Add compile time endianess
This commit is contained in:
@@ -2,6 +2,20 @@
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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# Setup endianess at compile time to optimize.
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include(TestBigEndian)
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test_big_endian(IS_BIG_ENDIAN)
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if(IS_BIG_ENDIAN)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PLATFORM_ENDIAN_BIG
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)
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else()
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PLATFORM_ENDIAN_LITTLE
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)
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endif()
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# Link required libraries.
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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SDL2
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pthread
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@@ -10,6 +24,7 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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m
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)
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# Define platform-specific macros.
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_SDL2
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DUSK_OPENGL
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@@ -23,6 +23,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_OPENGL
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DUSK_PSP
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DUSK_INPUT_GAMEPAD
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DUSK_PLATFORM_ENDIAN_LITTLE
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)
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# Postbuild, create .pbp file for PSP.
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@@ -1,3 +1,6 @@
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include(./dolphin.cmake)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_WII)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_WII
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DUSK_PLATFORM_ENDIAN_BIG
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)
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@@ -94,7 +94,9 @@ errorret_t assetLoad(const char_t *filename, void *output) {
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void *data = memoryAllocate(fileSize);
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if(!data) {
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zip_fclose(file);
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errorThrow("Failed to allocate memory for asset data of file: %s", filename);
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errorThrow(
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"Failed to allocate memory for asset data of file: %s", filename
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);
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}
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// Read in the asset data.
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@@ -17,13 +17,10 @@ typedef struct {
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mesh_t mesh;
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int32_t spriteCount;
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texture_t *currentTexture;
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#if DOLPHIN
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uint8_t batchIndex;
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#endif
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} spritebatch_t;
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// Have to define these seperately because of alignment in certain platforms.
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// (Looking at you Dolphin)/
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// (Looking at you Dolphin)
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extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
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extern spritebatch_t SPRITEBATCH;
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@@ -10,7 +10,7 @@
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#include "assert/assert.h"
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#include "util/string.h"
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inputbuttondata_t INPUT_BUTTON_DATA[] = {
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// inputbuttondata_t INPUT_BUTTON_DATA[] = {
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// #if INPUT_SDL2 == 1
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// #if INPUT_GAMEPAD == 1
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// #if PSP
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@@ -31,178 +31,8 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
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// { .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
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// { .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
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// { .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
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// #else
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// { .name = "a", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
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// { .name = "b", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
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// { .name = "x", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
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// { .name = "y", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
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// { .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
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// { .name = "back", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
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// { .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
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// { .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
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// { .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
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// { .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
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// { .name = "l1", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
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// { .name = "r1", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
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// { .name = "l3", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSTICK } },
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// { .name = "r3", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSTICK } },
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// { .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
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// { .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
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// { .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
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// { .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
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// { .name = "rstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = true } } },
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// { .name = "rstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = false } } },
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// { .name = "rstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = true } } },
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// { .name = "rstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = false } } },
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// { .name = "l2", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT, .positive = true } } },
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// { .name = "r2", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT, .positive = true } } },
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// #endif
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// #endif
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// #if INPUT_POINTER == 1
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// { .name = "mouse_x", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_X } },
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// { .name = "mouse_y", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_Y } },
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// // { .name = "mouse_wheel_x", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_WHEEL_X } },
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// // { .name = "mouse_wheel_y", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_WHEEL_Y } },
