Fixed spritebatch flickering on Dolphin
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@@ -60,6 +60,8 @@ errorret_t meshDrawDolphin(
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GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
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GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
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GX_InvVtxCache();
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GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
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for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
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GX_Position1x16(i);
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