Fixed spritebatch flickering on Dolphin
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@@ -113,8 +113,10 @@ errorret_t meshFlushGL(
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errorChain(errorGLCheck());
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glBufferData(
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GL_ARRAY_BUFFER,
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vertCount * sizeof(meshvertex_t),
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&mesh->vertices[vertOffset],
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mesh->vertexCount * sizeof(meshvertex_t),
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mesh->vertices,
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// vertCount * sizeof(meshvertex_t),
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// &mesh->vertices[vertOffset],
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GL_DYNAMIC_DRAW
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);
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errorChain(errorGLCheck());
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