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// #endif
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// #if INPUT_KEYBOARD == 1
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// { .name = "a", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_A } },
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// { .name = "b", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_B } },
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// { .name = "c", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_C } },
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// { .name = "d", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_D } },
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// { .name = "e", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_E } },
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// { .name = "f", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F } },
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// { .name = "g", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_G } },
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// { .name = "h", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_H } },
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// { .name = "i", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_I } },
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// { .name = "j", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_J } },
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// { .name = "k", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_K } },
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// { .name = "l", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_L } },
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// { .name = "m", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_M } },
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// { .name = "n", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_N } },
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// { .name = "o", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_O } },
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// { .name = "p", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_P } },
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// { .name = "q", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Q } },
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// { .name = "r", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_R } },
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// { .name = "s", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_S } },
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// { .name = "t", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_T } },
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// { .name = "u", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_U } },
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// { .name = "v", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_V } },
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// { .name = "w", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_W } },
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// { .name = "x", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_X } },
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// { .name = "y", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Y } },
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// { .name = "z", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Z } },
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// { .name = "0", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_0 } },
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// { .name = "1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_1 } },
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// { .name = "2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_2 } },
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// { .name = "3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_3 } },
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// { .name = "4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_4 } },
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// { .name = "5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_5 } },
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// { .name = "6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_6 } },
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// { .name = "7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_7 } },
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// { .name = "8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_8 } },
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// { .name = "9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_9 } },
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// { .name = "space", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SPACE } },
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// { .name = "shift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LSHIFT } },
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// { .name = "lshift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LSHIFT } },
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// { .name = "rshift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RSHIFT } },
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// { .name = "lctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LCTRL } },
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// { .name = "rctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RCTRL } },
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// { .name = "ctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LCTRL } },
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// { .name = "lalt", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LALT } },
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// { .name = "ralt", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RALT } },
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// { .name = "tab", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_TAB } },
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// { .name = "enter", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RETURN } },
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// { .name = "backspace", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSPACE } },
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// { .name = "escape", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_ESCAPE } },
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// { .name = "esc", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_ESCAPE } },
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// { .name = "up", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_UP } },
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// { .name = "down", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_DOWN } },
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// { .name = "left", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFT } },
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// { .name = "right", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHT } },
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// { .name = "pageup", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PAGEUP } },
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// { .name = "pagedown", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PAGEDOWN } },
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// { .name = "home", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_HOME } },
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// { .name = "end", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_END } },
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// { .name = "insert", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_INSERT } },
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// { .name = "delete", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_DELETE } },
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// { .name = "f1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F1 } },
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// { .name = "f2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F2 } },
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// { .name = "f3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F3 } },
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// { .name = "f4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F4 } },
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// { .name = "f5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F5 } },
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// { .name = "f6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F6 } },
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// { .name = "f7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F7 } },
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// { .name = "f8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F8 } },
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// { .name = "f9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F9 } },
