSplicesItemsInPlaceThenResumes(void **state) {
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_SNIPPET, 0, NONE,
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_SNIPPET, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_OUTER, 0, NONE,
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_OUTER, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_AS_LAST_ITEM_SNIPPET)
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);
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@@ -263,19 +263,19 @@ static void test_cutsceneInsertAsLastItemEndsCutsceneNaturally(
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_NESTED_INNER, 0, NONE,
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CUTSCENE(TEST_INSERT_NESTED_INNER, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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// INSERT is MID's first item, so entering MID (from OUTER) cascades
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// straight through into INNER within the same Start chain, one level
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// deeper than a single insert.
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CUTSCENE(TEST_INSERT_NESTED_MID, 0, NONE,
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CUTSCENE(TEST_INSERT_NESTED_MID, NONE,
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CUTSCENE_INSERT(TEST_INSERT_NESTED_INNER),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_NESTED_OUTER, 0, NONE,
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CUTSCENE(TEST_INSERT_NESTED_OUTER, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_NESTED_MID),
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CUTSCENE_CALLBACK(recordOrder2)
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@@ -306,22 +306,22 @@ static void test_cutsceneInsertNestsThroughMultipleLevels(void **state) {
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL5, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL5, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL4, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL4, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL5)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL3, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL3, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL4)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL2, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL2, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL3)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL1, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL1, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL2)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL0, 0, NONE,
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL1)
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);
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@@ -341,11 +341,11 @@ static void test_cutsceneInsertAssertsWhenNestingExceedsStackMax(
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static void noopInsertCallback(void *userData) {}
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CUTSCENE(TEST_INSERT_PERSIST_SNIPPET, 0, ALL,
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CUTSCENE(TEST_INSERT_PERSIST_SNIPPET, ALL,
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CUTSCENE_CALLBACK(noopInsertCallback)
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);
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CUTSCENE(TEST_INSERT_PERSIST_OUTER, 0, NPC,
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CUTSCENE(TEST_INSERT_PERSIST_OUTER, NPC,
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CUTSCENE_INSERT(TEST_INSERT_PERSIST_SNIPPET)
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);
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