Fixed spritebatch flickering on Dolphin

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YourWishes committed 2026-03-29 16:10:39 -05:00
1 parent 85ff95296b
commit 2b2ddb3cf2
7 files changed
+36 -14

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@@ -60,6 +60,8 @@ errorret_t meshDrawDolphin(
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
GX_InvVtxCache();
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
GX_Position1x16(i);