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// { .name = "f10", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F10 } },
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// { .name = "f11", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F11 } },
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// { .name = "f12", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F12 } },
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// { .name = "f13", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F13 } },
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// { .name = "f14", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F14 } },
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// { .name = "f15", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F15 } },
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// { .name = "f16", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F16 } },
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// { .name = "f17", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F17 } },
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// { .name = "f18", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F18 } },
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// { .name = "f19", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F19 } },
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// { .name = "f20", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F20 } },
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// { .name = "f21", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F21 } },
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// { .name = "f22", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F22 } },
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// { .name = "f23", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F23 } },
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// { .name = "f24", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F24 } },
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// { .name = "minus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
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// { .name = "equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
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// { .name = "leftbracket", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFTBRACKET } },
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// { .name = "rightbracket", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHTBRACKET } },
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// { .name = "backslash", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSLASH } },
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// { .name = "semicolon", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SEMICOLON } },
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// { .name = "apostrophe", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_APOSTROPHE } },
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// { .name = "grave", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_GRAVE } },
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// { .name = "comma", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_COMMA } },
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// { .name = "period", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PERIOD } },
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// { .name = "slash", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SLASH } },
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// { .name = "caps", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
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// { .name = "capslock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
|
||||
// { .name = "numlock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_NUMLOCKCLEAR } },
|
||||
// { .name = "scrollock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SCROLLLOCK } },
|
||||
|
||||
// { .name = "-", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
|
||||
// { .name = "=", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
|
||||
// { .name = "[", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFTBRACKET } },
|
||||
// { .name = "]", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHTBRACKET } },
|
||||
// { .name = "\\", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSLASH } },
|
||||
// { .name = ";", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SEMICOLON } },
|
||||
// { .name = "'", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_APOSTROPHE } },
|
||||
// { .name = "`", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_GRAVE } },
|
||||
// { .name = ",", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_COMMA } },
|
||||
// { .name = ".", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PERIOD } },
|
||||
// { .name = "/", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SLASH } },
|
||||
|
||||
// { .name = "kp_0", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_0 } },
|
||||
// { .name = "kp_1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_1 } },
|
||||
// { .name = "kp_2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_2 } },
|
||||
// { .name = "kp_3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_3 } },
|
||||
// { .name = "kp_4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_4 } },
|
||||
// { .name = "kp_5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_5 } },
|
||||
// { .name = "kp_6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_6 } },
|
||||
// { .name = "kp_7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_7 } },
|
||||
// { .name = "kp_8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_8 } },
|
||||
// { .name = "kp_9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_9 } },
|
||||
// { .name = "kp_period", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_PERIOD } },
|
||||
// { .name = "kp_divide", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_DIVIDE } },
|
||||
// { .name = "kp_multiply", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_MULTIPLY } },
|
||||
// { .name = "kp_minus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_MINUS } },
|
||||
// { .name = "kp_plus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_PLUS } },
|
||||
// { .name = "kp_enter", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_ENTER } },
|
||||
// { .name = "kp_equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_EQUALS } },
|
||||
// #endif
|
||||
|
||||
// #elif DOLPHIN
|
||||
// #if INPUT_GAMEPAD == 1
|
||||
@@ -233,7 +63,7 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
|
||||
// #endif
|
||||
|
||||
// { .name = NULL }
|
||||
};
|
||||
// };
|
||||
|
||||
inputbutton_t inputButtonGetByName(const char_t *name) {
|
||||
assertNotNull(name, "name must not be NULL");
|
||||
|
||||
@@ -9,15 +9,28 @@
|
||||
#include "util/memory.h"
|
||||
|
||||
bool_t isHostLittleEndian(void) {
|
||||
#if defined(DUSK_PLATFORM_ENDIAN_LITTLE)
|
||||
return true;
|
||||
#elif defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
return false;
|
||||
#else
|
||||
uint32_t value = ENDIAN_MAGIC;
|
||||
uint8_t *bytePtr = (uint8_t *)&value;
|
||||
return bytePtr[0] == 0x04;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
uint32_t endianLittleToHost32(uint32_t value) {
|
||||
#if defined(DUSK_PLATFORM_ENDIAN_LITTLE)
|
||||
return value;
|
||||
#elif defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
// Perform conversion below
|
||||
#else
|
||||
if(isHostLittleEndian()) {
|
||||
return value;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (
|
||||
((value & 0x000000FF) << 24) |
|
||||
@@ -28,17 +41,31 @@ uint32_t endianLittleToHost32(uint32_t value) {
|
||||
}
|
||||
|
||||
uint16_t endianLittleToHost16(uint16_t value) {
|
||||
#if defined(DUSK_PLATFORM_ENDIAN_LITTLE)
|
||||
return value;
|
||||
#elif defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
// Perform conversion below
|
||||
#else
|
||||
if(isHostLittleEndian()) {
|
||||
return value;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (uint16_t)(((value & 0x00FF) << 8) |
|
||||
((value & 0xFF00) >> 8));
|
||||
}
|
||||
|
||||
uint64_t endianLittleToHost64(uint64_t value) {
|
||||
#if defined(DUSK_PLATFORM_ENDIAN_LITTLE)
|
||||
return value;
|
||||
#elif defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
// Perform conversion below
|
||||
#else
|
||||
if(isHostLittleEndian()) {
|
||||
return value;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (
|
||||
((value & 0x00000000000000FFULL) << 56) |
|
||||
((value & 0x000000000000FF00ULL) << 40) |
|
||||
@@ -52,9 +79,15 @@ uint64_t endianLittleToHost64(uint64_t value) {
|
||||
}
|
||||
|
||||
float_t endianLittleToHostFloat(float_t value) {
|
||||
#if defined(DUSK_PLATFORM_ENDIAN_LITTLE)
|
||||
return value;
|
||||
#elif defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
// Perform conversion below
|
||||
#else
|
||||
if(isHostLittleEndian()) {
|
||||
return value;
|
||||
}
|
||||
#endif
|
||||
|
||||
uint32_t temp;
|
||||
float_t result;
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#if !defined(DUSK_PLATFORM_ENDIAN_LITTLE) && !defined(DUSK_PLATFORM_ENDIAN_BIG)
|
||||
#warning "Platform does not define endianness, requiring runtime check."
|
||||
#endif
|
||||
|
||||
|
||||
static const uint32_t ENDIAN_MAGIC = 0x01020304;
|
||||
|
||||
/**
|
||||
|
||||
@@ -12,3 +12,4 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
# Subdirs
|
||||
add_subdirectory(asset)
|
||||
add_subdirectory(debug)
|
||||
add_subdirectory(input)
|
||||
10
src/dusklinux/input/CMakeLists.txt
Normal file
10
src/dusklinux/input/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
inputlinux.c
|
||||
)
|
||||
183
src/dusklinux/input/inputlinux.c
Normal file
183
src/dusklinux/input/inputlinux.c
Normal file
@@ -0,0 +1,183 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "input/input.h"
|
||||
|
||||
inputbuttondata_t INPUT_BUTTON_DATA[] = {
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
{ .name = "a", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
|
||||
{ .name = "b", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
|
||||
{ .name = "x", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
|
||||
{ .name = "y", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
|
||||
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
|
||||
{ .name = "back", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
|
||||
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
|
||||
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
|
||||
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
|
||||
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
|
||||
{ .name = "l1", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
|
||||
{ .name = "r1", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
|
||||
{ .name = "l3", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSTICK } },
|
||||
{ .name = "r3", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSTICK } },
|
||||
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
|
||||
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
|
||||
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
|
||||
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
|
||||
{ .name = "rstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = true } } },
|
||||
{ .name = "rstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = false } } },
|
||||
{ .name = "rstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = true } } },
|
||||
{ .name = "rstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = false } } },
|
||||
{ .name = "l2", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT, .positive = true } } },
|
||||
{ .name = "r2", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT, .positive = true } } },
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef DUSK_INPUT_POINTER
|
||||
{ .name = "mouse_x", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_X } },
|
||||
{ .name = "mouse_y", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_Y } },
|
||||
{ .name = "mouse_wheel_x", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_WHEEL_X } },
|
||||
{ .name = "mouse_wheel_y", { .type = INPUT_BUTTON_TYPE_POINTER, .pointerAxis = INPUT_POINTER_AXIS_WHEEL_Y } },
|
||||
#endif
|
||||
|
||||
#ifdef DUSK_INPUT_KEYBOARD
|
||||
{ .name = "a", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_A } },
|
||||
{ .name = "b", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_B } },
|
||||
{ .name = "c", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_C } },
|
||||
{ .name = "d", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_D } },
|
||||
{ .name = "e", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_E } },
|
||||
{ .name = "f", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F } },
|
||||
{ .name = "g", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_G } },
|
||||
{ .name = "h", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_H } },
|
||||
{ .name = "i", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_I } },
|
||||
{ .name = "j", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_J } },
|
||||
{ .name = "k", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_K } },
|
||||
{ .name = "l", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_L } },
|
||||
{ .name = "m", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_M } },
|
||||
{ .name = "n", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_N } },
|
||||
{ .name = "o", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_O } },
|
||||
{ .name = "p", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_P } },
|
||||
{ .name = "q", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Q } },
|
||||
{ .name = "r", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_R } },
|
||||
{ .name = "s", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_S } },
|
||||
{ .name = "t", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_T } },
|
||||
{ .name = "u", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_U } },
|
||||
{ .name = "v", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_V } },
|
||||
{ .name = "w", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_W } },
|
||||
{ .name = "x", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_X } },
|
||||
{ .name = "y", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Y } },
|
||||
{ .name = "z", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_Z } },
|
||||
|
||||
{ .name = "0", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_0 } },
|
||||
{ .name = "1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_1 } },
|
||||
{ .name = "2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_2 } },
|
||||
{ .name = "3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_3 } },
|
||||
{ .name = "4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_4 } },
|
||||
{ .name = "5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_5 } },
|
||||
{ .name = "6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_6 } },
|
||||
{ .name = "7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_7 } },
|
||||
{ .name = "8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_8 } },
|
||||
{ .name = "9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_9 } },
|
||||
|
||||
{ .name = "space", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SPACE } },
|
||||
{ .name = "shift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LSHIFT } },
|
||||
{ .name = "lshift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LSHIFT } },
|
||||
{ .name = "rshift", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RSHIFT } },
|
||||
{ .name = "lctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LCTRL } },
|
||||
{ .name = "rctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RCTRL } },
|
||||
{ .name = "ctrl", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LCTRL } },
|
||||
{ .name = "lalt", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LALT } },
|
||||
{ .name = "ralt", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RALT } },
|
||||
{ .name = "tab", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_TAB } },
|
||||
{ .name = "enter", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RETURN } },
|
||||
{ .name = "backspace", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSPACE } },
|
||||
{ .name = "escape", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_ESCAPE } },
|
||||
{ .name = "esc", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_ESCAPE } },
|
||||
{ .name = "up", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_UP } },
|
||||
{ .name = "down", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_DOWN } },
|
||||
{ .name = "left", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFT } },
|
||||
{ .name = "right", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHT } },
|
||||
{ .name = "pageup", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PAGEUP } },
|
||||
{ .name = "pagedown", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PAGEDOWN } },
|
||||
{ .name = "home", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_HOME } },
|
||||
{ .name = "end", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_END } },
|
||||
{ .name = "insert", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_INSERT } },
|
||||
{ .name = "delete", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_DELETE } },
|
||||
|
||||
{ .name = "f1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F1 } },
|
||||
{ .name = "f2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F2 } },
|
||||
{ .name = "f3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F3 } },
|
||||
{ .name = "f4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F4 } },
|
||||
{ .name = "f5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F5 } },
|
||||
{ .name = "f6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F6 } },
|
||||
{ .name = "f7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F7 } },
|
||||
{ .name = "f8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F8 } },
|
||||
{ .name = "f9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F9 } },
|
||||
{ .name = "f10", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F10 } },
|
||||
{ .name = "f11", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F11 } },
|
||||
{ .name = "f12", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F12 } },
|
||||
{ .name = "f13", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F13 } },
|
||||
{ .name = "f14", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F14 } },
|
||||
{ .name = "f15", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F15 } },
|
||||
{ .name = "f16", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F16 } },
|
||||
{ .name = "f17", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F17 } },
|
||||
{ .name = "f18", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F18 } },
|
||||
{ .name = "f19", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F19 } },
|
||||
{ .name = "f20", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F20 } },
|
||||
{ .name = "f21", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F21 } },
|
||||
{ .name = "f22", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F22 } },
|
||||
{ .name = "f23", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F23 } },
|
||||
{ .name = "f24", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F24 } },
|
||||
|
||||
|
||||
{ .name = "minus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
|
||||
{ .name = "equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
|
||||
{ .name = "leftbracket", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFTBRACKET } },
|
||||
{ .name = "rightbracket", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHTBRACKET } },
|
||||
{ .name = "backslash", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSLASH } },
|
||||
{ .name = "semicolon", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SEMICOLON } },
|
||||
{ .name = "apostrophe", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_APOSTROPHE } },
|
||||
{ .name = "grave", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_GRAVE } },
|
||||
{ .name = "comma", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_COMMA } },
|
||||
{ .name = "period", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PERIOD } },
|
||||
{ .name = "slash", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SLASH } },
|
||||
|
||||
{ .name = "caps", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
|
||||
{ .name = "capslock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
|
||||
{ .name = "numlock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_NUMLOCKCLEAR } },
|
||||
{ .name = "scrollock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SCROLLLOCK } },
|
||||
|
||||
{ .name = "-", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
|
||||
{ .name = "=", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
|
||||
{ .name = "[", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFTBRACKET } },
|
||||
{ .name = "]", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_RIGHTBRACKET } },
|
||||
{ .name = "\\", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_BACKSLASH } },
|
||||
{ .name = ";", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SEMICOLON } },
|
||||
{ .name = "'", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_APOSTROPHE } },
|
||||
{ .name = "`", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_GRAVE } },
|
||||
{ .name = ",", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_COMMA } },
|
||||
{ .name = ".", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PERIOD } },
|
||||
{ .name = "/", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SLASH } },
|
||||
|
||||
{ .name = "kp_0", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_0 } },
|
||||
{ .name = "kp_1", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_1 } },
|
||||
{ .name = "kp_2", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_2 } },
|
||||
{ .name = "kp_3", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_3 } },
|
||||
{ .name = "kp_4", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_4 } },
|
||||
{ .name = "kp_5", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_5 } },
|
||||
{ .name = "kp_6", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_6 } },
|
||||
{ .name = "kp_7", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_7 } },
|
||||
{ .name = "kp_8", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_8 } },
|
||||
{ .name = "kp_9", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_9 } },
|
||||
{ .name = "kp_period", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_PERIOD } },
|
||||
{ .name = "kp_divide", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_DIVIDE } },
|
||||
{ .name = "kp_multiply", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_MULTIPLY } },
|
||||
{ .name = "kp_minus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_MINUS } },
|
||||
{ .name = "kp_plus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_PLUS } },
|
||||
{ .name = "kp_enter", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_ENTER } },
|
||||
{ .name = "kp_equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_EQUALS } },
|
||||
#endif
|
||||
};
|
||||
Reference in New Issue
Block a user